Also worth a thought ...I gave the Persians the area you could call Media or Kurdistan, just a triangle of of few tiles north and east of mesopotamia as part of their spawn and it helped them a lot in terms of actually taking the middle east and at least getting close to egypt and greece.
Well, currently, I've even disabled Hattusas because they were screwing up the lategame, but now it seems this is what started the Babylonian mess. I've tried to implement the Hittites by swordsmen spawns instead, but that didn't seem to work (?). Maybe I'll have to revisit it again.Maybe the Hittites should be a bigger threat to Babylon and Egypt, at least before the Persians spawn? After all, the Hittites conquered Syria and invaded Babylon numerous times. Right now they're just kinda... a puny little barb city.![]()
But can't Copenhagen reach a pig in Scania somewhere? Or do you want to keep that one for Stockholm? The reason why I didn't make the fish accessible for Copenhagen is that then it would end up in Hamburg's cross most of the time.No - the best place now is actually everything BUT the Copenhagen tile, I'm sorry to sayAs the three western tiles all has the dutch fish in reach, which they'll have for 1000 years - so the AI actually does the only meaningfull thing, and settles Aarhus 1N of the pigs - settling on the pigs is not very smart, and the southernmost tile flips to Germany
Only thing you gain by settling CPH is a few more grassland tiles - and I'd say that the AI is doing the right thing in wanting a fish more then that.
I'd be happy to compile a suggestion, but it is of course your modmod and you're in charge - but if we agree on trying to make Oslo, Cph, and Stockholm the three obvious choices for building cities, then sure?
hmm perhaps a single geological formation can make a pair of avians extinct....
a Hittite city to contain Babylon, which later flips to Persia, in a location that makes a decent byzantine city in the event that it survives.....
Why don't you do it yourself?When are the VD units for DoC going to be ready, because the lack of cool unique units (and the disregard for Confucianism) are the only two things which are keeping me from playing regular RFC. So please spare us from European-Chinese Footmen, its starting to look pretty bad![]()
Because you're a papistWhy do you hate me Leoreth?
That's what I'd currently favor too. Independent Sfard from, say, 1000 AD to represent Lydia, flips to AI Persia on spawn if not conquered by Greece. Later civs will probably have to live with that crappy city, but I can increase the probability for it to get razed so that it doesn't mess up every game.In central anatolia, there is the the tile 1 N of the peak, which is Iconium in the 600AD Byzantine map. This tile "could" be a barabarian Gordium, later Ankyra but it's a bit of a stretch.
Which you consider naming a city for a province, i.e. Persian Phrygia? maybe 1S of marble? I guess we could stretch and name that Sardis as well, but what about the later/earlier civs?
Yeah, Rhye should've applied the Europe enlargement here too, considering how important Anatolia was through history, but I guess he had to put a stop to it somewhere.Anatolia is the worst designed part of this map, which is probably why it keeps causing problems lol
Yeah, Rhye should've applied the Europe enlargement here too, considering how important Anatolia was through history, but I guess he had to put a stop to it somewhere.
RFC on the Giant Earth Map... It'd be like a dream come true. A dream that takes 5 minutes to change turns and crashes my computer every 3 of those turns, but it'd be amazing.
Okay JerryWhy don't you do it yourself?
If you would've taken a look into the first post, it's filed under "later features", so you can't expect any work on it soon. Your greatest hope currently is that edead takes up his ambitions to do this again.
Because you're a papist(just kidding
)
British Nigeria is noted, in case you're referring to that. I just didn't see anything meaningful I could respond to that suggestion.
RFC on the Giant Earth Map... It'd be like a dream come true. A dream that takes 5 minutes to change turns and crashes my computer every 3 of those turns, but it'd be amazing.
Bad idea. The i7-2600k is quadcore and Civ4 isn't multicore capable, returning your nominal tact frequence to 1.125 GHz. And it's CPU that counts.