A New Dawn Bug Reports and Feedback

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Or, you could reduce the culture on a tile on any turn that it didn't receive any additional culture-put a turn limit on the area control you get if your just going around razing cities (I actually quite like the feature as it lets me overrule the AIs almost-but-not-quite convenient city locations).

yes, but it means going through every tile after each turn checking for each culture it has if there is a city that adds culture to it. you see it's 3 loops packed into each other and this usually cost time
 
Just got this C++ error:

Traceback (most recent call last):

File "CvScreensInterface", line 983, in forceScreenRedraw

File "CvMainInterface", line 3299, in redraw

File "CvMainInterface", line 5099, in updateGameDataStrings

RuntimeError: unidentifiable C++ exception
ERR: Python function forceScreenRedraw failed, module CvScreensInterface
 
I think I'm getting an MAF error similar to the one Cyrus reported a few pages back, but I'm not certain what folks are referring to by MAF (Memory Allocation Fault?).

My most recent save looks like 2.1 megs - but I'm running 6 gigs of RAM. The game just seems to hang on the same turn, every time, no matter what I do (turn 700 of 5700 - 400 BC... playing giant map, fixed borders off, 2.81 RoM/1.55 AND). I haven't made any changes to my AND install (couldn't get it start when I tried tweaking some events, so I've installed fresh and been playing fine).

I've tried tossing all sorts of variables... going back to autosaves, changing all my builds (I was about to pop my first noble), I've changed science/research settings, I've declared wars all over the place... but every time I try to flip from 400 BC to 398 BC - I get an unending "waiting for other players"... I've let it spin for 20 minutes in an attempt to get a CTD/exit for log purposes -- but can't go anywhere with it. No unusual CPU or memory spikes, nothing unusual near as I can tell.

Weird thing is, it's almost as if the turn actually DOES complete... I can actually make build queue changes, modify rates, even change civics, access civopedia, even save/load games (and when I load back a few autosaves, they load up and play fine... right up until 400 BC) -- cannot move/access any units or init diplomacy though. This same thing happens no matter how far back I go or what I do. I've even killed off a few civs in the WB just to see if I could advance past 400 BC... no dice.

I should note, I've done a fair bit of cheating (just giving myself resources via WB/occasionally creating a few in-era units) -- first extended game I've played out in AND, so I wanted to check out all the wonders, religions, civic options, etc... but this means I've used all the civics before the AI could get to them, as well as built every building type/unit type... so anything the AI might be trying to do, I think I've already done myself without issue.

Nothing weird about to pop -- still 2 turns away from a prophet, 2 turns left in current (Paper) research... the only thing I can think of is I built King Richard's Crusade about 5 turns back - and it's probably about time for a new crusader to pop (though - I already got one from the initial completion).

Is there any way I can find out exactly what the game is trying to do at this point? I'd hate to lose this game -- and there just doesn't seem to be any way to rescue it.
 
Thought I'd give my two cents on how tech diffusion should work. I like the idea of it only diffusing from neighbors in the early years. Techs should only be able to diffuse over a further distance when either mass media, radio, or the internet is discovered.

Something I also noticed was that Judaism spread in my land and I didn't even have polytheism yet...lol. If religion spreads thru other lands I think by default monotheism should also be diffused.
 
For some reason I can't build a camp on a marsh unless I have canals. This doesn't seem realistic. Camps should be able to be built just about anywhere.

Whenever I trade embassies or right of passage I get programming text on the top of my screen.

My town watchman keeps turning pink. Is this some kind of disease?
 
Thought I'd give my two cents on how tech diffusion should work. I like the idea of it only diffusing from neighbors in the early years. Techs should only be able to diffuse over a further distance when either mass media, radio, or the internet is discovered.

Personally I think tech, religion and disease should disperse via trade routes. Didn't gunpowder get to Europe from China via the Silk Road?
 
In my latest game:

I took a city from my rather aggressive neighbour Zara. He had a city that had access to copper that he was mining. When I gained control of that city I did not control the copper square it is still within his borders but yet I am still able to build the copper pit that will give me access to 2 more copper.
 
In my latest game:

I took a city from my rather aggressive neighbour Zara. He had a city that had access to copper that he was mining. When I gained control of that city I did not control the copper square it is still within his borders but yet I am still able to build the copper pit that will give me access to 2 more copper.

Already fixed in beta4. The game now checks each turn, and if you lose the plot, you lose the building. If you regain it, the build re-activates.
 
Already fixed in beta4. The game now checks each turn, and if you lose the plot, you lose the building. If you regain it, the build re-activates.

You're far too efficient :crazyeye:
 
I don't know if anyone experienced/reported this:

In my present game there is almost no sulphur on the map. My empire covers around 1/6 of the map, and I was really surprised no sulphur appeared. After that I checked other AIs, and they didn't receive any of that "gold" for military either.

So far I found three sources - in the bottom (and I'm serious: the lowest row of tiles) line of the map. Kind of strange....I don't know if it is sth Afforess did, or is this the modmod for resource spawning (forgot the me of creator, sorry...) included in AND.
 
Hey guys; got a 100% occuring CTD at a future era game. Up until this point the game has been rock solid (no CTD's).

I am currently using AND 1.53 with the 2.81 ROM baseline;

I have attached the A New Dawn.log as well as the saved game - upon hitting enter this game will 100% CTD. Probably some AI teching issue.

Most people dont play until late game so I figured this is probably does not happen to many people.
 

Attachments

Hey guys; got a 100% occuring CTD at a future era game. Up until this point the game has been rock solid (no CTD's).

I am currently using AND 1.53 with the 2.81 ROM baseline;

I have attached the A New Dawn.log as well as the saved game - upon hitting enter this game will 100% CTD. Probably some AI teching issue.

Most people dont play until late game so I figured this is probably does not happen to many people.



A similar instance is happening to me as well. Every time I load up a game in the later era, I got CTD's.

However, at some point, after re-opening the game many many many many times, sometimes up to a dozen times, it would keep playing. Now that I'm in the modern era, this happens only once or twice with loading a saved game, but it still happens as I hit End Turn.
 
This probably isn't a bug so much as my own stupidity. I founded and expanded several guilds to most of my cities in the middle ages. Its now the industrial era and I've founded some corporations with a GP, but I'm not able to expand them to my other cities. I double checked using WB, and the guild isn't showing as active in the city, I have the resources needed, and I'm not running a civic that would normally prevent corporations. Anything else I might be missing?
 
Maybe someone have said it before, but I find a graphic problem (black shaddows on the map) when I use this mod-mod for the Mega-version of the latest RoM. I re-install RoM and this mod without the Mega-version and then it seems allright. Could it be a bug that this mod-mod doesn´t work with the Mega-version?
 
Maybe someone have said it before, but I find a graphic problem (black shaddows on the map) when I use this mod-mod for the Mega-version of the latest RoM. I re-install RoM and this mod without the Mega-version and then it seems allright. Could it be a bug that this mod-mod doesn´t work with the Mega-version?

As posted somewhere else, it seems to be a problem with how much RAM you have on you graphics card. I have 512mbs and apparently it has a problem with loading too many custom civilizations at once. You have to delete some from the Custom Civilization folder so that the game doesnt load them into the memory and leave you without the ability to render any textures i.e. black shadows.

I had to delete about 15, tho nice to have, you might not want to have or use anyway. Just pick out the ones you least like the most. It should work there after, assuming you can run the game without the mega pack just fine.
 
Anyone expirenced sudden problem wit loading savegames ?

Error measaage says something about failure to uncompress game data ( cant say exactly since it dissapears quickly)

The point is i cant load my save game nor autosaves .
 
Anyone expirenced sudden problem wit loading savegames ?

Error measaage says something about failure to uncompress game data ( cant say exactly since it dissapears quickly)

The point is i cant load my save game nor autosaves .

If you changed or added new content to the game (like other modmod's) or removed features from the game, it will break existing saves.
 
If you changed or added new content to the game (like other modmod's) or removed features from the game, it will break existing saves.

I havent changed anything while playing this game.
Bassicly it happend after ctd and i am suddenly unable to load it.

Cant load autosaves or my manual 20 turn old save.

When i start new game everything is ok.

Also i found this post on page 13

Hi,

Great mod.

I recently got a "failure to uncompress game data" message followed by a CTD. I had to go back like 15+ turns in save games to stop the error. It hasn't reoccurred...is there anyway to stop this? Was it caused by a crash during an autosave?

IT seems like the same thing happened to me.
 
This probably isn't a bug so much as my own stupidity. I founded and expanded several guilds to most of my cities in the middle ages. Its now the industrial era and I've founded some corporations with a GP, but I'm not able to expand them to my other cities. I double checked using WB, and the guild isn't showing as active in the city, I have the resources needed, and I'm not running a civic that would normally prevent corporations. Anything else I might be missing?

Afforess added an obsolete line to the guilds, so some guilds become obsolete and thus unusable when certain techs are researched. For example, the Artist guild become obsolete when Motion Pictures is researched.

As for the corporations, I'm not sure. I've been working on making the guilds/corporations modular (AAranda/Vincentz corps are modular now), my beta4.5 still keeps coming up with no cvinterface so I can't test anything under this. Perhaps when beta5 comes out.
 
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