Current v1.13 Development Discussion

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Ah, I was about to ask; will you change Tokugawa. But, alright. :)
 
New commit:
- made Nobunaga more economically focused
- Independents do not have to pay unit upkeep anymore
- Independents will not disband units anymore
 
Farms on Rice now give +2 food


You mean, on any Rice, from the stone age on? Rice on grasslands = 3 plus 2 from Farms, plus one from irrigation (6) plus one from some tech later on? Max possible yield is 7?
 
You mean, on any Rice, from the stone age on? Rice on grasslands = 3 plus 2 from Farms, plus one from irrigation (6) plus one from some tech later on? Max possible yield is 7?

Just like Wheat or Corn.
 
Good news. Tried a 600AD game in rev. 901 (before new UP and UHV), new Kyushu is good, but I chose Naha (2 clams!) over Nagasaki.
 
New commit:
- new first Japanese goal: have 18000 culture in cities with 90% Japanese culture in 1600 AD
- new Japanese UP: Modernization: On entering a new era, technologies spread from civilizations with Open Border agreements
- Himeji Castle does not increase pillage yield anymore
- reduced Himeji Castle base culture to +4
- Himeji Castle provides +1 culture for every fully fortified unit in the city
- Farms on Rice now give +2 food

With the new UP, Japan receives a tech if three civs they have OB with have it. The AI does not require OBs to benefit from the effect.

I'll need to try Japan again once their changes slow down, but i'm looking forward to try out a revamped Japan.

The new Himeji effect is interesting with units giving culture, it encourages you to develop an army along with building culture, so hopefully by the time you reach 1600 you have a decent force to at least conquer Korea if you haven't already expanded there.

Would it be possible to add at least 1 food resource in the north for Sapporo? my main concern is not that it represents a certain historical population size, but rather that you can grow it enough to work most of its tiles. Otherwise it's kind of a useless city that will take forever to develop.
 
-Farms on Rice now give +2 food

Glad you finally removed this odd and agriculturally incorrect anomaly.

That is such a simple solution to a problem I spent ages thinking about. Will certainly impact my playing style (and AI Poland's) but is definitely needed - maybe we'll actually see Italy instead of FrankenFrance :O

For some reason, Spain manages to - historically! - conquer Napels in a lot of games for me.
 
Japanese 600 AD strategy, same old but better:

1. Found Kyouto and Edo(can reach silver), Kyouto build galley, workers chop forest and mine iron.
2. Research alphabet.
3. 2 swordsmen board galley and capture empty Hangzhou, then attack Nanjing. One settler and monk board ship and go found Naha(one work boat wait there)
4 Building orders: Kyouto: galley(done)-warrior-pagan temple-samurai(whip). Edo: pagan temple(whip)-2 work boat(whip) - forge, harbor and maybe worker-Borobodur. Naha: pagan temple(whip) - work boat(pearl) - harbor(whip) Hangzhou: archer or catapult.
5. Upgrade 1 swordsman to samurai in Nanjing, 1 archer to crossbowmen in Kyouto and board ship to capture Guangzhou (maybe with 1 worker).
6. Make peace with China. Now you have Hangzhou, Nanjing and Guangzhou, so unreal. Whip catapults there.
7. 2 samurai board ship and attack Khmer. Hanoi is usually fortified, so attack Angkor. Capture workers near Hanoi, make cease fire. Khmer will eventually collapse by themselves.
8. Trade techs with other civs. Attack China again after 10 turns, this time we can capture Kaifeng, Beijing and maybe get calender for peace.
9. Attach a great general to the warrior you built, upgrade to Samurai, this one and another should go capture Pagan and Patliputra.
10. Research feudalism and guilds after Kyoto has built library. About Himeji castle, I think it should better be built in Beijing, in order to repel Korean and Mongolian cultures.

11. Switch to OR- warrior code and agrarianism when it's about time. Switch to guilds and SECULARISM(we have Shwedagon Paya!) after guilds and build the Grand Canal in Kaifeng.
12. Spy on Korea.
13. Conquer India after Indochina. With 2-4 catapults and an army of city raider III samurais it should be easy. Raze ugly cities, keep Delhi, raze Lahore. Steal gunpowder from Mughals and finish them.

By the way, AI Mongols sometimes spawn with no tech, this should be fixed.
 
That was definitely needed.
That is such a simple solution to a problem I spent ages thinking about. Will certainly impact my playing style (and AI Poland's) but is definitely needed - maybe we'll actually see Italy instead of FrankenFrance :O
Yeah, this ticket has been in my to do list for a long time. Since I'm currently working on smaller things it seemed like the right time to make this change.

You mean, on any Rice, from the stone age on? Rice on grasslands = 3 plus 2 from Farms, plus one from irrigation (6) plus one from some tech later on? Max possible yield is 7?
Just like Wheat or Corn.
Glad you finally removed this odd and agriculturally incorrect anomaly.
Yep, for a long time I thought the impact would be too severe but there actually isn't that much rice in the game. Main beneficiary is probably China, which might get a mild tech nerf to counterbalance.

Good news. Tried a 600AD game in rev. 901 (before new UP and UHV), new Kyushu is good, but I chose Naha (2 clams!) over Nagasaki.
Yeah, I might need to place the clam near Taiwan somewhere else. It was originally placed there to be shared with Okinawa but now that it has its own that doesn't seem necessary anymore.

I'll need to try Japan again once their changes slow down, but i'm looking forward to try out a revamped Japan.
I'm done with them for the moment, and waiting for feedback to come in, so go ahead.

The new Himeji effect is interesting with units giving culture, it encourages you to develop an army along with building culture, so hopefully by the time you reach 1600 you have a decent force to at least conquer Korea if you haven't already expanded there.
That's the idea, also to give you a reason to build units and keep them on your island.

Would it be possible to add at least 1 food resource in the north for Sapporo? my main concern is not that it represents a certain historical population size, but rather that you can grow it enough to work most of its tiles. Otherwise it's kind of a useless city that will take forever to develop.
A cow spawns there somewhere in the 1800s. Settlement of Hokkaido before that time is ahistorical and should be hard.

By the way, AI Mongols sometimes spawn with no tech, this should be fixed.
I need saves where that happens, preferably from before the spawn takes place.
 
China's power has become ridiculous in the latest versions. This is svn version 901. In the 14th century, I (Ethiopia) lost my AP hammer bonus. This implies a Civ discovered Nationalism, which is indeed proven by the next picture. Mind you: this is the early 15th century.
 

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No this is Patrick.
 
China's power has become ridiculous in the latest versions. This is svn version 901. In the 14th century, I (Ethiopia) lost my AP hammer bonus. This implies a Civ discovered Nationalism, which is indeed proven by the next picture. Mind you: this is the early 15th century.

I think you selected the wrong picture.

I don't disagree with you though, there's a fine disparity between the settings.
China is very easy to deal with and overtake in 600AD.
This is made worse by the current nerf they have on unit production; not a modifier nerf mind you, but the Leaderhead tendency to commit Hammers to troops.

Meanwhile on 3000BC, China and India benefit immensely from the snowball effect.
The funny thing is, because they jump the gun on tech, it usually means no conquerors except with Inca because they're so sequestered; contact is established with the Aztecs before 1300AD, when the Europeans don't get there first, which is a reasonable number of the times, but like I said, Old World tech is advancing too quickly. I'm mostly attributing this as a consequence of the tech diffusion mechanic where non-tech leaders catch up in their teching. The problem is, because the AIs have different teching priorities, it means civs are backfilling ones that the advanced ones don't have, because AI Flavors influence the techs that civs beeline. Case in point, Nobunaga with Military Science. All the civs are teching too quickly as a result; the non tech leaders rapidly advancing and picking up backfill techs thanks to tech diffusion and China/Arabia/India not caring because they're beelining for SciMethod or Military Tradition anyway/and getting cheaper costs on the backfill techs because everyone else is getting them. That's why early contact has become so much more common when I've rolled Aztec starts.

TL;DR, tech leader penalty doesn't really matter, especially once the ball gets rolling.

So if China beelines Military Tradition (this is actual a favorite of many civs, including Vikings, Thai, Iran and others, I have no idea why this is), they can go back at leisure and pick up the other techs for cheap.
Because every other civ has researched them, lowering the global cost to research them.
 
I strongly suspect the Harmandir Sahib plays a part in this. The AI probably values techs with unbuilt wonders even if it cannot build the wonder in question, and the requirements for that wonder make it likely not to be built.

I'll try to do something about that soon, because it also affects tech trades.
 
I strongly suspect the Harmandir Sahib plays a part in this. The AI probably values techs with unbuilt wonders even if it cannot build the wonder in question, and the requirements for that wonder make it likely not to be built.

I'll try to do something about that soon, because it also affects tech trades.

That's true. I've often long wanted to trade a certain tech from an AI (Feudalism, Patronage, Electricity, etc.)
only to be blocked because the AI is trying to finish the Wonder first and doesn't want any wildcards beating them to it.

Granted, it's the one time the AI behaves intelligently; I know that's what I do when I want to finish a Wonder, I'll hoard the tech.
But DoC has tight, tight deadlines all over the place, especially on Normal speed, which I think needs to be relaxed in places so I don't mind the AI getting dumber in this respect.
 
Granted, it's the one time the AI behaves intelligently; I know that's what I do when I want to finish a Wonder, I'll hoard the tech.
Yes, but, as Leoreth has already mentioned, it makes absolutely no sense when it wants to finish a wonder it will never be able to build. Maybe the AI should check not whether this wonder is already built and whether it wants it (that's what happening now if I understand it correctly) but rather whether it can build it right now and whether it wants it.
 
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