Dawn of Civilization - an RFC modmod by Leoreth

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Maybe the Maratha respawn could be in the 1600s, before the actual Marathan state existed.

A lot like how Germany, Russia, France, Spain and England exist before a political entity by those names existed.

Also, the Mongol capital shift of Karakorum -> Khanbaliq might be working too will. Here's the chain of events that led to this realization.

1: China spawns and builds Beijing.
2: China has sizable empire.
3: Hunnic barbs raze Beijing.
4: China rebuilds Beijing on the Iron hill.
5: Mongolia conquers Beijing2 and gets a possibly crappier capital than what they had.
Afterward: Mongolia collapses China, I(Japan) take over some former chinese cities, vassalize the Khmer, and then Russia vassalizes Mongolia.

Perhaps give the city on the Iron hill a new name that isn't Beijing? And perhaps make Coastal Beijing into Tianjin.
 
lol, I read this line three times, very well worded :p

But yes I agree with you, having them spawn earlier would be much, much better.

Hey don't make fun of me, I was making a reference to Danse Macabre
 
Well, if you want a southern India civ, you could do what's done with the Phonecians, Greeks, Vikings, and Italians (who weren't unified for some time after they spawned). Just call it "Southern Kingdoms of India" or something equally vague and better sounding, as is done with Viking Council and Lombard League (the latter of which was real, I admit).
 
Also, the Mongol capital shift of Karakorum -> Khanbaliq might be working too will. Here's the chain of events that led to this realization.

1: China spawns and builds Beijing.
2: China has sizable empire.
3: Hunnic barbs raze Beijing.
4: China rebuilds Beijing on the Iron hill.
5: Mongolia conquers Beijing2 and gets a possibly crappier capital than what they had.
Afterward: Mongolia collapses China, I(Japan) take over some former chinese cities, vassalize the Khmer, and then Russia vassalizes Mongolia.

Perhaps give the city on the Iron hill a new name that isn't Beijing? And perhaps make Coastal Beijing into Tianjin.
Does that really happen that often? I've never seen that.

I had the same issue - its something to do with other cities being on different landmasses, I believe.
I misunderstood you then - I thought he could build nothing but settlers in his capital, when in fact he could build settlers only in his capital :crazyeye:

That's intended in theory, but it's a little harsh for the Indonesians. I'll make an exception for them.
 
Western China needs some love and implementation of several cities such like Turfan and Khotan. The first screen is how I changed territory for my old mod with Huns included as a separate civilization (pff too lazy to work later on it:lol:), the second one is how I propose to change several tiles. And yay how it's at least settlable.:lol:
 

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Western China needs some love and implementation of several cities such like Turfan and Khotan. The first screen is how I changed territory for my old mod with Huns included as a separate civilization (pff too lazy to work later on it:lol:), the second one is how I propose to change several tiles. And yay how it's at least settlable.:lol:

I don't think terrain buffing on that scale is necessary. The cities should derive most of their strength from the Silk Corporation.

Anyway, Leoreth I have a suggestion. Why don't you represent Silk Road cities you won't spawn with towns on 2F desert tiles using this code:
Code:
CyGame().setPlotExtraYield(x, y, YieldTypes.YIELD_FOOD, 2)   
gc.getMap().plot(x, y).setImprovementType(iCottage) #or town

This way, Silk Road sites are properly represented and the cities that actually spawn get some decent tiles to work. You could just use grassland terrain instead, but personally I'd say it would look too ugly. Plus this method is more flexible - you could also add production or commerce bonus, if you wished.

My personal preference would be for you to spawn Kashgar, Turfan, and maybe Wuwei, and represent with towns Khotan, Dunhuang, and Lanzhou. Or spawn just Kashgar and Dunhuang, and towns for the rest.

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Indonesia has roughly the BtS Maya color, while the Inca color is borrowed from BtS Korea.
 
My biggest suggestion is the start time for the Roman empire. The city may have been built in 760 bc, but the city was under Etruscan rule until 396 bc when rebels kicked the Etruscans out and founded a senate.

I think the Romans should start in Either 400 BC (roughly when the city declared Independence) or in 300 BC (roughly when they started to unify Italy)
 
Does that really happen that often? I've never seen that.

Well, my recent Japan game was the first (and currently only time) I saw it happen. China also built Lanzhou in that game, and the Mongols razed it.

I also think Rome needs more encouragement to fight Greece, since in the last five games, the only one I saw the Byzantines in was my 600AD start.

And I've never seen Italy amount to much because they inherit there stability from Rome, and Cavour seems too aggressive, since he usually ends up at war with France and Germany, which seals Italy's ownership under France or Germany. The Safavids, despite having the same stability problem, do quite well in my games where Achaemenid Persia falls.

Lanzhou could use a boost, perhaps a plains tile or two, and a corn resource at about 1850AD.
 
I don't think terrain buffing on that scale is necessary. The cities should derive most of their strength from the Silk Corporation.

Anyway, Leoreth I have a suggestion. Why don't you represent Silk Road cities you won't spawn with towns on 2F desert tiles using this code:
Code:
CyGame().setPlotExtraYield(x, y, YieldTypes.YIELD_FOOD, 2)   
gc.getMap().plot(x, y).setImprovementType(iCottage) #or town

This way, Silk Road sites are properly represented and the cities that actually spawn get some decent tiles to work. You could just use grassland terrain instead, but personally I'd say it would look too ugly. Plus this method is more flexible - you could also add production or commerce bonus, if you wished.

My personal preference would be for you to spawn Kashgar, Turfan, and maybe Wuwei, and represent with towns Khotan, Dunhuang, and Lanzhou. Or spawn just Kashgar and Dunhuang, and towns for the rest.

attachment.php
Great idea! I think that's what I'll do, combined with some extra silk resources along the way. Also, Kashgar and Dunhuang seem to be the best possible combination to me.

My biggest suggestion is the start time for the Roman empire. The city may have been built in 760 bc, but the city was under Etruscan rule until 396 bc when rebels kicked the Etruscans out and founded a senate.

I think the Romans should start in Either 400 BC (roughly when the city declared Independence) or in 300 BC (roughly when they started to unify Italy)
I know, but they have a hard enough time conquering Europe starting as early as they do.
 
May I suggest Morrocco as an additional civ to add some challenge to French and Spanish Colonization?
 
Isen't Turfan the more important city though, along the silk road?

As for the Chola, why not just have them as independent city states then, but well defended, placing one independent kingdom controlling two cities in South India, One City in East India and one city in Sri Lanka.
 
May I suggest Morrocco as an additional civ to add some challenge to French and Spanish Colonization?
I already plan to add a Moorish/Moroccan minor civ when I start working on Europe.

Isen't Turfan the more important city though, along the silk road?

As for the Chola, why not just have them as independent city states then, but well defended, placing one independent kingdom controlling two cities in South India, One City in East India and one city in Sri Lanka.
Yeah, Turfan is more important, but the cities are rather close. If I can make it work, I'd rather use Turfan.

I'm fine with spawning some independent Chola cities.
 
Great idea! I think that's what I'll do, combined with some extra silk resources along the way. Also, Kashgar and Dunhuang seem to be the best possible combination to me.

Great! :) You see, I did work on the Silk road for personal use some time ago, so I thought, no need for you to reinvent the wheel, right? I mean, you already do so much work - I was (pleasantly) surprised by your ambition in implementing Indonesia and Korea!
 
Great idea! I think that's what I'll do, combined with some extra silk resources along the way. Also, Kashgar and Dunhuang seem to be the best possible combination to me.


I know, but they have a hard enough time conquering Europe starting as early as they do.
Add a Celtic city in London and allow Carthage to settle in Spain and they might be able to do it militarily...
 
Here is my idea for the silk road cities:

First i present the pics before i made any changes (to compare incase u dont remember what the road looks like):

Civ4ScreenShot0020.JPG
Civ4ScreenShot0021.JPG

This is the city placements and terrain changes i recommend u make: It makes the silk road cities more useful but at the same time give them the the desert feeling the're supposed to have. I other words, i didnt over do it and make the cities too good
Civ4ScreenShot0016.JPG
Civ4ScreenShot0017.JPG
Civ4ScreenShot0018.JPG
(NOTE: For a more natural looking and connected looking terrain i made the mountain near the plains that i added also plains; just give the mountains plains on top)

I think that the last configuration is perfect but here is a alternative; now the eastern city in the picture is Ürümqi but do remember that Ürümqi and Turfan are only 200 km apart. So in the middle ages the city can be called Turfan while the name can be changed to Ürümqi in the industrial and Modern Era because Ürümqi is now the capital and the most important city of Xinjiang Province, China.
Civ4ScreenShot0019.JPG

Here are some additional recommendations for the cities:
1) The spawn date for these cities should be 840 ad to represent the Kara-Khanid Khanate. This is because they were really the first Silk Road khanate that had an actual empire rather that a simple tribal confederation. Also the time period is perfect since its not too early and not to close to the Mongol spawn.
2) They should spawn with a few buildings; maybe a market and a granary along with Islam. (unless you decide to add Danhuang which is and was buddhist).
3) You should add silk or other resources as you see fit.
 
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