A New Dawn Bug Reports and Feedback

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Hi there
I'm getting this error every time I try to load the mod:

Tag: GAMEOPTION_NO_INQUISITIONS is Info class was incorrect
Current XML file is: xml\CIV4UnitInfos.xml

This started since I updated to 1.74. Currently I am using 1.74b and getting the same issue as well. Will download 1.74d and check if it still hapeens. Other than that, the game loads fine, but crashes in player setup part of loading if I try to play a gigantic map with 50 players.

One question here: I'm downloading 1.74d, but I didn't see 1.74c. Does the d patch contains the fixes on c patch? Or I need to install c and d in the order?

Thanks

I had this problem, and it was due to ROM 2.91 and AND 1.74.
Go back a couple pages in this thread and there are some links for the newer version of ROM.
 
The doodad that calculates building bonuses for those available for construction appears to include the bonus given during construction due to the presence of a building the one in question replaces. Specifically, I noticed the Mason Guild Hall was giving a production penalty, apparently because the stonemason's hut's bonus to build MGH was included in the calculation. Where this really causes me a problem is in the production tooltip (the "what can I build that will give me production bonuses" one), when the numbers work out in such a way that the MGH is calculated to have 0 effect, and is thus not included on that list.

You lose me; could you show what you mean in a screenshot?

Did you want Banking tech to require Usury tech? I recall you or someone else saying that you will put that in this version. Well, Banking doesn't require Usury in this game here. Not a bug to me but is curious :).

What game are you playing, it works fine for me.

Spoiler :
19b1i9.png


Dang, waiting for other civs bug on my end. The drop down from Eternity Speed to Marathon greatly helped out the AI, at least til I get my nukes!
Here's the save of it right before the "waiting" and I hope it helps pinpoint some bug. Patch D 1.74.

Can I have your A New Dawn log?

Patch D fixed quite some stuff but I'm still missing icons in texts. I.e. the trade symbol doesn't appear in the descirption for Sailing.

EDIT: scratch that, it just never appears! Not even on city bars.
EDIT2: unhealthy icons don't appear either. And I have the sneaking suspicion that many icons are mixed up somehow. Will attach a screenshot soon.

I'd guess you modified the game incorrectly in some way, because AND alone does not experience this.

In 1.74D the tooltip text for Machine Tools say that you can construct "International Port" while it is actually "Container Port".

Thanks for the FYI.

Afforess @

Were do you have it that you changed the GlobalDefines in the GlobalWarming from Desert to Plains, i put in GRASS in the original and its NOT taking effect:(

Also about the worker situation: see pic

No, I didn't change the global defines. Did you forget that RoM uses the Global Warming mod? How the terrain changes is mostly in the SDK.

Did you update to RoM 2.92 as well when you updated to AND 1.74?
And letter revisions of AND patches are cumulative, so fixed contained in revision c will also be found in revision d.

Patches are indeed cumulative.

Reporting infinite loop...

Here's my AND log and savegame. Again, don't forget to delete or remove Warlord from Custom Units.
Spoiler :
Installed Components:
{Required Files} Sports ANM {Better RoM} {Building Upgrades}

Install Type:
Custom

Version:
1.74

Install Directory:
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Windows

Will take a look at...

Hi.

My game crashes when I end the curent turn. I have tried going back trough the auto saves but I always crash when I get to this turn.

Im playing with AND 1.74D

Can I have a save and your A New Dawn log? Please read the OP. ;)
 
In 1.74D:
Naval Academy can be constructed in inland cities if they're situated by a lake.
Fish Market can be built in any city that has fish/clam/crab/shrimp/whale and one of the pre-requisite buildings - buildings that cannot be built in an inland city. Perhaps it should also be dependant on being seaside?
Tailor Shop can be built in any city as long as one of the necessary ressources are available. Not sure if this is by design since other resource-dependant buildings require it in vicinity.
Early Tank: Description says it should have a movement of 2, but it only has 1. Same goes for the Heavy Tank M26.
 
Is there any hope for my game to continue? The one that is stuck with infinite loop?
 
This infinite loop smacked me in the industrial era. Industrial era also increase the length of AI turns quite significantly. This bug report probably belongs in the better AI forum; not sure.

Got my save attached. Here's my AND log:

Spoiler :
Installed Components:
{Required Files} {Military Civics} ANM {Better RoM} {Modern Corporations} {Civic Diplomacy} {Building Upgrades}

Install Type:
Custom

Version:
1.74 beta9

Install Directory:
D:\games\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
WinXP
 

Attachments

Empty Descriptions? XML issues? IDK. A debug DLL would tell for sure.

Any current debug dll's around, i have no idea how to do, sorry:blush:



EDIT: Also i have a Gigantic continent(s) map with only ONE continent with Iron and two with Horse?? (Play Now (Planet Generator). I thought i'd try this stuff out for the first time, but i guess i will have to go back to my Custom maps.
 
I don't know if it's exactly a bug, since it's been like this forever, but was there a reason missionaries and spies don't get built with food under conscription?
 
Apologies if this has already been mentioned, I had a quick read through the last few posts, I've got 1.74D and have noticed that I can chop forests down before getting Bronze Working (which supposedly allows that).

Not sure if this is an AND bug or a ROM bug, but if the tech is specifically meant to allow the chopping of forests then it IS a bug......

On a positive note, brilliant mod, just wish my laptop could do it justice (usually works fine up until mid-game unless I turn down every graphic option and play on any map smaller than Standard...which is irritating, but nothing that anyone can do anything about)
 
<snip>



EDIT: Also i have a Gigantic continent(s) map with only ONE continent with Iron and two with Horse?? (Play Now (Planet Generator). I thought i'd try this stuff out for the first time, but i guess i will have to go back to my Custom maps.

This has been a common occurrence since the "limited resource" modmod has been added. (I wish it were an Option not a requirement)

Did you try the Balanced resource setting? (I don't remember if that's in Play Now, it is in Custom.)

JosEPh
 
Apologies if this has already been mentioned, I had a quick read through the last few posts, I've got 1.74D and have noticed that I can chop forests down before getting Bronze Working (which supposedly allows that).

Not sure if this is an AND bug or a ROM bug, but if the tech is specifically meant to allow the chopping of forests then it IS a bug......

It's a Feature not a Bug. You can chop/burn prior to Bronze but you don't get any Hammers from it.

JosEPh
 
Ahh...just confused me a bit ,tis all, wondering how my units could manage to build improvements in forested areas when they hadn't discovered how to chop trees down, doesn't ruin the gameplay though, thanks Joseph.
 
What, Joseph!? Resource Depletion is a BUG option. And it is off by default!
 
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