Okay. Here goes nothing.
Preturn. Look around a bit. Err, our army has a single JT in it. Accidental? Either way, I will try to avoid a despotic GA, since we're not on continents and can't use it very effectively. I notice we're building 3 galleys, but only one sword. Seems a bit much, considering that all of the galleys will be empty soon... I switch Yaxchilan to a sword. I also note that Chichen needs another MP; it's currently got a warrior and a settler in it. Calakmul needs one too after the barracks. Not too bad though.
8 swordsmen ready to strike, with 2 more in a boat on the way. I think I will see what Russia has. But I'll wait a turn and see if that worker moves. If it doesn't, I'll take one of the squares next to him. The one SW looks good, because then the AI risks moving off the roads if they went a defense bonus. But first... Hi Cathy? Can I have Novgorod? It will really make the invasion easier. Oh, I can't? Well, I'll just have to take it when I crush your puny country. War!
IBT: Byzatines and Netherlands sign a peace treaty. A Russian Galley comes from the city south of our fleet.. The worker finishes choppy the trees... even better! I pick the spot SW of DH's chosen spot.
90 AD (1): Copan: Galley->Sword, Tikal: Sword->Sword. I note that Copan has a curragh sitting around. I'll use it to kill galleys if I can. Landing on Russia, I notice a stack of 3 vet archers, 1 reg archer, 3 vet spears, and 2 reg spears one square west of Russia. Silly Cathy, you can't defeat me with that! Also vet archer/reg spear pair NE of the unmarked city (St. Petersburg by the espionage screen). Okay, so maybe the war won't go so badly, then. 4 archers aren't going to do much damage versus swords in the trees. I decide against landing the other ship on the wheat square, because it's within range of the big stack, and will probably be vanquished.
IBT: Ugh, the moment I've been dreading. And it didn't go as well as I would have liked.
Super Elite wins without a scratch.
Super Elite dies without doing damage (weird).
Vet loses 2, wins
Vet loses 3, wins
Vet dies without damaging
Vet loses 2, wins.
Vet dies, redlines vet (it promotes to elite though...)
Vet wins without a scratch
vet dies, reg archer loses 2
So, right now our stack is 2/4, 3/4, 2/4, 1/4. We lost 4, but killed 5. Not terribly great. However, it appears that Catherine has a ton of spears... 10 visible outside, covering 5 archers. I think it would be a good idea to get our swords back to safety, heal them, and try for a better landing. There's no way our landing party, even with the two extra swords, is going to live without a base. Since we have enough galleys for now, I try to sink Russia's galley. It takes 2 damage, but our galley dies. I should be able to hit it with the Curragh next turn. Meanwhile, we still have two cities making galleys.
110 AD (2): Yax: Sword->Sword, Lagerto: Library->Barracks.
IBT: Err, okay, so the galley went the other way. I guess my attempt was in vain. Really, I was hoping to get it out of the way, and it got out of the way alright
.
130 AD (3): Not much... landed our swords on shore to heal.
150 AD (4): Tikal: Sword->Sword.
170 AD (5): Kamialjuyu: Worker->Catapult. Gonna need some of those.
IBT: A Russian Galley appears from the fog, but from the east. Oh please, let that be a lame invasion force
.
190 AD (6): Bonampak: Spear->Spear
All healed up... let's see if I can do better this time... send the galleys down south.
210 AD (7): Chichen: Library->Spear, Yax: Sword->Sword, Copan: Sword->Spear (needs a barracks here, also!). Use the sword as MP at Copan until the spear arrives, because it is a bit unhappy. Russian still won't talk, but I could care less
. Lots of workers out right now, under spear cover. Republic in 3, thanks to the libraries. I switch the scientist in Calakmul to a taxman to help with the loses. Land the invasion force... this time, 2 swords. Let's hope luck is more on our side. Only 5 archers visible right now.
Our brave Curragh goes to kill a Russian galley... does one damage, but dies, and the galley promotes to elite
.
IBT: And again, the part I hate.
Vet loses 3, wins
Vet hits for 2 and dies
Vet dies
Vet loses 3, wins
Vet dies, hits the an elite for -1
Vet loses 3, wins
Vet kills a warrior without a scratch.
Vet loses 1, promotes to elite
Elite wins
Elite loses 3 (down to 1!), but wins
Okay, so we lost 3 this time, but we killed much more.
Russian galleys on the move. Some Byzantine Dromons head south.
230 AD (8): Quir: Galley->Galley. Lazapa: Barracks->Spear. Yax riots. Doh, I got too caught up in the war. Make a taxman.
Even though there's only a few troops, our are injured pretty bad, so I have to retreat again. Cathy will talk, but we can't get anything out of her; she's got 0 gold, and nothing of value except cities, which she won't give up.
IBT: More Russian Galley and Byzantine Dromon movement.
250 AD (9): Not much.
IBT: More movement... the 3 Dromon stack is moving in "escort mode". Russia's going way up north. To attack us perhaps? Carthage asks for an alliance vs. the vikings/rop. I decline; this war is going to be hard enough!
260 AD (10): We learn Republic! Start on Currency, due in 20 (it's either that or Monarchy; both are known) Chichen: Spear->Sword, Tikal: Sword->Sword. Copan should probably make a galley after this spear; thus saving the time to make a barracks.
Move our wounded troops to Lazapa to heal; should be healed after next turn.
Summary: The invasion hasn't happened yet, but Russia appears to be weaker now, at least in offensive power. Though they still have a lot of spears. Riccett should be able to get something going on his turns, though perhaps waiting until a stronger force can be mustered. I'd hate to have to leave them alone until Feudalism; but that won't be far away with the Great Library, so maybe we can just tough it. And we can use the money from not spending on science to make a better army, of pikes/mdi/trebs. Pikes would help a lot here. Until then, make more spears. We can make them faster and they have to absorb a lot of attacks. I have two cities with a relatively low production working on some right now.
The Great Library is due in 2. The Byzantines have Currency and Monarchy, but not Republic. We can't trade for both. Might just be a good idea to learn Monarchy from the Great Lib anyway. Carthage also has both. The Vikings are down CoL and Lit, and Russia is still backwards as ever. Might be a good idea to turn science to 0 until the Great Library is built, as we can get both techs we can research for free, and maybe if we're lucky, a Middle Ages tech, too.
I wish I had more luck with battle, but unfortunately with such an even match (2 attack on 2.5 defense), it doesn't always go in your favor. I think we did okay, nonetheless. Currently have 10 swords, and more on the way. I'm starting to think that we should settle somewhere on Russia with our extra settler, then move in our troops that way. We can get fortify AND +10% grasslands bonus, and healing. Have to worry about flips though.
In any case, I'm going to try to attach the save with the attach file dialog. If it doesn't work, I'll just post it on the next post.