A New Dawn Bug Reports and Feedback

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Yes, there is, but I couldn't tell you off hand. Google XP 3GB Ram Boot switch, or ask some players here.

In Run command box, type boot.ini.

Then the text document should show up. In one line, add something there. But yeah like Afforess said, Google it because I forgot how to do that. 7 here, sorry. :)
 
There is a Thread in RoM main forum that details this. It's several pages back and gives step by step instructions.

I used it for my old XP system even when I only had 2GB of ram. That and I've posted several times now on how Not to let Windows "hog" your ram. That is also posted in a RoM main forum thread about MAFs. Both these methods allowed me, with only 2GB od ddr 400mhz ram on a PIV 2.8ghz computer running 32 bit XP Pro, to play huge and giant maps with up to 12-18 AI and not MAF or CTD.

Do Not set your computer up to allow Windows to manage your Ram. And make sure your paging file is at least 2048MB in size.

Now go find those threads and increase your playing time and pleasure. :D

JosEPh ;)
 
check my 11:04 comment on page 36, the link is there.

The discussion in the RoM forum (or linked from the RoM forum) goes on at great length about how to get BTS to use the 3gb switch but is a bit confusing because BTS 3.19 already does it. Telling windows to use it is apparently a separate step.
 
There is a conflict between these, there is one in RoMModularWonders and Aaranda/Custom_Buildings.

Double type found: ART_DEF_BUILDING_TERRACOTTA
Double type found: ART_DEF_MOVIE_WORLD_TRADE_CENTER
ART_DEF_BUILDING_WORLD_TRADE_CENTER
Double type found: BUILDINGCLASS_WORLD_TRADE_CENTER

Loading XML file modules\Civ_Fuehrer\ANM\ANM_CIV4ArtDefines_Building.xml
[28577.593] Double type found: ART_DEF_BUILDING_MANHATTAN

Knew about there being two Terracotta Army wonders (AAranda's and Generalstaff's) which is why I have it off by default in AAranda's set. I also wrote a bit about how to choose between the two or use them combined. Doesn't cause a problem in game if both are used and it uses Generalstaff's version of the art. The only difference is the button and location.

I did not know of the World Trade Centre.
 
small question: are the wonder videos unloaded form memory after they're played?

thinking of it, it would be really a great thing if one could unload outdated resources like the spearman mesh & texture after the the unit's time has passed (and of course automatically load it again if through a miracle a spearmen would appear again in the modern time... to defeat a tank :spear:). a wise coded auto load/unload system would really save tons of memory (at the expense of some loading time if you'd click an outdated entry in the civipedia).

is this thinkable or are the resource load functions coded in the game exe? it would be a pity because i've already made such a system for a programm of mine and i could implement it for Civ if the code is accessable.
 
small question: are the wonder videos unloaded form memory after they're played?

thinking of it, it would be really a great thing if one could unload outdated resources like the spearman mesh & texture after the the unit's time has passed (and of course automatically load it again if through a miracle a spearmen would appear again in the modern time... to defeat a tank :spear:). a wise coded auto load/unload system would really save tons of memory (at the expense of some loading time if you'd click an outdated entry in the civipedia).

is this thinkable or are the resource load functions coded in the game exe? it would be a pity because i've already made such a system for a programm of mine and i could implement it for Civ if the code is accessable.

I don't think videos are loaded into memory, which is why there is a delay between the wonder and the video (and why I disabled videos). As for units, they are always in memory, but I don't really know what Firaxis uses. The game engine is just an older GameByro engine, but Firaxis won't release the code for the .exe, and all art (including videos and units/buildings) is ultimately controlled there.

Not much we can do.
 
I don't think videos are loaded into memory, which is why there is a delay between the wonder and the video (and why I disabled videos). As for units, they are always in memory, but I don't really know what Firaxis uses. The game engine is just an older GameByro engine, but Firaxis won't release the code for the .exe, and all art (including videos and units/buildings) is ultimately controlled there.

Not much we can do.

ahh, i thought as much :(
 
Picture has my problem, and I think it is because of fixed borders. The mayans razed a barbarian city, after 400years, it still owns the ground, and I'm not able to build city there, what should I do?

This is 1.60 beta 3, so hope you fix this in your main 1.60.. :)
 

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Unfortunately, that's a feature. I'm not playing with Fixed Borders until they sort out the persisting culture for all eternity!
 
Found a CTD. Not sure what causes it, I've tried playing back from older and older auto saves hoping to get around it with no luck. Always occurs the next turn, after selecting the new tech to research.

{Required Files} {Military Civics} {Castle Improvements} {Civic Flavors} {Ideology Civics} Meteorology {Mountains } {Realistic Diplomacy} {Seafaring } {Resource Refinement} {Multiple Production Mod} {War Prizes} Arctic Forestation {Sea Tunnels} Terraforming Education Sports {Fixed Borders} NIMBY {Civic Buildings & More Wonders} {Surround and Destroy} {No Storms} {Advanced Diplomacy} {Early Buildings} ANM Fortifications {Historical Wonders} {Better RoM} Domestic Withdraw

Also, is there something specific this log is supposed to point out? I was under the assumption it was to notate which options I had selected when I installed AND, yet this appears to be inaccurate.. I know for a fact I have meteorology selected/installed, half my units are walking around with weather promotions! Yet in the log file it shows it to be without any brackets.. And before anyone asks, I did a fresh install of RoM 2.8, RoM 2.81 Hotfix, then AND beta3.
 

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Before I list a suggestion, I would just like to comlement you on a wonder, brimming with features mod which adds som much new life to civ4 as to be a new game.

The only problem I have is in the balce of the game. Although I am only now entering the medieval ear (and some of these problems may not be presnet in the future) City size just seems to be way to big for the time period, and allthoogh I love all the new building my happiness, unheathyness scales are at somthing like 30-15, 30-15. Its almost like you have provided the candy, but without palin food to compare it with is loses its appeal somwhat. Now, I basically only paly of giant earth maps, and hence (Gengis, in this case) I guess the the liberal spred of bones around the map is skewing my experieces somwhat, and yes if I don't like the balace I can mod them myself, but its just an idea. So far I have, uped the unit and buidling percenat on snail from 250% to 550%, growth from 600 to 700 (This requires a growth reduction 100--> 85%) in the ancient era, or settlers take like 180 turns. Not exactly sure what else can be done as I am a very inexperieced modder, but I think the vannilla bts had a farily good balance (you know, desperatly trying to research monachy for the garrison happyness bones because you city were all right on the unhappiness threshold) however, I after playing your mod, I will NEVER touch vanilla again. Truly, great work.
 
Picture has my problem, and I think it is because of fixed borders. The mayans razed a barbarian city, after 400years, it still owns the ground, and I'm not able to build city there, what should I do?

This is 1.60 beta 3, so hope you fix this in your main 1.60.. :)

Unfortunately, that's a feature. I'm not playing with Fixed Borders until they sort out the persisting culture for all eternity!

Fixed Borders is losing it's default on status. I've had too many complaints.

Found a CTD. Not sure what causes it, I've tried playing back from older and older auto saves hoping to get around it with no luck. Always occurs the next turn, after selecting the new tech to research.

{Required Files} {Military Civics} {Castle Improvements} {Civic Flavors} {Ideology Civics} Meteorology {Mountains } {Realistic Diplomacy} {Seafaring } {Resource Refinement} {Multiple Production Mod} {War Prizes} Arctic Forestation {Sea Tunnels} Terraforming Education Sports {Fixed Borders} NIMBY {Civic Buildings & More Wonders} {Surround and Destroy} {No Storms} {Advanced Diplomacy} {Early Buildings} ANM Fortifications {Historical Wonders} {Better RoM} Domestic Withdraw

Also, is there something specific this log is supposed to point out? I was under the assumption it was to notate which options I had selected when I installed AND, yet this appears to be inaccurate.. I know for a fact I have meteorology selected/installed, half my units are walking around with weather promotions! Yet in the log file it shows it to be without any brackets.. And before anyone asks, I did a fresh install of RoM 2.8, RoM 2.81 Hotfix, then AND beta3.

The log merely shows installed options. Some of them are hidden in the installer (e.g, Required Files are not an option), the ones with brackets and without mean nothing. I suspect it's more to do with faulty code in the Install Creator program than the log, as I have tested it, and components not installed do not appear in the log. The brackets have no significance.

Before I list a suggestion, I would just like to comlement you on a wonder, brimming with features mod which adds som much new life to civ4 as to be a new game.

The only problem I have is in the balce of the game. Although I am only now entering the medieval ear (and some of these problems may not be presnet in the future) City size just seems to be way to big for the time period, and allthoogh I love all the new building my happiness, unheathyness scales are at somthing like 30-15, 30-15. Its almost like you have provided the candy, but without palin food to compare it with is loses its appeal somwhat. Now, I basically only paly of giant earth maps, and hence (Gengis, in this case) I guess the the liberal spred of bones around the map is skewing my experieces somwhat, and yes if I don't like the balace I can mod them myself, but its just an idea. So far I have, uped the unit and buidling percenat on snail from 250% to 550%, growth from 600 to 700 (This requires a growth reduction 100--> 85%) in the ancient era, or settlers take like 180 turns. Not exactly sure what else can be done as I am a very inexperieced modder, but I think the vannilla bts had a farily good balance (you know, desperatly trying to research monachy for the garrison happyness bones because you city were all right on the unhappiness threshold) however, I after playing your mod, I will NEVER touch vanilla again. Truly, great work.

This is where I got the Idea for the name of this mod. A New Dawn literally gives Civ4 a new chance at winning you over, it's literally a new game.

I highly recommend you try my beta. It's a bit buggy, but I have done a lot of balancing work in my "Better RoM' option. It seems to help, at least in the early game. I can't really speak for the late game.
 
The log merely shows installed options. Some of them are hidden in the installer (e.g, Required Files are not an option), the ones with brackets and without mean nothing. I suspect it's more to do with faulty code in the Install Creator program than the log, as I have tested it, and components not installed do not appear in the log. The brackets have no significance.

Good to know. :) And now, onto to start yet another game and pray for no unavoidable CTD's.. :mischief:
 
Thank you, I also always turn it off.

Any chance you can make it remember my custom game options from one game setup to the next?

No (That code is hidden in the .exe), but you can edit the default settings in the XML with ease. For the new AND options, go to the Modules/Afforess/Required folder and edit the GameOptionInfos.xml. The <bDefault> value is what you are looking for.
 
Fixed Borders sounds like a good idea, but it ultimately fails on execution. If razed barbarian cities didn't give culture, culture slowly evaporated over time if you had no cities there and you could give up culture to vassals and allies, then I would be much more likely to play with the option.
 
what about 'fixed borders lite': works just as default BtS but allows you to reduce enemy culture (not of civs you are at peace with) on a tile with a military unit if that tile is within range of one of your cities (i.e. it would be your territiry if there was no other culture). culture reduction would delete a certain amount of culture each turn, so more culture means longer claiming time... or more claiming units.
 
Or, you could reduce the culture on a tile on any turn that it didn't receive any additional culture-put a turn limit on the area control you get if your just going around razing cities (I actually quite like the feature as it lets me overrule the AIs almost-but-not-quite convenient city locations).
 
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Civic Flavors} {Ice Breaker} {Ideology Civics} {Mountains } {Realistic Diplomacy} {Seafaring } {Resource Refinement} {Multiple Production Mod} {War Prizes} {The World's Fair} {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Education {Fixed Borders} NIMBY {Civic Buildings & More Wonders} {Surround and Destroy} {Advanced Diplomacy} {Balanced Civics} {Early Buildings} ANM Fortifications

Crash on next turn or load of game from autosave on that turn. Don't know why.

RoM 2.81 Full
AND 1.55
 

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