The Vietnamese are back! This time they'll rule the world under the lead of Lê Lợi aka Lê Thái Tổ a typical national hero. He rebelled against the Chinese Ming dynasty, who have taken over Việt Nam for about twenty years, effectively put an end to that brief period of northern domination, and established a new Vietnamese dynasty known as the Hậu Lê. As promised from the last adventure, now we'll face a higher level of difficulty Prince. Take a look at the settings:
Yes, the familiar map of Pangaea, and the familiar size of Standard. Those indicate that the Vietnamese had extended their knowledge to pretty far away kingdoms, but were still not able to reach across the ocean yet. The speed is adjusted to Epic to give the feelings of something a little more, well, epic. But there're some twists in the options of climate, sea level and shoreline. Before setting up the match, I've agreed with myself that the Vietnamese will be allowed a maximum of 2 map rolls. Both of them will be saved so we can choose the best and most factual start. After getting one save of random climate low sea random shoreline set, I thought, ok next time I should choose the default, and the second save is of temperate medium natural ones. These three are the only differences between the two starts.
As always, the victory conditions are all enabled. Ancient era do I need to mention that? And this time no additional options are selected. In fact it resembles the situation at the time: the barbarians are no longer everywhere, and it's the 14th - 15th century! So tech trading was of course available between civilizations. Oh, about the opponents: there're ten AIs, all random chosen. Will be somewhat crowded then...
So, are you ready? Let's go!
Yes, the familiar map of Pangaea, and the familiar size of Standard. Those indicate that the Vietnamese had extended their knowledge to pretty far away kingdoms, but were still not able to reach across the ocean yet. The speed is adjusted to Epic to give the feelings of something a little more, well, epic. But there're some twists in the options of climate, sea level and shoreline. Before setting up the match, I've agreed with myself that the Vietnamese will be allowed a maximum of 2 map rolls. Both of them will be saved so we can choose the best and most factual start. After getting one save of random climate low sea random shoreline set, I thought, ok next time I should choose the default, and the second save is of temperate medium natural ones. These three are the only differences between the two starts.
As always, the victory conditions are all enabled. Ancient era do I need to mention that? And this time no additional options are selected. In fact it resembles the situation at the time: the barbarians are no longer everywhere, and it's the 14th - 15th century! So tech trading was of course available between civilizations. Oh, about the opponents: there're ten AIs, all random chosen. Will be somewhat crowded then...
So, are you ready? Let's go!
), Le Loi decides to take it and build his empire from there:
). 
Getting to any forest tile or hill will cost us a turn. Step on the rice? No, thanks for the advice
Visiting the hut? We'll lose two food resources to gain at least two more desert tiles. Thus, stay in place is the best move 
Anyway, that's a new flavor to the game, right
our scout follow his only route to the north, hoping to discover someone on the way. Um, it did happen very soon. Just five turns into the match, yet we've got to see the capital of our opponent:
It seems that the situation is turning worse for the Vietnamese this early in the game 
), while the Greek leader and Cyrus don't get along very well (and the Persian leader is now having some trouble with his rear, if you haven't realize. He blames Alex to be the one responsible for this 
This guy is always unpredictable, particularly when his empire has access to those elephants out there
?? A second site this early?! Omg I need to check the victory screen again, or are we playing Immortal?