DeceasedHorse
Prince
Preturn: Everything looks A-Ok.
Turn 1: No changes.
Turn 2: Damaged Warrior goes in for temporary MP duty in the capital.
Turn 3: Copan Worker-Temple (prebuild for Curragh)
Turn 4: Alphabet finishes. Consider starting on Warrior Code and get our UU, but decide to follow the plan and start on writing. Sci @80, Writing due in 40. Copan switched to Curragh. Lux tax to zero.
Turn 5: Spot Barb camp.
Turn 6: Found Palenque west of our capital, will be a worker factory for awhile thanks to some nearby fish. Starts worker. 3 Barb warriors climb the mountain a few tiles south of our capital. Send southern warrior home across mountain range.
Send Palenque warrior after their camp on our western coast.
IBT: Mountain barbs attack our warrior on the hill. All three die, and our mighty warrior promotes all the way to elite, losing 2 hp.
Turn 7: Mountain warrior heals
Turn 8: Chichen Izta finishes warrior, starts settler. Next player might want to consider switching the settler to Granary, since we get them at a discount.
Turn 9: Copan riots, lux tax to 20%. Sorry.
Turn 10: Regular warrior kills one of the barb warriors on the barb camp.
The lonely mayans
Turn 1: No changes.
Turn 2: Damaged Warrior goes in for temporary MP duty in the capital.
Turn 3: Copan Worker-Temple (prebuild for Curragh)
Turn 4: Alphabet finishes. Consider starting on Warrior Code and get our UU, but decide to follow the plan and start on writing. Sci @80, Writing due in 40. Copan switched to Curragh. Lux tax to zero.
Turn 5: Spot Barb camp.
Turn 6: Found Palenque west of our capital, will be a worker factory for awhile thanks to some nearby fish. Starts worker. 3 Barb warriors climb the mountain a few tiles south of our capital. Send southern warrior home across mountain range.
Send Palenque warrior after their camp on our western coast.
IBT: Mountain barbs attack our warrior on the hill. All three die, and our mighty warrior promotes all the way to elite, losing 2 hp.
Turn 7: Mountain warrior heals
Turn 8: Chichen Izta finishes warrior, starts settler. Next player might want to consider switching the settler to Granary, since we get them at a discount.
Turn 9: Copan riots, lux tax to 20%. Sorry.
Turn 10: Regular warrior kills one of the barb warriors on the barb camp.
The lonely mayans