Post, have another look around and edit.
Realize HH is going to riot so hire a taxman
Think about dropping the science slider to 50% to break even. trading maps would be nice but we need embassies and that means cash. Drop it to 40%. Maps in 17, +3gpt.
Maya have 5 cities and are the leaders. Build an embassy for 55g. They are 23 from the Pyramids and have a spear and javelin defending. No city builds.
Actually, I think war with them would be more helpful to us than Brennus but that won't happen in my set.
And... >Return<
IBT some movement but nothing really important other than another unit moved into Alesia.
T1 1225BC
Change Rome back to a Jag. It is corrupt and we can use some MPs.
Finish the road S of JSoR. We now have a pretty fast route north to the Celts. Start a mine.
HH will grow in time for the settler. Changing the science slider meant that the specialist could go back to work. there were 2 workers that finished a road. It will grow in 5 so one worker starts a mine and the other heads N to water SNA
Keep 2 Jags exploring East and the others start heading NW to the Celts.
The stack near Alesia isn't enough to take out 2 units so I move it out to heal the 2/5 eJag. The other small stack in Celt territory pillages the iron and moves out to support. We'll have a stack of 9 full strength Jags next turn with some hurt ones. That shoudld be enough for a poke.
I think I'm going to keep a worker dedicated to building a road North. It will speed up any attack and will initially be heading to Celt land so it won't help Lizzie if we declare on her.
IBT Smokey kicks us out.
T2 1200BC
The Jag Smokey kicked out heads N to see what's under the fog. Our eastern explorer has some room to maneuver and explore.
Brennus is sending a couple of warriors against us. We have to stacks of 4 full strength Jags to deal with it.
IBT Ugly demands Math. I decide to reject it figuring he can be one of the far off wars but his threat is empty.
T3 1175BC
Attack a Celt warrior and win (1-0)
The stack consolidates 9 full strength 2 2hp and a 3/4 with another full strength beside them. We'll move in on Brennus again after takig out the roaming warrior between us and the city.
Exploring Jag finds a Barb camp.
7 Jag reinforcements coming up from the South.
Takle the deal With Smokey against Ugly
Use the cash to build an embassy in London. 2 spears defending and 20 from the colossus.
IBT see a Celt archer and build a floor on the palace.
T4 1150BC
Shut down research. That also lets us drop the lux to 10%. We are now at 12gpt.
Exploring Jag takes out a barb camp and get promoted!
I keep forgetting that Maps don't let us trade WMs.
We now have a stack of 10 full-strength Jags for a Celtic Assault but their 2 units are on hills and we would be attacking from the desert. Heal for a turn.
Decide that if ther was 1 barb camp out there I better make a little detour to the front and make sure we don't have one in the fog north of us. There's no one at home to defend.
Find a barb on the road and kill him.
Send another jag along the road, find the cam and take it too.
While going to check for trades, see that AzAz is going to riot. When I dropped the Lux, there was an MP there. Up again. Now 9gpt.
IBT Zzzzz
T5 1125BC
Keep shuffling. troops. The Celt archer will be off the hill next turn and the invasion can begin.
Settler built (Jag in 3), heading to the fur spot.
IBT see a Celt rWarrios appear on the hills.
T6 1100BC
Send the stack in to Celt territory on the hill. I ignored the other Celt units and will make a push for the city. The reinforcements can take care of the units straggling in.
While shuffling troops north, see a lone Mongol warrior heading south. I think we can take him

Settler continues along path and send a worker to road behind him.
IBT Lose a Jag to an Archer (1-1)
T7 1075BC
Take out the 2 warriors and archer around the stack (3-3).
Move settler in position.
IBT Americans join Ugly against Maya. Maya wants an Alliance vs Abe (reject). Abe wants us to join him against Maya. Reject but take 37g for a ROP.
T8 1050BC
Make an ROP agreement with Smokey for exploring purposes and to make sure he doesn't flip against us.
Kill a barb that was harassing our workers around Rome.
Found Fake Fur Coat
IBT Mongol archer takes out a barb camp.
T9 1025BC
Send the stack next to Alesia. I think it might have been a mistake to pull them back at the beginning. Reinforcements are coming so we fight to the death next turn.
eJag finds a mongol archer on his last movement. I hope he gets the chance to run away.
Rax built in SNA and starts a Jag. Jag production in coming online.
IBT Jag in the stack beats a Celt archer but the eJag dies (4-4)
T10 1000BC
Keep exploring
AzAz changes to a worker (it will grow to 7 next turn)
Keep shuffling troops. Prepare to take out the invading Mongols from the North. They have to move to grass and we have 3 Jags on a Mt.
The stack attacks
Take out Alesia with one loss (6-5)
Expose Entremont. We may be able to take it in a turn or two.
And that's it.
All and all not too bad. I shouldn't have waited to attack Alesia but I'm used to saving units and I have to get used to taking losses in this game. I forgot to check how many Jags we have but lots and we can get 3-4 every 2-3 turns. The only tech that the AI is up on us is HBR. We are actually tech leaders on some of them. Things seem to be going well. I think we can take out Brennus in the next couple of sets. We need to be careful of Ugly's troops coming at us but we can manage it easily enough. They are slow and we aren't.