Bug reports and technical issues

I thought Great Spies haven't got names...
Spoiler :
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Okay, there are several problems:

On the diplomacy screen, San Martin's LH doesn't show up; in his place is (I believe) Peron.

Also, R. Chola's LH is too big, and Nicholas II's LH does not have a background.

The Brazilian embassy is 1) pink and 2) creates a CTD. (Latest SVN, I believe. A few revisions back, this bug did not exist).

Simon Bolivar does not have introductory text.

Also, 1) Maria II, San Martin, and Juarez do not have diplo music, and 2) the Northern European CNM is still messed up, but at least Leoreth is still working on it.
 
2) the Northern European CNM is still messed up, but at least Leoreth is still working on it.
Where? I need to know so I can tell whether I'm actually working on it.
 
I thought Great Spies haven't got names...

Wow! Turks celebrate the victory over Europe? Did they kick you out from Vienna? Berlin is in Ottoman hands :eek: ? This deserves to be posted in Look what happened thread!
 
I started a game as Kongo to switch to Iran as soon as they spawn, but when I switched civs, Iran had failed all their UHV goals. I did enable AI UHV checking in GlobalDefinesAlt before starting the game.
 

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The next commit should fix that.
 
Wow! Turks celebrate the victory over Europe? Did they kick you out from Vienna? Berlin is in Ottoman hands :eek: ? This deserves to be posted in Look what happened thread!
It's not Berlin, it's Brandenburg.
I haven't defended my cities well enough, so it's only because of me.
 
Not very horrible oddity to report: Aztecs in 600 AD start get repeated messages about new Mercenaries available for their region, but Mercenary screen is empty as ****oos nest when you try to hire someone...
 
^
You should release that save. That helps the modder to pinpoint the exact problem than just a description.
 
No, I already know the source of the problem. It's because there is just one mercenary pool and the Aztecs are just unable to hire the mercs that are added (because most of them are from the Old World), but are still notified because it is not worth the effort to identify whether or not they can actually hire them.

Not worth thinking about because the current mercenary component will not survive for long in the next version.
 
Where? I need to know so I can tell whether I'm actually working on it.

It most profoundly affects Eastern Germany and the Baltic region. Danzig is one tile off
the coast, as well as (iirc) Memel. Krakow may also be one south, but that might be the
correct spot. (It's one south of the title where the two rivers join.)
 
One gets CtD as Indians on the turn #3, if he elects not to found the capital at the spot and travel instead through Independent's land in anticipation of a flip...
 
It most profoundly affects Eastern Germany and the Baltic region. Danzig is one tile off
the coast, as well as (iirc) Memel. Krakow may also be one south, but that might be the
correct spot. (It's one south of the title where the two rivers join.)
For whom?
 
I'm getting a crash every time I pass the turn to january 1853 in this game. Also, Brazil and Argentina don't have palaces, only Summer Palaces in their capital. (I fixed it with worldbuilder though, but it doesn't prevent the crash)
 

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I'm getting a crash every time I pass the turn to january 1853 in this game. Also, Brazil and Argentina don't have palaces, only Summer Palaces in their capital. (I fixed it with worldbuilder though, but it doesn't prevent the crash)

Never mind; SVN updating fixed it.
 
Are you on an older revision? I accidentally committed the wrong city name map for Germany a while ago but this has been fixed since then.

@apenpaap: I also don't get a crash when ending the turn (or the following ones).
 
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