CBob03 Germans in Tu-tus

Those were upgraded regular warriors, which I inherited on my turn-set. I believe that theres no reason to build regulars once cities can specialize, and any city can build artillery units. I have also begun switching to bombers in those same corrupted cities when they become available. Only build airports for their airlift ability.
 
I'm back. Things look extremely different and I've only been skipped twice. I think I can play after Elephantium though, if nobody minds the swapping.

Changes:
Feudalism
End of Arabs
Going to Fight Ottomans
Much Larger Army
Many More Towns and workers.
Extra factories to produce workers (#) and settlers (*)
 
Since both Tribute and SipTheSoup have posted that they are back, I'll go ahead and drop back into lurk mode. You have plenty of bodies again, and I don't want to take any of the good stuff away from anyone. If you have another bout of player absences, I can try again then.

Thanks for the offer, though, CBob!
 
i've got it.

rather than putting the order out of order, just slide back in order!
 
i'll be able to post my turnset tonight.... or tomorrow at the latest. sorry for the delay.
 
Given the speed at which I play my turnsets, the only complaints you'll hear from me will be about the city names or if HFH isn't properly tuned ;)

HFH seems to be running just fine! the other settler pumps, however, are just coming online. they just finished their granaries... so i'm running them as best i can.

however, once i post my save you may want to consider putting them under your elephant sized microscope for inspection and optimization... i generally don't have the expertise for that.

as for the cities names..... there's no need to rehash that.
 
HFH seems to be running just fine! the other settler pumps, however, are just coming online. they just finished their granaries... so i'm running them as best i can.

however, once i post my save you may want to consider putting them under your elephant sized microscope for inspection and optimization... i generally don't have the expertise for that.

as for the cities names..... there's no need to rehash that.

I'm glad to hear that HFH is humming along, and I'll break out the peanut-scope on the other factories once you're done with your turnset.

As for city names...well, I'll always complain about all-lowercase city names. They look dumb and annoying to me :crazyeye:
 
preflight- tunes, check. wikiperida list o'composers..check.

in checking around, it looks like we can trade a tech to the mongols and get a luxury.... i make the trade and

can now put 100% of our funds to use in scientific endeavors.

we have citizens working unimproved tiles. in some of our outlying cities, it's not a big deal because some of

the shields/gold will be lost to corruption. but unimproved tiles in our core cities being worked by citizens

is almost inexcusable.

i hit enter.

turn 1 - 410ad

felix d med inf->pikeman
js bach horsed00d->horsed00d
offenbach treb=>marketplace
#j krebs worker=>worker

examine settler pumps to try to figure them out. let's cross our fingers

in light of the fact that we're going for a cultural victory, i decide to start up the sistine chapel. 6

culture per turn is pretty sweet. someone can always change to leo's workshop later if they disagree.

the sumerians have chivalry. greeks also have it, but no iron.

IBT - gandhi boots us
barbs nail one of our workers


turn 2 - 420ad
*hfh settler=>settler
*hajdu garnary=>settler (sold the barracks in this city)
*heinz chur settler=>settler (sold to sell the barracks in this city)
lachenmann horsed00d=>pikeman

the english found dover on our sothern border.

IBT - a LOT of AI settler/spear combos cruise around

turn 3 - 430ad
#von beecke granary=>worker

join a settler to our capitol, bringing the pop to 11 in hopes of building the sistine chapel more quickly. i

have a feeling some will disagree with this move, especially since it means employing a clown to keep the

peace. HOWEVER, once we get cultural expansion in medina (5 turns).... we'll have gems online and the nwe can

fire the clown and put him/her to work in a field.


turn 4 - 440ad
eberlin treb->treb
ernst richter library=>pikeman (for MP duty)
gustav mahler library=>marketplace
telemann library=>harbor

MM the # & * pumps
i dial back research and still get education in 3 turns.


turn 5 - 450ad
mecca coruthouse=>marketplace
medina library=>treb
von biel galley=>library
*hfh settler=>settler
herbert brun med inf=>pikeman
felix draeske pike=>pike
#von beecke worker=>worker
pdq bach aqueduct=>library
l.v. beethoven harbor=>library

found bingen=>library


turn 6 - 460ad
*hajdu settler=>settler
lachenmann pike=>pike
jsbach horsed00d=>horse
#jkrebs worker=>worker

found scheidt (say it out loud)=>harbor
turn sci slider down, education next turn.

turn 7 - 470ad
we learn education! i suppose we're sticking to the top of the research chart? ... i choose astronomy.

*heinz chur settler=>settler
#von beecke worker=>worker

tech trade time

sell republic to iroquois for 52g
sell republic to england for 15g

trade education to greeks for chivalry, 81g and 36gpt
sumerians learn education because they have great lib, but they only had 20g to offer.
great lib is now obselete

turn 8 - 480ad
eggert med inf=>library

i notice wilhlem rust is building a granary.... why? it's max food potential is 5 (until we get rails)... if i

builkd a treb, it will be trapped until the city is connected.... not sure what to build there.

no deals to be had.

gems are now connected!

turn 9 - 490ad
*hfh settler=>settler (we should consider a marketplace here for add'l gold)
draeske piked00d=>university
#von beecke worker=>worker
pachelbel temple=>university

almost all our forces satged in kufah now for ottoman war.
greeks have ivory for trade, but we really don't need it at the moment.

turn 10 - 500ad
*hajdu settler=>settler (i think we need another irrigated tile here)
lachenmann pickd00d=>knight
richter piked00d=>pike
gluck library=>treb


4 settlers
35 workers
2 warriors
31 archers
6 speard00ds
6 horsed00ds
5 pike
12 med inf
1 cat
8 treb
1 army
1 curragh
2 galley

1218g, -5gpt at 100% science astronomy in 6 turns.


notes to next player.... we have a gpt deal with the greeks that will expire in your turnset. don't panic when

our deficit spending increases.

nothing new picture wise for the lurkers... sorry.

http://forums.civfanatics.com/uploads/106064/cbob03_mr__500_AD.SAV
 
in checking around, it looks like we can trade a tech to the mongols and get a luxury.... i make the trade and

can now put 100% of our funds to use in scientific endeavors.
And what was the trade? Good reasoning, but what did we trade for what luxury?

in light of the fact that we're going for a cultural victory, i decide to start up the sistine chapel. 6

culture per turn is pretty sweet. someone can always change to leo's workshop later if they disagree.
Starting wonders is usually a team decision, since it does affect the direction of the game. And while the Sistine Chapel does give 6 culture points per turn, so do two libraries, which cost a lot less. Even for us in a culture game, I don't think that Sistines is that great, if we just look at culture.

Having said that, it also has a secondary benefit, but I don't recall what that is. Something continent wide, which is good for us; either it makes more people happy or increases the affects of cathedrals. On a pangea, that could be worth 600 shields, but it really needs to be discussed before hand.
the english found dover on our sothern border.
Now that is not good. The land is terrible for Germans, but we don't need no English types around there driving down the property values.
join a settler to our capitol, bringing the pop to 11 in hopes of building the sistine chapel more quickly. i

have a feeling some will disagree with this move, especially since it means employing a clown to keep the

peace. HOWEVER, once we get cultural expansion in medina (5 turns).... we'll have gems online and the nwe can

fire the clown and put him/her to work in a field.
This is very different from how I play. I normally don't join settlers or workers to cities. So I don't know if this is good or bad; I'm just noting that it is different to me. :dunno:
we learn education! i suppose we're sticking to the top of the research chart? ... i choose astronomy.
We should have talked about this earlier, but since we didn't you had to make the call. Astronomy it is, full speed ahead.
sell republic to iroquois for 52g
sell republic to england for 15g

trade education to greeks for chivalry, 81g and 36gpt
sumerians learn education because they have great lib, but they only had 20g to offer.
great lib is now obselete
Good trading and nice that the Great Library is no longer a danger.
Did we get all the cash from Hiawatha and Elizabeth?
i notice wilhlem rust is building a granary.... why? it's max food potential is 5 (until we get rails)... if i

builkd a treb, it will be trapped until the city is connected.... not sure what to build there.
When in doubt make a worker or rock-thrower. :D

Overall
Except for Sistines, it looks like a good set of turns. I saw two cities built and a lot of settlers completed. We learned Education, killed the Great Library and got Alexander to give up 30+ gpt. Not too shabby, mr_2_you, not shabby at all.
 
I'm still gameless, so I relied on CivAssisstII and Map Stat.

Ottoman War
I don't think we are strong enough to take on the Ottomans, unless they are weak compared to us. We have a lot of units in Kufah; mostly trebuchets and archers and some spears. Ottomans have learned Feudalism, so we could be facing Pikes in their cities. And Maces counter attacking.

Also, we are not building hardly any units to replace war time losses. We have one Knight on order and two Pikes but that won't be enough.

I think that we might should pop-rush some barracks in our core and those cities focus on making fighting units. We'll still need the settlers for new cities and to replace cities we raze, so those builds won't change.

Cities
We've sorta agreed that we need 200 cities; we have 36. We have three settler factories to produce about 60 cities each. If each one is a four turn operation, it will take 240 turns to make those 60 cities.

We may want to have several slower settler factories (6 to 15 turns) in our midrange, somewhat corrupted cities. This could be examined after the Ottoman war.

We are going to have to fight to get space for 200 cities. Going North and East look rather poor, so I think we will have to expand through the Ottomans and up the west coast.
 
Issues:

Ottoman War
I usually don't rely on the Military Advisor to tell me what position I am compared to the AI, so, I'd say just have about 20-30 knights and you're more than ready to go. (But then again, I don't exactly go to war to kill an AI often, so this is not my strong area.)

Cities
Well, in a 100k, what you're always looking for is grass fields so you can just have the land irrigated and the towns grow quickly so you can pop-rush quickly. IIRC, to the NE are the Indians, and they have lots of grasslands, don't they? If not, well, we can always go towards the Ottomans like you said, but definetily at all costs avoid the Desert (:cringe:).

Sistine Chapel
Not usually for it, as in, joining in the settler or building the chapel itself. I'd be more of a fan of building knights in this case, since we could use more land for more farms and in the long run, that'll make more culture. I'd say change the Sistine Chapel to Copernicus' Observatory when we get Astronomy, but I'm just a tech freak, so that may not be to our advantage. Though you were on the right path, culture building.
 
--- i don't remember which tech i traded to the mongols.... but i think it was something from the last era. they aren't techies... i'll be more specific in future turn logs.


regarding sistine chapel: i have no problem if someone wants to change the build to something else. i think sun tzus, leo's workshop, and the two wonders that boost science are still up for grabs.... i think knights templar is still open too.

if the gripe is regarding the initiating of the wonder, i asked about it at the end of my previous turnset and didn't see any response. it's easier to ask forgiveness than permission sometimes.
 
regarding sistine chapel: i have no problem if someone wants to change the build to something else. i think sun tzus, leo's workshop, and the two wonders that boost science are still up for grabs.... i think knights templar is still open too.

if the gripe is regarding the initiating of the wonder, i asked about it at the end of my previous turnset and didn't see any response. it's easier to ask forgiveness than permission sometimes.
Leo's won't do us any good. It's only 2 culture and we won't need to mass upgrade (I think). Sun Tzu's can simply be captured for the benefits too.

I didn't see the Sistine post. My bad. :blush:
 
Righto. Since we're researching Astronomy and appear to be tech advanced, we may as well switch from Sistine's to Cop's. I don't like the idea of joining a settler into our capitol (joining 2 workers is more cost effective at any rate), but it's too late now. Though if we plan to warmonger and utilize our troop upkeep effectively, we must consider Knight's Templar as an option.

We need better troops for the war. Pikes, maces, and knights.
 
if the gripe is regarding the initiating of the wonder,
It is.
i asked about it at the end of my previous turnset and didn't see any response.
No, you did not. (Post #261)

The first time Sistine has been mentioned is in the last turnlog.

You asked about Leo's in Post #307, before the last turnset. There was no discussion on Leo's.


:nono:

starting a major task such as a building a great wonder, small wonder or declaring war is not a decision that is made without asking input from the other players in an sg. if the need was great, the game could have been saved at that point, the issue discussed, and the turnset finished out. if that takes longer to play the turnset, it takes longer. or a palace prebuild could have been started and the issue debated at the end of the turns. both are acceptable ways of examining the merits of an issue.


it's easier to ask forgiveness than permission sometimes.
this isn't one of those times.

:(
in nero04 i made a similar bad choice. i acted when i should have asked. i learned. you will too.
 
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