Kozmos
Jew Detective
Review copies, missing copies from warehouses or game retailers, employee leaks...
The possibilities are endless.
The possibilities are endless.
I think you have both missed the point. How could it be available for download on the x-box 360?
I think you have both missed the point. How could it be available for download on the x-box 360?
Ignoring IW.net, is the PC version a direct port of the console version?
Mackey-IW: No, PC has custom stuff like mouse control, text chat in game, and graphics settings.
What kinds of pings did you get during your IWNet testing and what do you say is an acceptable ping?
Mackey-IW: I've been playing mainly with around 100ms ping and it was great.
This picture sums up some of the worst parts of MW2 in comparison to CoD4. Whoever made that picture though made an error with the LAN criteria; I don't know for sure what the LAN situation is but one 'yes' can't be worse than another.
My personal new annoyances of note: no leaning (which I do all the time in CoD4), no console commands (such as the ever important 'reconnect'), no free downloadable content/patches. Also no slouching, and mandatory drugs tests before joining a server.
Ah right.
http://www.tek-9.org/news/mw2_developer_chat_reveals_more_bad_news-2115.html
More bad news, no dev console, no leaning, apparently they don't even have TIME to think about making a demo, it seems like MW2 is almost just a console port to the PC. Also plenty of vague answers and servers are capped at 9vs9. Definitely NOT getting this game until it is cheap enough to be worth just playing the singleplayer.
Then I don't want it, I cannot stand playing FPS on the console, it is such a pain in the ass and very clumsy to aim, it won't be playable. I can tolerate a few games such as Borderlands (although I still would rather play it on PC) and Uncharted. The reason they turned into spamfests was because IW was too damn lazy to bother making maps that could accommodate more than 24 players, and from the videos of MW2 it still is going to be a nadespamfest just s much. That is another problem with small maps, the enemy is spawn is almost always within nade range!it IS a console port to the pc. if you want MW2, buy it on a console. also, servers with more than 18 players were usually spamfests and hence pretty rubbish on MW1. just please, wait until it actually comes out before criticizing everything they say... who knows, it might not actually be all bad. don't judge a book by its cover and all that jazz.
Yeah seriously, ooh the PC version has options EVERY OTHER PC GAME HAS. The fact that the DEVELOPERS are getting 100ms pings is worrisome, shouldn't they have a server fairly close by or in their building? I get a ping of around 90-130 playing on servers as far away as New York (4000 kms) or Dallas, Texas, and 190-230 in the UK (which, game dependent, is still playable).Sorry to double post but I just had to reiterate how amazing this is. You really couldn't write this stuff... I kid you not, a genuine quote from the interview:
Holy crap mouse control? Text chat and graphics options? Man I don't know how I'm going to find the time to explore these features in between 100ms ping gameplay.
it IS a console port to the pc. if you want MW2, buy it on a console. also, servers with more than 18 players were usually spamfests and hence pretty rubbish on MW1.
Yeah seriously, ooh the PC version has options EVERY OTHER PC GAME HAS. The fact that the DEVELOPERS are getting 100ms pings is worrisome, shouldn't they have a server fairly close by or in their building? I get a ping of around 90-130 playing on servers as far away as New York (4000 kms) or Dallas, Texas, and 190-230 in the UK (which, game dependent, is still playable).
Then I don't want it, I cannot stand playing FPS on the console, it is such a pain in the ass and very clumsy to aim, it won't be playable. I can tolerate a few games such as Borderlands (although I still would rather play it on PC) and Uncharted. The reason they turned into spamfests was because IW was too damn lazy to bother making maps that could accommodate more than 24 players, and from the videos of MW2 it still is going to be a nadespamfest just s much. That is another problem with small maps, the enemy is spawn is almost always within nade range!
its different to aim... harder isn't necessarily worse. console aiming has a much higher skill level than point and click on pc. its not clumsy, its not a pain in the ass... maybe you just aren't very good hmmmmmm? i can only think of a couple of maps on cod4 where spawn to spawn combat was viable... besides, if the game is meant for 18 players, why the hell would they bother making maps for more? this is true for all games, if you try and fit 32 men on a server in any map on tf2, it becomes a horrendous spamfest for example. nade spam never hurt me much on cod4, you just had to know where not to run (hint: not towards the grenade)
Speaking of big maps - BF42 and especially BFV both had ginormous ones. Can't be too hard to do...