AndarielHalo
Prince
- Joined
- Oct 27, 2009
- Messages
- 368
Code:<GameTurnInfo> <iMonthIncrement>72</iMonthIncrement> <iTurnsPerIncrement>300</iTurnsPerIncrement> </GameTurnInfo>
For 300 turns, you have 72 months per turn. In other words, 6 years per turn for 300 turns. Understand now?
That indeed makes it extremely more difficult. In fact, a vast change from 1.73, which has turns per increment increasing, with far less entries.
I can either adjust the months per turn or the turn increments.
I can't even decide what I'm trying to do; shorten the Ancient Era, lengthen the Classical Era, lengthen the Medieval Era?
Or maybe I shouldn't even be effing with this, but adjusting the tech-speed rate per era.
My first test results were easy; I only needed to load my previous save, and it re-adjusts the dates for the turns. I doubled the 120 months per turn and eliminated the slot for 72 months, and the game I had in 219 BC sprung out at 281 AD. Christianity got founded at 40 AD, speaking of which I'm getting tired of the Medieval era starting with Christianity