First, I want to say that I basically managed to play the best game of Civ ever on this mod... however, that was until the game CTD after I got pretty far in it. I haven't yet made a log of the reason the game crashed, what I do know is that I was playing on the Giant Earth Map as China on a fairly easy level, on marathon game speed, which that alone should give you some idea of the scope of the game I was playing (the fact that by 400 AD I had vassalized all but 4 players, having placed all players on the map except the Zulu in historical starting locations meant that the game was running pretty heavy on computing power even a hundred or more turns back). The first crash came around and I decreased graphics to a minimum. I managed to get another 150 turns out of the game, maybe more, before I basically got in a war with the next biggest player, and among other things I had the mountaineering tech abilities on which may or may not be a (I stress the "a") main memory hog. I know the first crash came the turn I basically stuck a worker up on a peak in Hawaii and tried to work it... after that crash, one of the things I did was basically opt out of messing with peaks, but about the time the next set of crashes started happening was when everyone else started working them, so there might be something to that (again, I know you probably could use the logs from this, but some background info and posting this so I remember to post the logs later on seems important too). The main/last series of crashes, which was basically like a crash, then I'd try to decrease graphics on something I didn't try, then two turns later another crash... so on and so forth but this only went on for four or five turns before I ran out of options, was also going on about the time that I was in a war with the next biggest empire (as in the only other empire with vassals at that point... also the only empire that had cities on more than one continent (Caesar had solid control of all of Italy, and also had taken over the Levant, Morocco, Ethiopia, and Moscow). It was a shame that I only got as far as defeating him, because, well, I managed to make him surrender and that took all of two turns, even capturing Rome itself.
As per computer stats (yes, they suck), I'm running with an Intel quad core processor at 2.4 GHz, 3 GB DDR 2 ram at 553 MHz, a Radeon HD 4350 Video Card with 1 GB memory (and yes, its DDR2 memory... my PSU runs at 300W max), I'm running Windows 7 64 bit, could technically upgrade my memory to 8 GB at a slightly higher MHz... my paging file size is 4.5 GB - 8 GB. My best guess in all that is, I don't have enough memory to run both your mod and the Giant Earth Map... heck, it could boil down to my processor, as well. Perhaps literally. My CPU usage is exactly 25-26% while running this mod. As in, one core, at 100%. Which, you know, its entirely possible the CPU gets overheated and Windows shuts the program down for the safety of the core. Its never like I'm just on the game for a short while and this happens... it always takes a little while, at least a half hour or more, for it to happen, and it always is when I'm doing some graphics intensive rather than in between turns, etc. Like its worst when the screen is scrolling, and then the screen freezes up, or it just CTD. Also I do have a memory usage monitor that says that my memory usage is around in the mid 80's% while running this particular game. If you need anymore info... just ask.