Dawn of Civilization - an RFC modmod by Leoreth

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Thanks for all the great feedback! Unfortunately I don't have the time at the moment to give all posts the replies they deserve, but I'll try to do that later.

Just a short summary: I think we all agree the Byzantines are overpowered/behave unrealistically. What do you think is the reason for this? We've already singled out the Cataphract, on which I agree should be moved to a later tech (guilds like for everyone else?) and be made weaker and/or more expensive.
Other problems? Is their production too high? The economic aspect irks me as well, although the UHV provides a nice incentive for the player to stagnate technologically, afterwards you can research very quickly. Is the AI personality part of the problem? Justinian is meant to be expansive and aggressive in BtS (and imo is one of the best AIs there), but that's not exactly what we want for a declining Byzantium.

Important question for the people playing the 3000 BC start: Did you experience crashs to desktop, i.e. the game shuts down without a Python error message or anything? I'd like to know if I've located the problem correctly in the parts of Rome's UP I've fixed.
 
Yes i have just experienced one playing as China.
IMO The Byzantines get too many cities with their spawn, so decreasing their production might work, + I would like to see a strong Arabia, so giving them more camel archers at start might work aswell.
 
Its just that the Byzantines need to be thinking more defencivlly rather than aggresivly. They should be building up the cities they have, rather than trying to conquer all of Persia :lol:

Also I would still strongly urge you Leoreth to give them a so-so defended city in Sicily to mark their occupation of Italy at the start of the game and also a so-so defended Dyrachium in the Balkans. Also production should be nerfed as you said.
 
aztec golden age?

Spoiler :
fa0y12.jpg
 
Oh my, giant multiquote post incoming.
Good plan. Maybe a more expansive/aggressive leader could be useful later on in history to represent the Komnenian Restoration? Alexios himself, perhaps? There's a few good Byzzie leaderheads floating around on this site that could stand in for him (but I'm surprised no one's ever tried to make Alexios).
Yeah, I also thought it would be good to use Alexios Komnenos as a later LH for Byzantium (likely with SoI Basil's graphics). Don't know if an aggressive personality would fit him though. Of course he consolidated the empire, but didn't expand it really. Rather the Komnenian restoration also included a cultural renaissance. So I'd go with Justinian = defensive/religious, Alexios = cultural/religious.

No computer for me as a gift but I was able to run a few test games on my brothers computer. I ran two 3000bc starts which I then played around with each in a number of different ways.

First off there is something wrong with the flip. I get a "these cities are trying to defect to the new civ" message, even though the new civ is me. If you say no you get a buttload of cataphracts which then teleport all over your lands as they defect to the new civ which is me. Saying yes to the flip allows the game to proceed as normal, but I have noticed a wide discrepancy in the number of troops you receive. Once I even got nothing!
Happy birthday! Sorry to hear you still have no own computer. And it would've been good to see a screenshot of this :(

Second, the Cataphract is uber-op at 330 ad. On the games when I started with the aformentioned buttload of cataphracts I was able to expand outward in all directions with only stability to hold me back. Even on games when I didn't start with a lot of cataphracts, the easy access to iron and horses, and the plethora of seafood for whipping allows you to field an invincible army that easily sweeps aside all of the ancient age civs. Once arabia spawns, even they only have a slight defence, I was getting 75% against longbowmen behind walls or camel archers with combat 2 cataphracts.

I suggest that the byzantines don't spawn with the ability to create cataphracts so they will have to withstand the initial onslaught of barbs and praets with contemporary units.
You're right, they're definitively too much. How about Legions spawning instead? They aren't their own UU, but would be kinda historical.

Other notes:
- twice my capital moved to Tyrus on the flip.
-the byzantine horse archer is the coolest looking unit in the game
-Rome is super expansive now. They even took over Greece in one of the games! Their new UP keeps surprising me, funny to see a roman army appear on Crete!
-Both Carthage and Babylon were alive and kicking, until I showed up!
-the barb pressure is great in Europe
-Maybe there should be an early diplomacy bonus with Rome, they declared on me every single time.
I'll try if I can reproduce the Tyrus issue. What do you think about Carthaginian/Babylonian presence in 330 AD? Fine, or does something need to be done about it? Diplomacy bonus with Rome should come with Catholicism, doesn't it?

It's the early 1400s in my Byzantine game now. After crushing those upstart Turks (Roma invicta!) I noticed that, shortly thereafter, my stability rapidly went to poop. I noticed that, even though I didn't control any cities outside my historical range, my expansion score was -34 (!). Upon investigation, I found that under my civics, it wasn't even running Subjugation (the default civic for expansion). So apparently my government had... no policy on expansion? :confused: A timely Golden Age from getting the second UHV goal managed to save me from utter collapse, but the expansion score still hasn't gone up, even though I've switched it to Viceroyalty now.
I'll look what's up with the expansion category, maybe Rhye needed to manually set everyone to Subjugation there to make the new category work (it doesn't really matter though). I kinda like Byzantium's expansion stability though, although I have no idea why their core empire yield that bad scores as well.

And if I may recommend something, perhaps the dynamic name for a Byzantine republic should the the Republic of Rhomania?
Good idea, will be in.

Is there any way to guarantee the Roman UP units won't appear on islands? I saw an army of 4 Praetorians on Rhodes during my game.
Difficult to determine if a tile is part of an island. Currently the UP spawns units in a random tile in the BFC of a random enemy city. A solution would only be to only allow tiles directly next to the targeted city, but this increases the probability that no free tile can be found (which currently results in the units spawning in your capital instead).

Regarding barbarian pressure for 3000BC, is there some way of disbanding all those barbarian units immediately prior to the rise of the European states? It seems like France and Germany always begin with a huge number of horse archers and catapults flipped to them.
Good point. While a strong military for the Europeans might not be that bad, it's to luck dependent for both player and AI. Could be that this is the reason for several instances of medieval super Germany.

EDIT: By the way, are you making any changes to the city names map in the near future? Because I noticed that, as the Portuguese went on the warpath across the former France and Germany, that the names of Marseilles, Bordeaux, and Vienna stayed the same when they should be Marselha, Bordéus, and Viena, respectively. Similarly, Russian Stockholm should be Stokgol'm.
Absolutely, they'll be part of the CityNameManager as soon as possible. If you encounter something similar, just keep mentioning it, things like these are easily incorporated no matter what I'm working at.

As for the Arabs, the Ai is weak and dosnt conquer anything (although human players shoudnt have a prob:)). Around the same time period the arabs are suppose to conquer everything between Pakistan and Morrocco. Is it possible (just for the Ai) to have a bigger spawn area. Ive also noticed that the Arabs found too many cities in Arabia and dont try to settle cities like Damascus, Baghdad, Fez and Luxor. Cud u discourage them from settling more that one city in Arabia.
My current version of 1.71 (in the SVN currently) already gives Al-Iskandariyya, Al-Qahirah and Al-Quds to the Arabs. I'm currently divided whether the already preplaced Tisfun should flip to them as well (turning into Baghdad). Currently the Byzantines conquer it too often, but I'll try if reworking both civ's overlay maps (especially Byzantium's) might solve that as well).
I've also made the same observation as you that Arabia wastes its starting settlers on useless cities in Yemen and Oman, so I currently think if it's better to place their settlers in Cairo or Baghdad when they flip.

And for 600 ad can there be Damascus rather than Alexendratte. Damascus was much more important than Alexendratte. Maybe u can switch the resources around for Damascus and especially for Tisfun/Baghdad (for it to be able to be the largest and most important city in the middle ages).
Alexandretta is gone in 1.71, although I have replaced it with Antiochia on the same spot.

By the way Leoreth have u decided which cities u want for the moors?
Currently I think Marrakesh, Al-Jazair, Tunis and Isbiliyah would suffice.

Leoreth, are you planning on making changes to units, esp mounted units soon?

[...]
Great suggestions, but I don't want to open that can of worms parallel to all that Byzantine trouble. I think the cataphract can be fixed independently to this.

Yes i have just experienced one playing as China.
IMO The Byzantines get too many cities with their spawn, so decreasing their production might work, + I would like to see a strong Arabia, so giving them more camel archers at start might work aswell.
Damn, then I'll reinvestigate.

Okay, then you're another one who supports my impression that they're too productive.

Its just that the Byzantines need to be thinking more defencivlly rather than aggresivly. They should be building up the cities they have, rather than trying to conquer all of Persia :lol:
Agree. Part of the problem is that I've consciously increased the aggression values towards Persia for Greece, so the Byzantines with their currently Greek war map suffer from this as well. I think this is solvable with a combination of better maps and changed leader personalities.

Also I would still strongly urge you Leoreth to give them a so-so defended city in Sicily to mark their occupation of Italy at the start of the game and also a so-so defended Dyrachium in the Balkans. Also production should be nerfed as you said.
I still want to leave some cities to be founded by them, to be honest. With their attention averted from the northern Black Sea and the Middle East, so they still have some good spots to send their settlers to.

aztec golden age?
Oh my, another bad result of low Pantheon usage in the classical world. Unfortunately no idea what to do about that currently :(


On the Cataphract issue:
For me, three approaches present themselves to solve that issue.

1. View cataphracts as Byzantine knight counterpart
This would mean they'd be moved to feudalism, would be only slightly nerfed or made more expensive. Byzantium won't spawn with feudalism anymore.

2. View cataphracts as a Byzantine knight predecessor
This is probably the more historical variant. Keep the cataphracts at an earlier tech they know on spawn, but make them weaker than their knight counterpart, like the strength 9 suggestion by civ_king.

3. Use the Varangian guard instead
Has the advantage that they were in service for a longer time than the traditional cataphracts (later Byzantium tended to use lighter cavalry), but are also ahistorical in that they never entered the actual army in greater numbers. They would fit better into the idea of a defensive Byzantium.
 
Hey, do you think we could remove Banking from the Italian's UHV goal? Because in the three tries I've run since the Byzzies became playable, they've always had Banking before me.
I'd rather lower the Byzantine research (and it looks like that's necessary rather drastically).
 
Ah, so you say missionaries are the problem? Never thought about that.
 
The Varangian Guard sounds like a fine idea, actually. As much as I love the cataphracts, the Varangians were, historically, more closely linked with the Byzantines. IIRC, Persians used cataphracts too, and doubtless other civilizations did.
 
Yeah, they were more of a Parthian invention the Romans copied after they managed to defeat their legions (like the Romans always did). The whole concept then survived with Byzantium long before Europe rediscovered the concept of armoured heavy cavalry.
 
I never did anything to enforce Pantheon, but usually civs switch away from it once they get can adopt a religion. This is intended. Buddhism reaching Europe en masse isn't.
 
Maybe the Buddhism spread rates for Europe should be decreased by at least a small amount. And now that I think about it, Islam rarely spreads anywhere except Europe, the Middle East, Africa, and the New World, but I rarely (if ever) see Muslim cities in India, southeast Asia, or western China, although these areas have large Muslim populations today.
 
For an interesting defensive Byzantine UU, use Sipharnios (spelling??), those flame-thrower guys, I think that would be better.

The Byzantines never settle in Sicily! So giving them sicily in the 600 AD start will not be a crime. And fine for the Balkans, they usually settle Apollonia, so if you could increase the change they found Dyrachium (1NW of Apollonia), I think that should be fine :)
 
Before we discuss the alternatives here, is there anyone who's fond of cataphracts and doesn't want them to go?
 
Aww just saw as Byzantium respawned and got every turkish city (apart from Urgenc and Astrakhan) total whole Greece, Anatolia and Tyr. What a strong return and poor turks. :lol:
 
I'm fond of cataphracts because I love to play byzantium and they're so OP, but for the sake of gameplay you have my blessing to replace them :D
 
I♥Cataphracts because I♥curbstomping
 
The days of curbstomping will soon be over, whether they get replaced or not :lol:
 
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