Adventures of the Vietnamese (III)

Really? It'll never go away? :eek: Arrggg, tough time with Cyrus from now... :sad:

well then, just gives us a excuse to attack The Persians. We in the process should claim we are doing it for their protection, as their leaders have failed to protect them.
 
Yeah, good excuse for a war with Cyrus. Plus you could pick up those gold ingots from Persia's territory so you get the +1 :D.

From what I could see in the screenshots, Persia's land makeup is not the most desirable, pockmarked with tundra, desert, and ice. Keep in mind that since you have taken out Louis, you now will share a border with Rome and Monty (I think, hard to see). A war with Persia may not be the best idea at the moment as swordsman (Therefore Praets) will be appearing soon, if not already.

If you could get Persia to DOW on Alex, that may be mutual beneficial as you could get the mutual military struggle and maybe you could steal sparta for its gold as well. But then you would likely also be sharing a border with Hatty.

Advise: Watch your step with Monty and Rome, and mass industrialize to get the jump in production when war breaks out.
 
well then, just gives us a excuse to attack The Persians. We in the process should claim we are doing it for their protection, as their leaders have failed to protect them.
Then who can we befriend? :crazyeye:
From what I could see in the screenshots, Persia's land makeup is not the most desirable, pockmarked with tundra, desert, and ice. Keep in mind that since you have taken out Louis, you now will share a border with Rome and Monty (I think, hard to see). A war with Persia may not be the best idea at the moment as swordsman (Therefore Praets) will be appearing soon, if not already.
Nice observation :goodjob: That's one more reason why Le Loi doesn't want to turn on Cyrus ;) And lucky for us, it seems that Caesar doesn't have iron atm (and no one has some excess). Phew!!
If you could get Persia to DOW on Alex, that may be mutual beneficial as you could get the mutual military struggle and maybe you could steal sparta for its gold as well. But then you would likely also be sharing a border with Hatty.
Or if Alex declares himself and the Persian leader asks us for help? It would be a perfect case, eh? :)
 
So far Lou has lost two of his cities since the start of the war. While the Vietnamese lonely swordsman was laying his siege to the French Pasargadae, our catapults did the same to the opponent's capital. Somehow, during that time, despite the fact that our troops only consisted of some cats and a spearman whereas Louis had strong units like axemen in Paris, he didn't make a single aggressive move against the Vietnamese stack (maybe it's because the axe was promoted with city raider and couldn't gain an upper hand on our catapults. Haha, his own war plan turned on himself in this very moment :)). But that was stupid. His cowardice will cost him dear, now that our wounded ones are healed and the reinforcements has come:
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Yeah, elephants FTW! :p It's entirely the French leader's fault in not being able to exploit his own source of ivory. And now the tile has been trampled upon by the Vietnamese elephants (taken from Peter, mind you ;)) – well, actually the camp was pillaged by one of our cats :mischief: Paris is surrounded from five directions, and it has only four defenders (the three workers sheltering there do make the tiny unit dots increased to seven and look intimidating at first :lol:). One axeman guarding the copper resource is blocked from rescuing his capital – Le Loi can decide whether to kill him or not even after the battles at Paris ends. There's an archer rushing back from the Persian land, but too late (that guy was late in the first place, near Pasargadae – remember? :)). Our army include two elephants, some swordsmen, some axes, a spearman and a bunch of catapults. Easy enough, isn't it? The French capital is now at its last moments... :nuke:
 

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:facepalm: did you seriously split up the stack...you never ever split up stacks if humanly possible. this is not a instance where that's needed. In Multiplayer, those units not in a stack are extremely vulnerable to attack. Large stacks defend them by making it take a while to kill even one unit that survived combat that turn. as you have to strike until that unit is the strongest in the stack.
 
There is definetly a problem with splitting up the stacks into 1 unit battalions. Although, its not always a bad thing to split up the stack. For example, if a siege unit was in Paris, it could suicide-collateral on the big stack and set the siege back a few turns while they heal. But since there wasn't a siege unit there, bad idea..
 
did you seriously split up the stack...you never ever split up stacks if humanly possible. this is not a instance where that's needed. In Multiplayer, those units not in a stack are extremely vulnerable to attack. Large stacks defend them by making it take a while to kill even one unit that survived combat that turn. as you have to strike until that unit is the strongest in the stack.
While that's true, we're in Singleplayer now, so it can be overlooked :) In fact, Le Loi did want some of those defenders to come out attacking our troops. Because the Vietnamese army mostly consists of units whose strength is equal or higher than the French, if Louis had tried to be aggressive his men would have ended up dead or, in the good cases, seriously wounded. A dream situation for our assault the turn after!!
There is definetly a problem with splitting up the stacks into 1 unit battalions. Although, its not always a bad thing to split up the stack. For example, if a siege unit was in Paris, it could suicide-collateral on the big stack and set the siege back a few turns while they heal. But since there wasn't a siege unit there, bad idea..
If he had other options, Le Loi would like to place as few stack on the battlefield as possible. But since our troops were coming sporadically, the first units can't do better things than going around the city and pillaging what they can - they haven't gathered enough men to do an all-charge! :crazyeye: Besides we need some sufficient guys to do the blocking of any counter-attack, in this case it's the axeman on the copper tile. Capturing Paris will cause Lou is automatically switch him from 'guarding' stance to 'attack!!!' in a blink.
 
News from the battlefront: Paris has fallen!! :king: The fights there were really interesting. In order to create a squad of Accuracy catapults, Le Loi decided to let them do the hard works even when the Vietnamese had other units with better chances. The first cat was promoted to Barrage and charged. And it survived! :goodjob: Through retreating and gaining that critical 1XP, we have got our first siege unit capable of doing significant bombarding. The second catapult followed that very path, but didn't make it. For the third assault, since the remaining cats haven't gained favorable odds yet while a sword were having about 90%, Le Loi ordered him to do the attack. The swordsman came forward and brought back our first victory! :cool: Having their moral boosted by that win, three catapults in turn charged in and finished the wounded and torn defenders left. And the French capital was finally captured by the Vietnamese!! But Le Loi couldn't stop for a sip of champagne yet, for Louis the coward has fled to another city :mad: At least that guy still felt a bit of shame he didn't settle in Lions. You might wonder why our leader didn't use the elephants. It's pretty clear: there was a spearman in Paris most of the time. Moreover, another axeman was guarding the copper source and could rush into the city right after its fall. We needed to prevent that, and in fact the 'phants did it well. In the meantime, our uninjured forces didn't waste their time heading for Lyons:
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The city has just gained size 2 for several turns, and now it's surrounded by all kind of melee units – even a warrior is there to make sure things will go according to plan :) You can see a cat, severely wounded, in the same tile with him. After bombarding the city to 6% single-handedly, it even survives in a suicide!! :D
 

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Interesting... And thats not the French's last city, otherwise there would be a star by the cities name. Louis still has a city somewhere.
 
And thats not the French's last city, otherwise there would be a star by the cities name. Louis still has a city somewhere.
Yes that's right. As I mentioned, he can still feel some shame fleeing from one city to another, so he didn't stop in the city named after the lions :crazyeye:
The siege of Lyons went according to plan. With our catapult's suicidal attack (and it survived), all the defenders in the city were damaged. It led to successful results from the charging of our soldiers: first a swordsman, then two axes and lastly a spearman all won the battles. Since our leader had no intention to keep that kind of settlement, Lyons were razed immediately (for mercy's sake! :p).
After that it came to predictions, marching and surprises. You all definitely don't know about this, but the French had an heavily escorted settler ready for building a new city. Le Loi saw him going to the east, and our leader made a plan: letting this guy construct another settlement, and after the Vietnamese have destroyed Rheims we can make peace, squeezing Calendar out from that greedy Louis while confining him to a tiny piece of land in the far east forever! What a torture deserving to his arrogance! :D But then that settler changed his way and head for the west :eek: Bahh, ok, Le Loi can let this guy settle right on the old place of Lyons. We then can give Cyrus the pleasure of finishing the only one he's furious at. BUT then, to all of our surprise, Louis chose to build Paris (yes, Paris :lol:) on the tile right next to the horses. At this rate the Vietnamese won't be able to acquire the resource anytime soon, so our leader has no choices but to kill Louis :mad:
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After getting out of the way for that settler to go through, now our troops are once again approaching the city. The French capital is now also under siege. Rheims is not of Le Loi's interest right now, but with Optics inevitable coming in the future, our leader chooses to keep it. Paris, on the other hand, is burned (unlike the first time). Goodbye Louis. We didn't want to kill you, but it's your own stupidity that make us have no other choices :rolleyes: Next time, be smarter, ok? :)
 

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I would not be surprised if the party in power is the Military. as in, THE MILITARY is the dominat group in Parliament, considering whats occurred.


DONT FORGET COTTAGES!
 
Huh? Cottage?:crazyeye:?

yes, those small little huts that give +1 commerce, and grow into towns given large amounts of time and end up providing +4 commerce, and even more once you get certain techs. commerce=research= easier ability to survive=more commerce if done right=never ending loop. The cottage economy is considered to be one of the most powerful economic strategies you can use.
 
Until you get a couple dozen gunships raiding your countryside when you are just able to get infantry. Anyway, I try to have a cottage economy most of the time as I dont fully understand the concepts of a specialist economy.

Cottages can be so good at times you'd think it was a hack, especially when playing as russia in RFC and get to CottageInn all those grasslands and plains... :D
 
Cottages can be so good at times you'd think it was a hack, especially when playing as russia in RFC and get to CottageInn all those grasslands and plains...

Russia on RFC: SP hammer economy >>>> cottage economy.

Vikings (and possibly Germany )ought to cottage though. Rest is probably better off with specialist economy.
 
yes, those small little huts that give +1 commerce, and grow into towns given large amounts of time and end up providing +4 commerce, and even more once you get certain techs. commerce=research= easier ability to survive=more commerce if done right=never ending loop. The cottage economy is considered to be one of the most powerful economic strategies you can use.
Well, the fact is that I've run CE in all my previous games :p Now it's time to change! Yes we can :lol:
Until you get a couple dozen gunships raiding your countryside when you are just able to get infantry. Anyway, I try to have a cottage economy most of the time as I dont fully understand the concepts of a specialist economy.
Hey, those are two more reasons to play the SE: just as you said it's stronger in the early game and it's new experience!! Though I haven't found much differences up until now :crazyeye:
Russia on RFC: SP hammer economy >>>> cottage economy.
Vikings (and possibly Germany )ought to cottage though. Rest is probably better off with specialist economy.
Yet just more grounds to pursue the SE. We're Vietnamese, that's counted as 'the rest', right ;)
 
With Louis gone, now the focus of Le Loi turns upon Julius Caesar. This guy is able to field legions of overpowered Praetorians, and since Rome is placed very near Hanoi, we are worried about some galleys full of those horrible units to land right next to our capital at any time. Especially when the Roman leader is 'having enough on his hands' in the recent turns :eek:... so, naturally Le Loi should think about a preemptive strike :cool: With that in mind, let's see how far Caesar have spreaded his land:
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Well, he has at least six cities, but some of them are just too far from this core the picture can't cover them at all. At least we can see four main settlements of the Romans. The one that will cause us the most difficulties, in case a war break out – and it's pretty likely :p – is Antium. Not only because there are walls surrounding the city, but also the fact that it has been providing copper to Caesar's troops. Besides, this settlement is really a good move of the Roman leader, with stone, two gems and a banana tile offscreen. Cumae, on the other hand, is pretty much a trivial one, with no significant food resources and itself having to share some happiness sources with two other cities. However, their capital of Rome is blessed with decent food, and if Caesar had placed his palace one tile to the north he could have been able to use the cow as well! Nonetheless, his greed for war, and in this case iron for particular, has brought Rome to that tiny peninsula :rolleyes: Anyway, that guy still had to found another settlement to use the metal, thus the fourth city. But wait :scan: ... Hey! Do you notice something weird here? Why Pisae is just two tiles away from Rome :confused:?? I can see something fishy here :mad:...
 

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the restriction on only being able to found a city when 2 or more tiles are in between two cities is only calculated on the that landmass. it does not calculate the distance between cities for city finding purposes if they are not on the same landmass. so that city is perfectly valid.
 
the restriction on only being able to found a city when 2 or more tiles are in between two cities is only calculated on the that landmass. it does not calculate the distance between cities for city finding purposes if they are not on the same landmass. so that city is perfectly valid.

Yup, nothing out of the ordinary. Take a look at the distance between London and Paris in the earth maps, just 2 tiles apart but across the channel.

War tip: Try to get a galley to pillage that iron resource first thing if you do goto war with him (obvious reasons). Also have a secondary attack force ready by Moscow to keep that roman city from being annoying and raiding your countryside while your main units are back at rome.
 
the restriction on only being able to found a city when 2 or more tiles are in between two cities is only calculated on the that landmass. it does not calculate the distance between cities for city finding purposes if they are not on the same landmass. so that city is perfectly valid.
Is that so? Guess I still have to play more to know all the rules of the game :crazyeye:
Yup, nothing out of the ordinary. Take a look at the distance between London and Paris in the earth maps, just 2 tiles apart but across the channel.
I don't like gigantic maps like Earth and have never played one, maybe that's why till now I still don't know about that fact :(
Try to get a galley to pillage that iron resource first thing if you do goto war with him (obvious reasons).
Well, Le Loi's spy eyes tell us that there's no mine on that tile for now :D Still, lucky for us ;)
Also have a secondary attack force ready by Moscow to keep that roman city from being annoying and raiding your countryside while your main units are back at rome.
Good job noticing the Roman city near Moscow!! :goodjob: Yes the Vietnamese do have a decent force out there to keep it from being annoying :lol: In fact, due to its first level border that city will actually be our first target! :hammer:
 
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