Fair enough. It's not the end of the world. I'm going to wait a little on getting HBR until the Russians can pay full market value... which apparently is on the first turn.
ObCheck: Looks good. I hope our effort on the great lighthouse ends up being useful, but I see no reason to change it yet. Probably should try to get some more shields out of the town though.
IBT: Moscow creates the pyramids, and Lisbon creates the oracle. Carthage starts on the lighthouse, but Constantinople gets it. Err... well, we can switch to the great library next turn.
730 BC (1):
Quirigua: worker->worker. This city is going to need some irrigation soon, so I'll be working on that.
Trade Map Making for HBR and 27 gold. Speaking of trading, we don't have any embassies. Better to use the gold before it gets extorted
Moscow is size 6, has 4 regular spears and a settler, the pyramids as previously stated, and no resources of any kind. Has an empty temple in construction. 3/7/0 commerce rate.
Trondheim is size 3, has 2 regular spears, a barracks, a temple, a few shields toward the great lighthouse.... 6 wines, and 1 iron. 2/8/0 commerce rate.
Carthage is size 5, 2 regular nuhmidians, a lot of shields on the great lighthouse, 1 horses and 6 silks.
Okay, if we can take this island, I think we should. That's a LOT of trade fodder, considering there's 12 civs. Although Russia should go first, because they'll be an easy target.
Send the curraghs on the west coast of Carthage up north, to see if there's anything to that sea area.
IBT: Scandanavia and Carthage start on the mausoleum.
710 BC (2): We get literature, and start on Code of Laws; for Republic and because the AI seems to value Mathematics now more than it did. Palenque switches to the great library, due in 84. Eww. I'll send some workers that way quickly.
690 BC (3): Not much, just some exploring.
670 BC (4): Bonampak: worker->barracks. Continue to explore. And apparently I was correct, because Carthage and Scandanavia are now up math, too. But I'm not going to trade them literature just yet...
650 BC (5): Tikal riots? I could have sworn it was fine last turn. Ugh
. Make a tax man, until the temple is done next turn. Lazapa: warrior->worker.
630 BC (6): Chichen: settler->spearman, Tikal: temple->barracks, Yaxchilan: barracks->spearman. Should start making troops soon, but I want to get some mp going in yax first. And no, there's nothing to the sea by Stavanger... let's hope the curragh doesn't sink. Send the new settler up to the NE settling spot on Chieftess's map. We're drawing a deficit so I'll put 10% into tax. CoL goes from 10 to 12 turns, but we're making +2 gpt.
IBT: Rotterdam makes the Statue of Zeus. The curragh sinks, but the galley I sent north hasn't sunk, and might be onto something. The vikings send a galley to our shores... so I can assume the Russians won't be unknown to only us for long.
610 BC (7): Exploring. I think I see coastline...
IBT: Carthage demands literature. I decide not to give in because we need this tech to trade, and he declares war. Doh. Time to build up the defenses. I hope this doesn't end too badly for us. Amsterdam makes the Temple of Artemis, Tenochtitlan makes the mausoleum. And our galley dies. Fun!
590 BC (8): Lagartero: spearman->spearman. War happiness doesn't help enough to allow luxuries to be reduced. I swich Quirigua to a spearman from a worker. At least Carthage doesn't have any resources. We still have a curragh in their waters, so I'll use it to hit galleys that try to invade.
IBT: Vikings drop a settler on the 3 tile island SW of us. Oh well, so much for that spot.
570 BC (9): Not much.
IBT: some ship movement... a Byzantine dromon approaches from the north! They're also up math and mysticism. I establish an embassy. Constantinople is size 5, has 4 spears, 2 settlers, and a dromon; a temple and the great lighthouse, 1 incense, 1 gems, 1 iron, 1 horses. Harbor due in 1. 2/8/0 commerce rate. Looks like they border the indians as well. I think we should make some more galleys soon to explore up north and meet some new people.
550 BC (10): Lazapa: worker->spearman. Kaminaljuyu founded on the prescribed spot, starts on a spearman. Might want to reinforce it through someone else first though, if carthage actually does something. I note the Vikings have indeed founded Odense on the small island.
Summary: well, we're at war, but with someone across the water, so it's not likely we'll be seeing a ton of action from them. I hope that doesn't end up being a killer. A few cities have spears due in 3 or less turns, and I think we should work on defense for now... we'll need a good number of spears to make a landing on Russia anyway. CoL due in 8. We have literature over everyone still. Not sure if we should keep it that way; look what trying to keep it that way led to!
I hope this doesn't ruin the game. Here's the new map:
And here's the
save.