CBob03 Germans in Tu-tus

preflight- tunes, check. cold beer, check. wikiperida list o'composers..check.

we have 75 of 120 allowed units! wow... despotism has one advantage.

change medina from temple to library,
change george hajdu from granary to library,
change js bach from harbor to marketplace
change richard wagner from horsed00d to marketplace.
change helmut lachenblah from worker to marketplace.
change ernst richter from archer to worker d00d.

hit enter.

turn 1 - 70ad
HFH settler=>settler
hadju library=>marketplace
heinz chur settler=>library
eggert archer=>settler
richter worker=>horsedood
beecke settler=>worker
pdq bach worker=>aqueduct

i note that *several* cities in our core are working tiles that are only roaded or completely unimproved while

workers slave over tiles in the outer rings. is this how you were raised?

no one has anthying to trade... well, the greeks will give us the republic and 47 gpt for feudalism, but we

don't need the gold or the tech so......

IBT - el zilcho

turn 2 - 90ad
eberlin worker=>trebuchet
draeske worker=>marketplace
dietrich worker=>treb

WE FINALLY COLONIZE THE IRON.

start moving some workers back to the core to improve some unimproved tiles that are being worked (and wasted).

don't worry, i'll still try to connect cities.

the greeks are now offering 61gpt, 120g, and republic for feudalism.... tempting. i take thedeal because i'm a

greedy bastard and another AI civ will sell to them eventually.... interesting to note that the sumerians (who

own the great library) still do not know feudalism.

IBT - americans try to boot us.

turn 3 100 ad
try to thin the barbs a bit in the SW...
worker d00ds gainfully employed

we're now at +46 gpt, thanks to the greeks!

IBT nada

turn 4 - 130ad
von biel worker=>galley
beecke worker=>settler
offenbach library=>trebuchet

nothing happened. considering FP options.
i spend 450 to upgrade our warriors to medieval inf. some might complain about upgrading reg units, but we

could use the military boost.

turn 5- 150ad
found praetorius, which sounds like a roman city=>library
change handel from treb to FP.

sell republic to the ottomans for 100g

IBT - ottomans request we leave
iroquois do the same

turn 6 - 170ad
HFH settler=>settler
pachelbel library=>marketplace
found johann schop=>library
found j krebs=>worker

start moving some troops out of medina.... we need some MP back at home.

turn 7 - 190ad
no deals to be had

IBT - ottomen boot us

turn 8 - 210ad
workers improve pachelbel

turn9 - 230ad
mecca library=>worker
wagner marketplace=>med inf
heinz chur library=>settler

found g.p. telemann=>library

adj lux slider to prevent riots in our size 7 city (need one more MP)

IBT - ottomen boot us again!

turn10 - 250ad
hfh - settler=>settler
ignaz settler=>trebuchet


notes to next player-
we might be a little lean on MP, the lux slider is at 10% currently. you may consider making some piked00ds.
we get theology next turn. the sumerians have the great library, so see if you can trade with them first.

there is a settler with some movement left. pick a good spot!

compared to sumeria, we have an average military.

sorry lurkers, no pics!

http://forums.civfanatics.com/uploads/106064/cbob03_mr_2_you__250_AD.SAV
 
Ok, some things I need to be clear on before I play:

  • Do we have a dotmap?
  • Do I just expand and build military?
  • Do I need to know any specifics? Or just some things I should remember?

Btw, why do we want to build pikes?
 
I didn't look close at the roster, so disregard the text of this post as originally written.
 
Umm, Ansar, wasn't I going to play as a sub, next turn? If you want it though, I will defer to an original team member. I can play some tonight, finish tomorrow or not, I am GMT-5, timezone wise, which means that its 8:30 pm here. If your weekend ends sooner than mine, then go for it.
No, the roster said you would play after me.
It's 8:30 where I am too.

I guess if you want to play before me, go ahead.
I'm kinda busy with some book I have to read as a summer assignment.
 
Pikes are useful for MP work, but that's about it. Personally, I'd build/assign Archers as MPs and make some maces if we're going to war soon.

...that said, I think we should build lots of settlers and workers and expand/build infrastructure like mad. We have a lot of room to the north and east, and the tundra to our SW won't fill itself. Use the current military to bust barbs, act as MPs, and deter the AI from attacking too quickly.

Eventually, we'll want to throw down with the Ottomans, and for that, we'll want knights or maybe cavs. I doubt we'll need to start a war with them so soon that we'll only have maces available.
 
Ansar, I am sorry, I was over zealous to play. I will take my turn when you are done, unless you want to trade. I will do what you want to do either way. I don't want my nickname on here to become "spreader of chaos".
 
Ansar, I am sorry, I was over zealous to play. I will take my turn when you are done, unless you want to trade. I will do what you want to do either way. I don't want my nickname on here to become "spreader of chaos".
Please swap with me.

I'm kinda busy. :blush:
 
Thank you, Ansar, I will do my best. I will get started soon, once I look the save over and review my reporting responsibilities. It's funny I did my turns yesterday on SGFN-02 and ended At 250AD, and that's where I will start here. This is my official "got it" notification. Looking over the save, we won't likely be attacked any time soon, our military is strong compared to everyone except Sumeria, we are average compared to them. I will try to place all the settlers in sensible spots, and give them stout german composer names.
 
Guys, are we allowed to build small wonders? I see that we can build HE in our capital in 16 turns, and this is a culture game. After all, was not Wagner's magnum opus a Heroic Epic of sorts? It wasn't a a book, but otherwise...
 
Guys, are we allowed to build small wonders? I see that we can build HE in our capital in 16 turns, and this is a culture game. After all, was not Wagner's magnum opus a Heroic Epic of sorts? It wasn't a a book, but otherwise...
I don't see why we wouldn't be able to. As you say, this IS a cultural game after all. :)
 
Guys, are we allowed to build small wonders? I see that we can build HE in our capital in 16 turns, and this is a culture game. After all, was not Wagner's magnum opus a Heroic Epic of sorts? It wasn't a a book, but otherwise...
We can build small wonders, or at least prebuild for them.

It is sort of a gamble, but I am not opposed to building the Heroic Epic. It will help us (I hope) generate MGLs that can then be used to build Armies or rush Small Wonders. Armies will help us fight and reduce our unit losses.

We still have a lot of land to conquer to plant our 200 cities; we've got plenty of warfare to go.
 
Thanks for letting me do this, everyone. I am working on getting everything posted. Here is my Turn-log and several screenshots:

Spoiler :
Germans in tu-tus

C-Bob-03

Strategy: We need further barbarian pacification, and a further build-up of our military. Also I see settling several new towns each turn. And as always, we need more workers. Mahler and Krebs may both be good candidates as worker factories with all those floodplains. I think we need a galley or 2 just for moving settlers and stuff in un-roaded coastal areas.

Military:
3 warriors
32 archers
6 spearmen
1 catapult
1 army(3 archers)
7 Medieval Infantry
2 Trebuchets
1 curragh

Pre-turn:
Change von Beecke to galley, Wagner to Heroic Epic Attack barb warrior near Medina with veteran archer, barb killed, archer yellowed. Press enter

IBT: Barb horse suicides on archer near krebs, Theology finishes, I choose Invention next.
Hadju riots, CA2 gives no warning, Eggert settler=>horseman, Richter MDI=>horseman, Zimmerman harbor=>galley
260 AD: fort eArcher near krebs, assign beakerhead to krebs. I buy worker from Osman for 106. Sumeria has no gold, so no trades there.
IBT: several otto horses on the move north of Medina. Mecca worker=>CH, Herbert Brun MDI=>horse
270 AD Basically moved workers and settlers, Bought a worker from the Dutch for 106.
IBT: Otto archers show up near Medina. Greeks get SoZ,
280 AD founded Christoph W(Willibald) Gluck near von Beecke =>Library
IBT: Otto units moving E near Medina., barbs show up near von Biel, Russian settler pair moving towards same area. Hartig settler=>library, Chur settler=>MDI, JS Bach market=>worker, Mahler trebuchet=>worker, Offenbach trebuchet=>trebuchet
290 AD reassign Herbert Brun to Settler, use whip to complete Kufah library.
IBT 3 barb horses show up near von Biel. Georg Hadju market=> horseman, Kufah library=>trebuchet
300 AD prepare for barbs at von Biel
IBT Lincoln warns us over curragh, blah blah. Lachenmann Market=> Library, JS Bach worker=>barracks, Krebs worker=>worker, Japan finishes Hanging Gardens
310 AD Bought a worker from America for 106. MDI kills barb horse near Gluck
IBT Ottos are acting suspicious. MDI attacked by barb horse near Gluck, becomes veteran. Moritz Eggert horse=>MDI, Dietrich trebuchet=> pike
320 AD Felix Mendelssohn founded near Mecca. MDI kills barb horse near Gluck, Lachenmann changed from library to horse
IBT MDI attacked by 2 barb horses near Gluck, becomes elite but is redlined, more horses waiting, he’s not going to survive. Ottos less threatening. Von Beecke galley=>barracks. T’ver settled near von Biel by Russians,
330 AD Indian settler pair spotted near von Biel, eArcher killers last barb warrior to gain 25 g from barb village near von Biel
IBT Gilgamesh demands 76 g, I say no, no DoW, but be aware he’s getting feisty.
Hadju horse=>MDI Lachenmann horse=> Library, Richter horse=>Library, Eberlin=>Library
340 AD Bought a worker from the Dutch for 106. Trying to block out Indian settler pair, it may not work. MDI near Gluck not attacked, I fortified him. That NW-SE axis thing really works!
IBT Tokugawa warns us over curragh. India settles New Madras near von Biel. Hartig Library=>Market, Brun Settler=>MDI, Draeseke Market=>MDI JS Bach Barracks=>horse
350 AD Johannes Brahms settled north of j Krebs

Military:
2 warriors
32 archers
6 spearmen
4 horsemen
1 catapult
1 galley
1 army(3 archers)
10 Medieval Infantry
2 Trebuchets
1 curragh
 
why build horsed00ds? medieval infantry are superiour attackers and defenders.... are we looking for the upgrade later on?

HFH is building a market? that's our settler farm..... the tusker is going to throw a fit!
 
why build horsed00ds? medieval infantry are superiour attackers and defenders.... are we looking for the upgrade later on?

Their 2 movement points allows offensive defense, and upgrade path to knights then cavalry when we get the techs necessary make them attractive builds. They are cheaper and can move towards attackers faster. I didn't realize that HFH was the settler factory, or I forgot, oops! Sorry all...
 
It's really important to pay attention to settler factories. We could have had two new cities founded within another couple of turns; instead, they won't happen until the latter half of the next turnset :(

I'm starting to feel a little crowded by the AI - we'll probably need to go to war towards the end of the next 2-3 turnsets if we wish to continue our expansion.
 
Let's rename our settler factories just a bit.

How about we put a star/asterik (*) a space and then the former city name?

It would look like this:

Old
New City

New
* New City

These cities would be responsible for would be to make settlers and settlers and more settlers.

This would help me remember the settler factories without resorting to notes, long term memory or coming back here during my turns.
 
I'm starting to feel a little crowded by the AI - we'll probably need to go to war towards the end of the next 2-3 turnsets if we wish to continue our expansion.
We need to move our military northwards from the tundra lands.

But we need decide whom to focus our efforts upon before Ansar begins his turns.

I've not looked at the save closely, just the screen shots, but I would prefer that the mountains NE of Brahams be ours. If any one gets a mountain defender advantage, let it be us. Plus, I don't want to chase barbarians in the mountians.
 
Forgive me for asking, but I have a question. I have had time to re-play the turn I took, correcting the error of my ways. The 4 turn settler factory runs fine, and I got 2 settlers and halfway to a 3rd. Would you guys accept this save, and treat the first as practice? I'm not sure if that's kosher or proper SG etiquette, but I felt so bad about wrecking Elephantiums fine work on Eggert that I had to at least try to repair the damage done.
 
Here is the new save, and the most useful screenshot. I will try to post the rest tomorrow.
 
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