need my speed
Rex Omnium Imperarium
Ah, I was about to ask; will you change Tokugawa. But, alright. 

- Independents do not have to pay unit upkeep anymore
- Independents will not disband units anymore
Farms on Rice now give +2 food
You mean, on any Rice, from the stone age on? Rice on grasslands = 3 plus 2 from Farms, plus one from irrigation (6) plus one from some tech later on? Max possible yield is 7?
New commit:
- new first Japanese goal: have 18000 culture in cities with 90% Japanese culture in 1600 AD
- new Japanese UP: Modernization: On entering a new era, technologies spread from civilizations with Open Border agreements
- Himeji Castle does not increase pillage yield anymore
- reduced Himeji Castle base culture to +4
- Himeji Castle provides +1 culture for every fully fortified unit in the city
- Farms on Rice now give +2 food
With the new UP, Japan receives a tech if three civs they have OB with have it. The AI does not require OBs to benefit from the effect.
-Farms on Rice now give +2 food
That is such a simple solution to a problem I spent ages thinking about. Will certainly impact my playing style (and AI Poland's) but is definitely needed - maybe we'll actually see Italy instead of FrankenFrance :O
That was definitely needed.
Yeah, this ticket has been in my to do list for a long time. Since I'm currently working on smaller things it seemed like the right time to make this change.That is such a simple solution to a problem I spent ages thinking about. Will certainly impact my playing style (and AI Poland's) but is definitely needed - maybe we'll actually see Italy instead of FrankenFrance :O
You mean, on any Rice, from the stone age on? Rice on grasslands = 3 plus 2 from Farms, plus one from irrigation (6) plus one from some tech later on? Max possible yield is 7?
Just like Wheat or Corn.
Yep, for a long time I thought the impact would be too severe but there actually isn't that much rice in the game. Main beneficiary is probably China, which might get a mild tech nerf to counterbalance.Glad you finally removed this odd and agriculturally incorrect anomaly.
Yeah, I might need to place the clam near Taiwan somewhere else. It was originally placed there to be shared with Okinawa but now that it has its own that doesn't seem necessary anymore.Good news. Tried a 600AD game in rev. 901 (before new UP and UHV), new Kyushu is good, but I chose Naha (2 clams!) over Nagasaki.
I'm done with them for the moment, and waiting for feedback to come in, so go ahead.I'll need to try Japan again once their changes slow down, but i'm looking forward to try out a revamped Japan.
That's the idea, also to give you a reason to build units and keep them on your island.The new Himeji effect is interesting with units giving culture, it encourages you to develop an army along with building culture, so hopefully by the time you reach 1600 you have a decent force to at least conquer Korea if you haven't already expanded there.
A cow spawns there somewhere in the 1800s. Settlement of Hokkaido before that time is ahistorical and should be hard.Would it be possible to add at least 1 food resource in the north for Sapporo? my main concern is not that it represents a certain historical population size, but rather that you can grow it enough to work most of its tiles. Otherwise it's kind of a useless city that will take forever to develop.
I need saves where that happens, preferably from before the spawn takes place.By the way, AI Mongols sometimes spawn with no tech, this should be fixed.
China's power has become ridiculous in the latest versions. This is svn version 901. In the 14th century, I (Ethiopia) lost my AP hammer bonus. This implies a Civ discovered Nationalism, which is indeed proven by the next picture. Mind you: this is the early 15th century.
I strongly suspect the Harmandir Sahib plays a part in this. The AI probably values techs with unbuilt wonders even if it cannot build the wonder in question, and the requirements for that wonder make it likely not to be built.
I'll try to do something about that soon, because it also affects tech trades.
Yes, but, as Leoreth has already mentioned, it makes absolutely no sense when it wants to finish a wonder it will never be able to build. Maybe the AI should check not whether this wonder is already built and whether it wants it (that's what happening now if I understand it correctly) but rather whether it can build it right now and whether it wants it.Granted, it's the one time the AI behaves intelligently; I know that's what I do when I want to finish a Wonder, I'll hoard the tech.