chaorace
Warlord
- Joined
- Oct 28, 2016
- Messages
- 125
Fair enough, while it's unfortunate because there was nothing truly wrong with the Civ 6 city UI from a UX perspective, I understand the reasoning after reading your reply to the ticket about this on Github. In the future I recommend running major UI changes like this by someone with experience in UX.
That's a pretty unreasonable expectation to pose. I am one person and I do my best to make a mod that I want to use, no more, no less. Of course, the mod is open for all to contribute to if you're open to sharing some of your UX expertise

Actually, I solved that already. The deadzones I mentioned exist even after changing the scrollzone offset. The reason why you can't scroll to the bottom right, for example, is because the wooden backing of the Action button "consumes" your mouse, so to speak, that your mouse does not interact with the rest of the UI when hovered over that area. There are two ways to fix this kind of problem:
1. Disable the ConsumeMouse in the relevant .xml file. This works as desired for me for the Tech/Civics panel and the Action button. However, there are problems with unit/city panels that causes your clicks to go through the visible panels if you do not put your mouse directly above clickable elements.
2. Set an offset value for the panels. Make it so that they do not overlap with the scrollzone. For example, as I enable edge-scrolling for 2 pixels from each edge of the screen, I move the relevant panels 2 pixels from the edge so that the mouse is not consumed at the edge. For some panels this may look ugly, but for the unit/city panels it's unnoticeable.
I am just proposing this fix as a part of the CQUI if it is deemed a desirable behavior to have no deadzones when scrolling. I know that the unit/city panels still block edge-scrolling in CQUI.
I think the best solution is just finding a way to force the scrollzones to appear above the UI elements in the z-axis. Not 100% sure how to do this, but it's probably the only proper fix
Thanks you for your reply. I downloaded the daily on Jan 12, and the problem with the Great people screen is gone. However, the issue with the hotkey for Grid still remains.
There is another bug I noticed after this mod update. It has to do with encampment banners randomly appearing on the map (see screenshot below). This only started to happen after I updated the mod on Jan 12.
View attachment 463371
Could you provide a save file?