Because we live in the best of all possible worldsThis solves all the Arabian problem
Yeah, game mechanics sucks... If only AIs knew how to act more in tune with history.Now this isn't necessarily a bad thing. For example, Byzantine pretty much guarantees the collapse of Babylon and Carthage. ...
-In both starts Carthage and Babylon were alive and well. This should not be the case, however, the game has no real alternatives. It seems to be difficult to ensure that Rome takes out Carthage and Persia takes out Babylon. I look at it like this: if you are playing Rome or Persia then you are in control of their demise. If you are not and your one of the others, it would be unfair to force your collapse. Byzantine spawning in your laps will at least make sure they don't live long past then.
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I can't remember the wonder's exact effect. I think it has something to do with you'll get whatever technology has already been researched by at least two other civilizations.I think I found a not so good bug. After finishing the Internet, I got 3 techs, and then in the next 10 turns got two more that I did not research. I think its related to the internet's completion but I would have no idea how to tell. I certainly didn't do anything to get them.
I think the problem is more that if the AI discards a spot because it thinks it unprofitable, even the highest settler map value can't get it to settle there. This especially true if everything is full of jungles but the AI lacks the tech to chop them.
I'd like to get the AI to settle there as well, but granting it a free jungle clearence seems to be too much in my eyes, so I'll try first if I can trick the AI into settling there now that the reason is located.
fourth and fifth screen from aztec 3000bc start
6,7,8 from second 3000bc start
I didn'tYou forgot to move the stone in the 600 AD start, the one underneath Tisfun
Sometimes it spreads there during Byzantine control, which I think is fine to reduce its prevalence in the Near East. Different names for different scenarios are difficult - maybe rename the building to "Temple Mount" to cover both the temple and its later ruins?Also remember that Catholicism should be in Jerusalem and the Temple of Soloman, which IMO should be renamed as "The Wailing Wall" or "The Western Wall"
Yeah I messed something up in the code (Islam was spread but removed immediately after). Fix will be online soon.When I conquer a city Islam does not spread instantly to the city, it just deletes the previous religion. And Tisfun should have Zoroastrianism in place already.
Historically, after 1950 was a high time of vassal making I usually don't play until that late, could you post a screenshot so I can see the exact situation?There are too many vassals in the late game because the HUGE civs have even large civs as vassals. After say, 1950, vassals shouldn't be allowed.
Damn. I'll look at it again.The parliamentary-ism bug I noted earlier was a fresh install of 1.7 playing as the French.
It's explained in the first post of this thread.I know this may be common knowledge, but I still would like to know: What is this SVN you all speak of?