I've been working on building an RFC modmod myself, and one thing I have in mind is to replace the Dutch UP with the UP India has in Civ5: halved unhappiness from citizens. Why not implement that idea? They rely on Open Borders with other nations anyways and that would make the historical Dutch Republic possible, in contrast to the ahistorical ever-lasting monarchy. The East Indiamen can have the Rival Territory asset by themselves, it's not like the Dutch use it to wage war anyway
I think this is a very good idea - to give the dutch EI their current UP as special ability, and then give them a new UP, that'll help them grow and catch up techwise. As of now they don't stand a chance. My latest game I spawned with Germany having 15 units just in Frankfurt about 20 turns into the game, and after the prot/cath. divided Europe, I could only choose between who I wanted to be crushed by. And they are too far behind in tech, and unable to catch up, which I guess is even worse historically. The new UP could maybe be double happiness from spices, to correspond with their UHV? Or double happiness in Amsterdam from all
-resourses? A number of options, but they need to be buffed, methinks.
(Now that Aarhus often is founded, they also lose their fish - maybe that should flip to them? Can ocean squares even flip?
And Hamburg sometimes also. So they are extremely crammed in)
The thing with spices reminds me of one of my favourite small modmods ever:
http://forums.civfanatics.com/showthread.php?t=328203 - the only thing I have ever seen, that makes the hunt for resourses meaningful. Now you actually have an incentive to hoard spices, furs, and cotton! I have no idea how hard it will be to update the files to the current game state - the author of the files aren't around anymore - but it could be absolutely to have this here also. Or something similar. Oh well, a lot of wishes from everybody
Think I'm gonna bump the Wasp-thread to give it some love, and see if I can convince any of you active modmodders
Rise of Mankind had an interesting view on this : whenever you conquer a city, you get a little bit of the knowledge of the civ in one of the techs they have and you don't. You're basically learning some of the techs by warring which I found quite logical since if you conquer a city where the Eiffel tower is built, you're bound to find out that it's made in a strong new metal that could be used very simply by your civ.
I'd like to second this
Last point, even though the French UP is useful, it dosen't really represent anything historically (in Europe at least), France being one of the most warmongering nation in history. Why not "start at peace with natives and have better relationship with the civs outside Europe" ?
Seconded
Instead of a commerce bonus, I though of a special kind of corporation for the resources sugar, spice and silk that can't be founded but automatically spreads to every city founded in the Carribean / the Spice Islands and India / along the Silk Road and creates gold (and maybe food) according to its specific resources. So you get extra benefit for controlling all of these resources.
- This is a fine suggestion aswell, if implementing NerfCothons Corporations is too complicated, or you for some other reason doesn't want to do that. Anything done to make the resourse hunt meaningful, and the - particularly Euro Civs' struggle for them, would be awesome!
Next aim is to get a "flip the city on the spawn tile should there be one" mechanism like for example the Mamluks have in SoI, this would allow the Byzantines to spawn at Constantinople and guarantee the city to be there whether it was prebuilt or not. Don't know if I can simply borrow edead's code there, because I honestly understand only half of what's going on. Once that works, we can start balancing the UHV for 3000 BC.
Did this get implemented?
(You go ahead and take a guess at which civ I'm gonna exploit this for then
)
- I by the way also noticed discussions of having civs spawn with certain civics already enable (I guess primarily 600AD+ ones); isn't this also worth considering?
Would also be good flavourwise, increasing the chances of the AI having the civics they're "supposed to have". Some fine suggestions here:
http://forums.civfanatics.com/showpost.php?p=10029502&postcount=1858
Lastly - there is not more now, I promise
- I think we should shamelessly copy the Harald Hårderåde LH from RFC:E; He's a better well known figure than Ragnar, he is not fictional for sure, and the animation is soooo kewl