HannibalBarka
We are Free
I have a CTD when I hit enter. Help
We're playing version 1.75C in hotseat and we're currently in turn 838 at snail speed, but just today I realized that civilizations controlled by AI have never changed any civics or converted to any religions. Don't ask me how I didn't spot this earlier. In addition, the info tab in foreign advisor screen seems to be a little bit messed up, dynamic civilization names aren't working and the adopt category disappears from the dialogue screen after I've persuaded AI to adopt one of his civics.
I haven't installed anything other than the basic RAND mod and we're playing most of the settings turned on. I really don't have any idea of what exactly is the problem. I did edit the research percent in CIV4GameSpeedInfo, but I don't see how that could cause this. I guess it's possible that AI is just really slow to change anything. However, that doesn't explain the other bugs I mentioned above.
I would be thankful to anyone who can help. This mod is most fun I've ever had with any Civilization game. It would be a real pity if we couldn't play it anymore.
P.S. I couldn't find my log file. Start Automatically wasn't checked in the BUG Mod Setting so I guess the file doesn't even exist. Or did I miss something?

as well as
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I've NEVER had a big problem with this mod, I alway's play with Revolutions on. Oh I have the occasional revolution, I've lost 1 city, BRIBED OUT from beneath me by a rebel unit!!!!!! (So good) But I find just running certain civics and religious harmony, they are quickly brought down to ZERO rebellion. Really people, build some Cultural buildings, Monotheism in your empire (I play limited religions, and minor religions fade away) its quite easy.
And it details those penalties I.E. Will gain -1 with Hyana Capic for running MonarchyGot to go, get back to another 14 Hr session of play.

The no building art may be usable but I think StrategyOnly has put this in by default. The static leaderheads will probably require work because C2C has two more eras.
seriously guys, how do you find time for that![]()

Sorry to bump it, but I'd really appreciate it if anyone had any info on the bug I posted about last page.
ok it does, but paved roads are supposed to add another
, it doesn't. I had two mines same terrain, one with paved road, one without, both had the same hammers out put. 2 example of this as well, 2 x grassland hills and 2 x plains hills.
at Zero %. I could jack science slider all the way up to 85% and still be +11 Gold in the green
I was trying to run it at high graphics, etc. My Video card either can't produce these, as I see no difference running low graphics. I just switched to low graphics, low in all other options, eliminated the random crashes, plays faster now as well.
AI doesn't change civics or convert to religions
i can confirm this, didnt see the ai convert any religions but the ones he founded, and not much civic conversion as well.
i can confirm this, didnt see the ai convert any religions but the ones he founded, and not much civic conversion as well.
Psyringe
Haha, well, I guess we'll be relying on the compitent minds of Afforess and those who help him develop this marvelous BTW mod. It feels good to have come to an end with the RAM issue one and for all atleast, I think that it is a question that have been hanging in the air for quite some time now.
But I guess that means that's it for my hotseat save for now =(
Kushling
Maybe that can be worth trying then. Can I find that fix somewhere or is it yet to be posted?
I'm uploading my save (the 7z file) as per the instuctions at the begining of this thread. I tried to locate the "A New Dawn.log" to include it too, but that file is nowhere to be found. Where is it supposed to be more precisly?