beta 4 of Civ3Edit patch

Anyway, more of interest to Brad and others here: nobody seems to have listened to Sid above, but I've got the same bug: at one point after making a quick adjustment in the editor, it blanked out all the information for the settler. I think this is not so much a problem with the settler as with the first item in whatever category, because the same thing happened with conscripts in the combat experience category and, most annoyingly, bronze working in the civilization advances category. I could fix conscripts and settlers but not bronze working, so now I've had to go back to my backed-up .bic and do all the edits over again.

For those who have seen this bug and don't want to wait for a new iteration of the editor, it is avoidable. Just don't ever leave the editing screen, or the even category page, while the first item is visible. I.e. if you're editing settlers and want to edit governments, first click on spearmen or something and then go to the governments page. Then if you want to leave the editor, make sure some government other than anarchy is visible before you hit the "OK" button.

Hope that's clear.
 
Originally posted by milomilo
So I put the editor and civ3 v1.29 in the same folder, and contrary to what was written above, they didn't freak out, they both worked. Until tonight. Tonight, after havng changed nothing, the editor suddenly doesn't like 1.29 anymore and won't start, as described. Fine. Whatever.

The critical file is civ3mod.bic. If you've installed 1.29f but for whatever reason are still using the civ3mod.bic file from 1.21, then yeah, the editor (and probably the game) will run. If you've updated your civ3mod.bic file to the 1.29 version, then the editor should be unable to parse it.
 
Ah, that explains it. I didn't realize the 1.29 updater changed anything other than the civ3 app file. Out of curiosity, does the updater change the .bic, or does it get converted when first used by the new civ3 app? I assume the latter, which would explain why we can edit a 1.21g .bic and then use it with the 1.29 app. Does that mean we can't re-edit to make tweaks? (I suppose we could just back up the edited file before using it, re-editing the backup and copying the newest edit into the 1.29 folder.)

So now my problem is that the editor won't start even in my special editing directory with the 1.21g app. When I backed up my civ3mod.bic I must have backed up one that was already converted to 1.29 format.

Sigh. Reinstall.

I have the greatest respect for you software people who figure this stuff out, because I'm pretty smart and I can't seem to.
 
Originally posted by DiamondzAndGunz


:lol::)
Just unzip it, and pop it into the Civ3Edit package. It adds the Add/Delete buttons to the editor. Wouldn't make for much of a readme, if you ask me ;)

Okay, last bit of pestering. Two questions:

1) The editor (newest, release version) seemed to work okay for me (when I had a proper civ3mod.bic for it) without doing anything with DnG's nib files. Do I need them?

2) Assuming I need to or want to use the nib files, how do I do so? Unzipepd, I get a c3editrules.nib folder with three .nib files inside. I have no idea what "pop it into the Civ3Edit package" means. Do I just drag the folder onto the editor application file? Drag the individual nib files there? Someone mentioned something about a resource folder, but I see no folder or subfolder called resources in my civ3 directory.

In short, I am (as usual) confused.
 
Originally posted by milomilo
Ah, that explains it. I didn't realize the 1.29 updater changed anything other than the civ3 app file. Out of curiosity, does the updater change the .bic, or does it get converted when first used by the new civ3 app?

I hope i don't get this wrong, but here goes.

The latest 1.29 updater gives you a brand-new .bic file for 1.29 (I botched a prior updater which left the old 1.21 .bic file in place).

Civ3 can read older bic files, so 1.29 can load a .bic file from 1.21 just fine. The reverse is not true - 1.21g of Civ3 cannot open a 1.29 .bic file. The same holds for equivalent versions of the editor.

Hope that clears things up a little.
 
Originally posted by milomilo
1) The editor (newest, release version) seemed to work okay for me (when I had a proper civ3mod.bic for it) without doing anything with DnG's nib files. Do I need them?

Need? No, probably not. The only thing they did was enable the hidden "add/delete' buttons for a few of the rules dialogs.

Assuming I need to or want to use the nib files, how do I do so?

Right-click on the editor in the finder, and choose "Show package contents" in the resulting menu. You place the new nib files inside the Civ3Edit package, in the Resources folder. It should become obvious once you start looking in the package as to where they belong.
 
Hello :wavey:

Sorry, no. You can edit a file using 1.21g and the existing editor, and then run the .bic file in 1.29, but you can't edit the extra features in 1.29 - I think the biggie is the starting locations.
 
There's no way for anyone to make civ3edit compatible with 1.29b2 ??
And how can I know if I've got civ3edit1321b5 ???
 
Sure it's possible. Anything's possible. Some one just has to rewrite the editor. I'm a tad busy right now, but if I find ten minutes sometime I'll whip one up :rolleyes:

The Finder preview, or Get Info, give the data below. I don't know or care about the b5.
 

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I have a confusing issue. I've just realized I have 2 versions of Civ3Edit. Finder tells me the version of both is 1.32.1. However one is 7.1MB in size, the other is 6.3MB. Both appear to have been modified to add the ADD and DELETE buttons.

The only difference I can see is that in one the ADD and DELETE buttons are add only to panes on which they work (i.e. added to Units, Civs, etc but not to Terrain, Eras, etc) but the other one has the buttons added to all panes.

Any idea which one is the latest version?
 
Interesting!

My copy says it's 1.32.1, it was created 3 Jan 2003 and last updated 5 Mar 2003. It's only 5.4 MBytes, contains 557 items, and has add/delete buttons on all screens. I don't believe the extra add/delete buttons would make a difference of 0.8 MBytes.
 
Ok I've figured out the size difference. In the 7.1MB one, the interface graphics have been edited in photoshop and are larger in size. They also have thumbnails saved with them.
 
Well, the other copy seems over-sized to me as well. Has the mod-maker been modding the editor ? :mischief:
 
Hi :wavey:

The editor will work with any copy of version 1.21g of Civ3. GOTY was just a marketing packaging exercise, not a different version in its own right. I don't know what Civ3 version went out in it, but if it's lower than 1.21g then you can upgrade it using an updater on MacSoft's site. It won't be later than 1.21g, because that was the last supported release MacSoft published.
 
AlanH said:
Hi :wavey:

The editor will work with any copy of version 1.21g of Civ3. GOTY was just a marketing packaging exercise, not a different version in its own right. I don't know what Civ3 version went out in it, but if it's lower than 1.21g then you can upgrade it using an updater on MacSoft's site. It won't be later than 1.21g, because that was the last supported release MacSoft published.
:wavey: thanks
 
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