1150AD [preturn]: Land a few troops from a boat at Russia. Check out the situation. Bede and Bugsy recovered well from my

ings.
IBT: Russian longbow makes one of our knights retreat. Then a Greek knight kills it. Another knight retreats, too. (0-1)
The Chinese land 3 riders near Susa.
1160AD [1]: Slice one of the riders, the Greek knight and the two longbows. (4-1)
IBT: Chinese riders don't attack.. they just go around Susa. a Greek knight and longbow land at Susa.
Greeks complete Smith's in Thermopylae.
1170AD [2]: Need two knights to kill one of the Riders. (5-2)
IBT: It appears the Greeks are a lot more aggressive than the Chinese. They attack Susa immidiately, but are both sent home in small bits... also a knight in Russia tries to attack Immortals guarding iron. It appears the Chinese rider was after our slaves in the open,,, but wasn't fast enough. Didn't catch them this turn, and next turn he shall die...(8-2)
1180AD [3]: 2 immos manage to kill only one ofthe spears in Macao. Kill 2 longbows in Russia. Artillery is useful and needed. (11-3)
IBT: A Russian longbow manages to kill one of our immortals on Iron Mountain. Fortified. Over river. (11-4)
1190AD [4]: Immortals kill one more spear in Macao... and another one is in sight. (12-4)
1200AD [5]: Lose another immortal attacking Macao. A tough nut, I must say. (12-5)
IBT: We lose a second tight battle at Iron mountain.
Chinese make yet another landing at Susa. This time only one rider.
1210AD [6]: Kill a couple of settler pairs, the rider and a longbow (16-5)
1220AD [7] - 1230AD [8]: Approaching St. Petersburg.
1240AD [9]: All five cats miss at St. Petersburg. No attack. Continue siege.
1250AD [10]: Bombard St. Petersburg, and some citizens are killed and defences take some damage. Kill one of the three riders, retreat another one, and lose a knight.
I'll let next player to decide whether to attack St. Petersburg now or not. Note that they have muskets, too.
Situations.
Russia
Homeland
Who wants it, gets it.
Sir Bugsy
Bede
el_filet
andvruss
Ankka
REMEMBER: 24h to post a "got it", total 48 to post turnlog and save.
And the save to next better player.
