preflight- tunes, check. wikiperida list o'composers..check.
in checking around, it looks like we can trade a tech to the mongols and get a luxury.... i make the trade and
can now put 100% of our funds to use in scientific endeavors.
we have citizens working unimproved tiles. in some of our outlying cities, it's not a big deal because some of
the shields/gold will be lost to corruption. but unimproved tiles in our core cities being worked by citizens
is almost inexcusable.
i hit enter.
turn 1 - 410ad
felix d med inf->pikeman
js bach horsed00d->horsed00d
offenbach treb=>marketplace
#j krebs worker=>worker
examine settler pumps to try to figure them out. let's cross our fingers
in light of the fact that we're going for a cultural victory, i decide to start up the sistine chapel. 6
culture per turn is pretty sweet. someone can always change to leo's workshop later if they disagree.
the sumerians have chivalry. greeks also have it, but no iron.
IBT - gandhi boots us
barbs nail one of our workers
turn 2 - 420ad
*hfh settler=>settler
*hajdu garnary=>settler (sold the barracks in this city)
*heinz chur settler=>settler (sold to sell the barracks in this city)
lachenmann horsed00d=>pikeman
the english found dover on our sothern border.
IBT - a LOT of AI settler/spear combos cruise around
turn 3 - 430ad
#von beecke granary=>worker
join a settler to our capitol, bringing the pop to 11 in hopes of building the sistine chapel more quickly. i
have a feeling some will disagree with this move, especially since it means employing a clown to keep the
peace. HOWEVER, once we get cultural expansion in medina (5 turns).... we'll have gems online and the nwe can
fire the clown and put him/her to work in a field.
turn 4 - 440ad
eberlin treb->treb
ernst richter library=>pikeman (for MP duty)
gustav mahler library=>marketplace
telemann library=>harbor
MM the # & * pumps
i dial back research and still get education in 3 turns.
turn 5 - 450ad
mecca coruthouse=>marketplace
medina library=>treb
von biel galley=>library
*hfh settler=>settler
herbert brun med inf=>pikeman
felix draeske pike=>pike
#von beecke worker=>worker
pdq bach aqueduct=>library
l.v. beethoven harbor=>library
found bingen=>library
turn 6 - 460ad
*hajdu settler=>settler
lachenmann pike=>pike
jsbach horsed00d=>horse
#jkrebs worker=>worker
found scheidt (say it out loud)=>harbor
turn sci slider down, education next turn.
turn 7 - 470ad
we learn education! i suppose we're sticking to the top of the research chart? ... i choose astronomy.
*heinz chur settler=>settler
#von beecke worker=>worker
tech trade time
sell republic to iroquois for 52g
sell republic to england for 15g
trade education to greeks for chivalry, 81g and 36gpt
sumerians learn education because they have great lib, but they only had 20g to offer.
great lib is now obselete
turn 8 - 480ad
eggert med inf=>library
i notice wilhlem rust is building a granary.... why? it's max food potential is 5 (until we get rails)... if i
builkd a treb, it will be trapped until the city is connected.... not sure what to build there.
no deals to be had.
gems are now connected!
turn 9 - 490ad
*hfh settler=>settler (we should consider a marketplace here for add'l gold)
draeske piked00d=>university
#von beecke worker=>worker
pachelbel temple=>university
almost all our forces satged in kufah now for ottoman war.
greeks have ivory for trade, but we really don't need it at the moment.
turn 10 - 500ad
*hajdu settler=>settler (i think we need another irrigated tile here)
lachenmann pickd00d=>knight
richter piked00d=>pike
gluck library=>treb
4 settlers
35 workers
2 warriors
31 archers
6 speard00ds
6 horsed00ds
5 pike
12 med inf
1 cat
8 treb
1 army
1 curragh
2 galley
1218g, -5gpt at 100% science astronomy in 6 turns.
notes to next player.... we have a gpt deal with the greeks that will expire in your turnset. don't panic when
our deficit spending increases.
nothing new picture wise for the lurkers... sorry.
http://forums.civfanatics.com/uploads/106064/cbob03_mr__500_AD.SAV