is there somewhere I could get the 1.71 update?
What do you mean with "1.71 update"? 1.72 is already uploaded, although until the latest posts I wasn't sure whether my last modifications to the map files fixed the crash, which is why I didn't include them there (I'll do that now which is then 1.73).
What seems to be the problem with Kolozsvár (Klausenburg) appearing in every game?
It's a rather good city configuration with Vienna set because it can access the horse and pig east of it. I still don't like it because it's on iron and screws up Poland.
yeah it does, i played another game and it didnt crash in 1190. weird.
Thanks for the info. The rebirth crash only occurs sometimes, I ran at least six America starts after I thought I'd fixed it and it didn't occur ...
I have played as the Dutch and a crash occurs at about the time of the Persian rebirth. Any ideas? I can try again and post a save if it happens again.
Yeah, it's the rebirth again. I've no idea what's causing it, and I have no time to do extensive tests at the moment, so this might take some days.
So what's the deal: the latest release had some buggy maps, Leoreth has provided some unbuggy maps on this forum, are these the maps in the latest SVN build? If I update SVN do I still need to download the maps from earlier in the thread? Where can I get the latest, stable release? I might (fingers crossed) get to play a full game of civ this weekend and don't want to waste any valuable time with bugs. In the mean time, is there anything I can do to help track down and eliminate said bugs?
Sorry for the bad information policy but since the error only occured for some people here and not for me, I was unable to verify if my fix worked without any feedback. Currently it's latest SVN = 1.72 release + the fixed maps. However, this version is still not stable because of the aforementioned crashes at the rebirths. You can circumvent them by disabling the rebirths in Consts.py by setting all entries in "tRebirth" to -1.
Thanks for your offer, but I've no idea what to look for at the moment. It'll come down to disabling certain aspects of the new rebirth implementation and looking if the error persists (which is time consuming when you don't know whether the error's gone or you just were lucky like the first time when I assumed everything was alright). And I don't think anybody can reasonably do that without knowing my implementation ...
Is the Roman UP crash fixed?
I didn't take the time to verify it, but subjectively it at least seems to have become rarer after I've reduced the distance the spawned army can have to one of their enemy's cities.
I have downloaded the two maps from your earlier thread and installed them in my mods/doc/public maps folder? Is this correct?
The game still crashes midway through the autoplay of an american 600ad start. I will run some earlier civs to see if I can isolate the time and conditions of the crash.
Yeah, right (if you can even start a game it means the fixed maps work). The crash during autoplay was either at the Italian or Persian respawn, I suggest turning them of if they bother you too much (see above).
This is a screen shot I took right after capturing Baghdad and al-quds and then signing peace for Saladin's map. Other then NW Africa (which imo is never conquered cuz it sucks), this is a pretty excellent Arabian empire which was rarely seen before the recent modifications took place. Mission accomplished?
Yeah, I'm quite pleased with the result at least. However, the problem with Arabia is that lives too long. Ideally they should collapse somewhere in the Late Middle Ages and the resulting independents get eaten by Turkey.
Also, I think that the Persian respawn flip needs to be bigger. In this screenshot, I think they need to flip Rasht, and the area highlighted, potentially the area around Merv as well. This will help guarantee Ottoman/Persia conflict, and create a more equal divison of the region.
Rasht is included, looks like the Turks conquered it right after the flip. The flip area doesn't extend further left because I don't want to include Kuwait, and the mechanic currently only allows for rectangular flip zones. Merv would be possible though.
Right, so... Before I'd just done the patched version, and it crashed to desktop when I loaded the Byzantines. So I just deleted DoC from my folders and then redownloaded the full version... but it still CTDs. :/
Did you download the maps I uploaded in the previous page?