ilduce349
(Financial, Philo)
Was I ignored?
No idea what's going on there, could you show me the error message? And have you tried updating the incomplete folder you've checked out?Hey Leoreth, I've bought a new computer recently, and therefore had to get RFC DoC again, through the SVN. But, I can no longer play it because whenever I start up the SVN checkout (in an empty RFC DoC folder), I get an error after a while. Do you know by any chance what might be causing it to stop uploading files?
I was thinking the same thing, although it won't be in the next release.Could Orthodoxy come in some time in the future? It's very funny for me to see a Catholic/Protestant Russia and Byzantium.
Sorry, I'm not sure what you were talking about. I suppose plagues are still in the game ...?Was I ignored?
I've changed everything concerning Confucianism and Taoism back to how it is in regular RFC. So China is still the only civ where Taoism spreads decently, while Confucianism should reach Mongolia, Korea and Japan at least.
No idea what's going on there, could you show me the error message? And have you tried updating the incomplete folder you've checked out?
I have tried and was just able to check out a complete folder of DoC. Judging from your error message, it seems that there are already some SVN auxiliary data in the folder you want to check out to. Is there still a folder named ".svn" (it's usually hidden)? If so, delete it.
Well I mean, I keep creating new folders, with nothing inside. I know what your talking about, about the .svn folder, but its not there. Do you have any other ideas? Currently I'm checking out RFC Europe, and so far its working fine, I will tell you if I get the same error, or if it works out fine.
Do a google search for revealing hidden folders on your operating system. .svn is a hidden folder so you won't see it normally.
Must have been a bug in mine then, one game I played the plauge never came. However I only played till like 1380...Sorry, I'm not sure what you were talking about. I suppose plagues are still in the game ...?
Well recently I haven't played until the relevant eras. Can someone confirm?Must have been a bug in mine then, one game I played the plauge never came. However I only played till like 1380...
Thanks for the hint, in the next SVN revision it will.The city screen does not show Zoroastrianism
Is this already the case in regular RFC? Or a side effect of something I've done here?I think the plague either hits the east or the west, but not both, so maybe you were lucky cuz the plague always spawned at the far east
Yeah, they'll spawn with at least one Buddhist missionary. The spawn units and techs are not properly balanced out anyway (did you have some observations on their tech performance?).Ok Leoreth, after playing the game, here are some suggestions I would like to make:
1. Korea was Taoist, it should be Buddhist, perhaps starting with a Buddhist missionary, or Buddhism preplaced in the city.
I allowed them to settle some cities in Manchuria (Goguryeo expanded there for example). Most of these cities should get lost at least when the Mongols arrive. These cities include Mudanjiang/Botankou and Qiqihaer most of the time. Or did they expand beyond that?2. Korea ended up expanding into Siberia and Central Asia, which was kind of annoying. They should really be limited to two cities at most in South Korea and North Korea.
The figures are both pretty low already. Mind that the religion spread mechanism is still random.3. Taoism still has a pretty high spread rate it would seem as it spread across Japan (also Hinduism spread to Tokyo), needless to say that Religions should be capped.
4. Islam spread all over Britain; Islam really should be capped again in Europe.
Yeah, AI only may be possible. I think this is mostly an AI problem with the Theodosian Walls' effect (they seem hesitant to attack a city whose defenses they can't reduce, because usually they have enough troops to do it). I was planning on modifying its effect anyway to see how it turns out.5. The Turks were not able to capture Constantinople/Istanbul, even after the Byzantines collapsed. I would recommend therefore having the city flip to the Turks or that they get more troops (siege units), ONLY when the Byzantines & Turks are AI though, no bonus for human players.
That was on my to do list anyway (different units sets for different cultures are nothing new, so no need to implement VD). Do you have some fitting graphics in mind? Then I wouldn't need to crawl the database.6. Please change the Heavy Swordsmen (old macemen), unit art for the East Asian units, because they look kind of strange, with their European outfit. Just another reason to include VD units![]()
We already had this discussion. Serfdom sounds strange for Antiquity, Slavery sounds strange for the Middle Ages, and the mechanic is usually in use for both eras. It's hard to come up with a term that covers both, maybe "Forced Labor"?7. Having a civic called Serfdom in 3000 BC is a tad strange, I would strongly recommend you changing it to Slavery if you can for 3000 BC games.
Let's see how they work out. Especially the deadline for the cathedrals might have to be adjusted. I also thought about including Education into the tech goal, but decided against it.PS. Good job coming up with the Korea UHV's, I think you did a fine job in selecting them!
Yeah, they'll spawn with at least one Buddhist missionary. The spawn units and techs are not properly balanced out anyway (did you have some observations on their tech performance?).
I allowed them to settle some cities in Manchuria (Goguryeo expanded there for example). Most of these cities should get lost at least when the Mongols arrive. These cities include Mudanjiang/Botankou and Qiqihaer most of the time. Or did they expand beyond that?
I'm striving to have their initial settlers settle on Hanseong/Seoul and Pyongyang, and make the Manchurian expansion more of an exception.
The figures are both pretty low already. Mind that the religion spread mechanism is still random.
Yeah, AI only may be possible. I think this is mostly an AI problem with the Theodosian Walls' effect (they seem hesitant to attack a city whose defenses they can't reduce, because usually they have enough troops to do it). I was planning on modifying its effect anyway to see how it turns out.
That was on my to do list anyway (different units sets for different cultures are nothing new, so no need to implement VD). Do you have some fitting graphics in mind? Then I wouldn't need to crawl the database.
We already had this discussion. Serfdom sounds strange for Antiquity, Slavery sounds strange for the Middle Ages, and the mechanic is usually in use for both eras. It's hard to come up with a term that covers both, maybe "Forced Labor"?
Let's see how they work out. Especially the deadline for the cathedrals might have to be adjusted. I also thought about including Education into the tech goal, but decided against it.
The release after 1.8 will focus on Europe and its colonies, make of that what you willYes please do modify it, as having the Turks unable to capture Constantinople, is allowing mega Russian/German Empires to sprawl into Eastern Europe and the Balkans.
Also have you given any thought to an independent Polish nation buffer state between the Russians and Germans. It would also have the adverse affect of stopping uncontrollable German eastward expansion![]()
That would be good. Art etc. comes last, but I'll definitely have everything polished this time (that goes for your button question later on as well). This includes missing music or diplomacy texts.Yes, the East does need a texture reboot. My first suggestion would be to look at what Bakuel has to offer, but off the top of my memory, he has not done much/any at all East Asian Units, specifically Chinese. I know the VD units has a nice Chinese heavy swordsman, but I will try and help you look for something...
Yeah, I considered servitude as well.Yes I know we talked about this before, so far I can't think of something else, but I will sleep on it, and think of some other name. Would "Servitude" sound ok?
They spawn on the Esfahan tile, but are seldom inclined to found there. Forcing them to found a city via Python resulted in the infamous Persian respawn crashes. I'll see if I can find a way around that.And lastly, the Persian spawn in 1500, they spawn in Rashat, rather than Isfahan, something that should be changed. Also Rashat should be replaced with Tabriz.
Carthage and Egypt need some trouble at its borders. When I've taken a look into the code earlier on I've found that most of the elephants that trouble Mali actually spawn at the Mediterranean coast and move south due to a lack of targets. Maybe it would help to prohibit elephants from crossing the desert?PS. I don't play as Mali, often or really at all, but something which I've noticed recently is that they get crushed by barbarians pretty easily. That is another thing that needs to be changed, the barbs. Currently Elephant riding barbs, attacking North Africa and Egypt is a bit ridiculous, and should change.
You don't know how often I've tried to achieve this ...PPPS. Britain seems to be weaker IMO, from what I've seen, now that they don't build Manchester/Newcastle. Perhaps forcing the AI do build one of those cities, would be a good idea, for its own sake![]()
This is my philosophy as well. I do grant that there are certain European civs who spawn late and are quite distant to Christianity and might need missionary help (Russia, Vikings, England maybe). If there's a chance for Muslim Britain or Taoist Japan, why not? It should still be rather rare over a large selection of games.I like partial random. I am not here to recreate history, but rewrite it. However most things should go historically but the game should incorporate ability to deter from history.