[IBT 250 BC]
CAII not too good at this point. Since we haven't learned Feudalism, we can't expirement with it for our Forbidden Palace. We'll have to save that until later.
Hartig, get the vArcher in 1, reset the settler pump after that.
Build embassies before we have any cities sacked by the barbarians.
Embasssy with England: 48 gold.
Embasssy with Greece: 149 gold.
Embasssy with Russia: 54 gold.
Embasssy with America: 69 gold.
Embasssy with Netherlands: 88 gold.
Embasssy with India: 59 gold.
Embasssy with Japan: 61 gold.
Embasssy with Mongols: 98 gold.
And now we are embassied-up.
Hit Enter.
Arabs attacks Barbs, not us, kill two.
Barbs attack Arabs and die.
Barbs attack us in the east and die 3 times (14 of 18).
Barbs attack us in the west and die 1 time (15 of 19).
Heinz Friedrich Hartig vArcher -> settler in 6.
eberlin worker (17) -> worker in 10.
Heinz Chur vSpear -> vArcher in 4.
Sumeria is building the Hanging Gardens.
6 0230 BC
We connect to Mecca and wines flow throughout the fine German empire, bringing happiness to more people.
Settler01 founds PDQ Bach, grows in 10, worker in 10.
Worker06 heads east, to help road eastward.
Move worker and slave next to PDQ Bach to connect to it (one grass tile to road).
[IBT]
Celts demand Currency. They are Polite and not close, so we say 'No'.
Arabs want to talk. We listen.
Arabs offer Medina and 13 of 13 gold for peace.
Nah, let's fight.
We kill two barbarians (17 of 21).
RW vArcher -> vArcher in 2.
Ernest Richter vArcher -> vArcher in 4.
Greeks are building the Hanging Gardens.
7 0210 BC
Archer Army is 11/12, wake and move 1S, now NE of Kufah.
Worker10 and Slave01 road to PDQ Bach (2 turns).
Slave02 and 03, S of Mecca, road, finish in 3.
Worker17, S-SW of Mecca, road, finish in 3.
Worker13, SE of Chur, roads the mined grassland, finish in 3.
Worker14, SE of Chur, NW into Chur, to road northwards.
Worker07, miskeyed NW, into forest.
Workers08 and 09, into Brun, to road to dietrich.
Worker15 and 11, move to the forest W of Pachelbel, to road.
Archer in Eggert kills a White Horse (18 of 22).
Worker01 and 04, protected by a vWarrior, move S of Mahler to road.
vArcher vs. Arab rSpear, Archer wins (19 of 23).
vArcher vs. Arab rArcher 1/3, we win (20 of 24).
Worker02, 03 and 12, NW, to road.
Settler03, in Eggert, NW and N.
MvB trebuchet -> worker in 1.
Pachebel rSpear -> library in 11.
Mecca trebuchet -> library in 30.
[IBT]
Celts still upset about our snoopy warrior. He leaves, somehow.
We lose a Warrior to a White Horse and kill another White Horse (21 of 26).
Curragh is attacked, promoted to Elite, but is in the red zone.
MvB worker (18) -> worker in 10.
Eggert vArcher -> vSpear in 7.
Lachermann vSpear -> vSpear in 4.
JS Bach library -> harbor in 8.
dietrich worker (19) -> worker in 10.
8 0190 BC
eberlin is connected through Handel.
Battle of Kufah, Round 3
Archer Army 11/12 vs. rSpear, Army wins (22 of 27).
Good News
Kufah has one resister, grows in 10, worker in 10.
Worker18, S from MvB and then W, to road.
Warrior03, booted out by the Celts, heads W to trespass Celt territory for one turn.
Workers08, 09 and 19 (new this turn) meet E of dietrich, to road next turn. These three are protected by a vArcher.
Slave04 and 05, W of Handel, move SW to road (this road gives us a path to eberlin completely with our own borders).
Workers02, 03 and 12 make a second road to Mecca, but fully inside our blue border boundaries.
Worker11 and 15, W of Pachelbel, begin a forest road, finish in 3.
Army leaves Kufah to help with Medina.
We kill another White Horse (23 of 28).
Worker01 and 04, S of Mahler, road, finish in 2.
Settler03 into Mahler.
Worker14, in Chur, NW and N, to road.
Worker07, N, onto road.
Worker05, NW of Richter, moves east.
von Beecke rWarrior -> settler in 7.
[IBT]
Celts get fussy about Warrior03, but we appease them.
Arab Archer kills one of our Archers (23 of 29).
We kill a White Horse (24 of 30).
Our West Coast eCurragh dies to a White Ship.
RW vArcher -> vArcher in 2.
Hajdu vArcher -> vArcher in 3.
Resistance in Kufah is over.
Draeseke library -> vArcher in 5.
9 0170 BC
Workers02, 03 and 12 move to road to Kufah. Shortest route is 3 forest tiles, figure on 9 turns from start to finish to road from Mecca to Kufah.
Archer and Spear on the road to Medina, Arab Archer due N and White Horse due S, fortify.
Send an Archer from eberlin to protect Slave04 and 05 while they road.
Worker14, road, finish in 3.
Worker10 and Slave01, SW of PDQ Bach, move SE onto hill, to road.
Workers08, 09 and 19 connect dietrich to the rest of Germany.
Worker18 heads back to MvB to escape a White Horse, but it may not work out.
Archer Army moves E onto mountain.
Warrior03 spots the west coast of Celtland.
Kufah worker -> library in 39.
[IBT]
Worker18 is killed by White Horse people (24 of 31).
Two White Horses die attacking our cities (26 of 33).
Chur vArcher -> settler in 5.
10 0150 BC
vArcher kills a White Horse (27 of 34).
Worker01 and 04 move into Mahler and then E onto plains, to road to von Biel on the east coast.
Worker06 and a vSpear join them.
rArcher kills a wounded White Horse near Mahler (28 of 35).
Settler03, in Mahler, will move next turn, after the workers road the tile to the east of Mahler.
Workers08, 09 and 19 begin a mine (a BG tile), finish in 2.
Worker17 moves S of Handel, to road a mountain.
Slaves02 and 03 join Worker17.
Workers02, 03 and 12 begin a forest road to Kufah, finish in 2.
Archer Army, 10/12, moves E, joining a Spear, Archer and catapult.
A second vSpear joins them.
Worker10 and Slave01, S of PDQ Bach, begin to road a hill (4 turns).
Worker07, NE, to road (and allow quicker traffic between Mecca and Pachelbel).
Worker13, SE of Chur, NE onto grassland, to road.
Warrior03, E, back into Celtland.
[IBT]
And the save is
>>HERE<<.