Dawn of Civilization - an RFC modmod by Leoreth

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Playing as Russia, I captured Constantinople before the Turks did. They were later conquered by the French and the Germans. When the French went unstable after Germany collapsed, the Turks respawned with their capital at Constantinople (instead of French-owned Konya), even if they never captured it before. I'm certain that I'm stable because Sevastopol and Baku didn't join the respawned Turks.

Could we limit the pre-nationalism respawn flipping to cities formerly owned by the respawning civ? After nationalism, we could include cities within the respawning civ's core to represent irredentist claims.
 
Salam! In my computer, Civilopedia of this Mod seems missing something. Example: I open Buddhism, and the icon is printing press, and the description is "TXT_blablabla" or when opening a leader, the description is "TXT_KEY_blablabla".
Yes, large parts of the civilopedia text are unfinished, I'm aware of that.
 
Salam! In my computer, Civilopedia of this Mod seems missing something. Example: I open Buddhism, and the icon is printing press, and the description is "TXT_blablabla" or when opening a leader, the description is "TXT_KEY_blablabla".

Welcome to DoC :)
Just curious, are you from Indonesia too?

Btw, Leo, why don't we copy some of the dynamic names from RFCE, SOI, and RFCA? :crazyeye: I notice they have some good dynamic names.. will post in the thread.
 
I'm playing as America with the latest patch and many of the nation names (including my own) have been replaced with TXT=etc.
 
I don't know if this is possible or if it might screw up the game for Byz, but in some way a Fourth Crusade should spawn outside Constantinople. Maybe a small, but yet somewhat challenging independent army can appear at the city gates with a pop up message saying "Latin Crusaders led by Venetian Enrico Dandolo have arrived to seize the city." That's a very short rough go.

One thing it would nice to implement, but extremely tedious to the player is simulating the numerous civil wars Byz history has to offer. Generals and hopeful pretenders consintely rose up to seize "the purple" of a Basileus; especially during iconoclasm and in the reign of Basil II. However, this is not only a programming nightmare, but gameplay wise it makes Byzantium fight more wars with indepedent armies or byzantine barbs than necessary. Would be nice though to experience that. I mean after all, imagine how difficult it is to last 1,000 years with such instability from time to time?
 
oh, reading past forum posts. I feel I have to address the Norman issue. I agree with Leoreth, that's difficult to simulate. Last time I checked (and it's been a while) the RFC Europe doesn't feature Normans. If we add them to DoC we'll have to simulate not only Viking attacks on England, but France, Byzantium, Italy, and Spain. Furthermore, if we want to add the Normans we'd have to have ind cities represent their holdings in southern Italy, Sicily, and eventually a sack of Jerusalem by Normans.

I agree the Normans are certainly powerful figures in European history, if anything they are one of the main driving forces behind the European-ization of Europe, but they are far too difficult to simulate on DoC. Maybe someday. If you want more action between France and England, why not script wars? Such as in the 14th century, England just declares war outright, and it lasts for sometime before you can negotiate peace. On that note, if you want to script something like the Thirty Years or Seven Years Wars, just have it have it scripted so AI declare on the necessary civs. I would say you could try to script WWI and WWII, but that seems too much.

Besides isn't the point of BtS, not to go through history exactly, but rewrite it?
 
I don't know if this is possible or if it might screw up the game for Byz, but in some way a Fourth Crusade should spawn outside Constantinople. Maybe a small, but yet somewhat challenging independent army can appear at the city gates with a pop up message saying "Latin Crusaders led by Venetian Enrico Dandolo have arrived to seize the city." That's a very short rough go.
That should trigger only if Byzantium has poor relations with other Europeans.

oh, reading past forum posts. I feel I have to address the Norman issue. I agree with Leoreth, that's difficult to simulate. Last time I checked (and it's been a while) the RFC Europe doesn't feature Normans. If we add them to DoC we'll have to simulate not only Viking attacks on England, but France, Byzantium, Italy, and Spain. Furthermore, if we want to add the Normans we'd have to have ind cities represent their holdings in southern Italy, Sicily, and eventually a sack of Jerusalem by Normans.

I agree the Normans are certainly powerful figures in European history, if anything they are one of the main driving forces behind the European-ization of Europe, but they are far too difficult to simulate on DoC. Maybe someday. If you want more action between France and England, why not script wars? Such as in the 14th century, England just declares war outright, and it lasts for sometime before you can negotiate peace. On that note, if you want to script something like the Thirty Years or Seven Years Wars, just have it have it scripted so AI declare on the necessary civs. I would say you could try to script WWI and WWII, but that seems too much.

Besides isn't the point of BtS, not to go through history exactly, but rewrite it?
If we include Viking raids of Italy, Spain, France, and Byzantium on an already-crowded map, it would cripple players that occupy those areas. England had collapsed often enough due to Vikings taking away the only source of iron for the English.
 
Current Viking AI already does a more than admirable job assaulting Russia (particularly Kiev), Germany (particularly Hamburg), and England (particularly England).

I think the reason they cannot do the same for France, Spain, Italy and Byzantium is simply because they cannot pass through the English Channe. To do that they would have to declare on the entire Western Europe, whose combined navy usually destroys the Viking navy.

This can all be changed in several ways:

(1) Longship UU. Explore Foreign Borders (like East Indiaman) or Hidden Nationality (like Privateer). Replaces Galleon/Privateer, available with Compass, etc.

(2) Spawn Huscarls in certain years in places like Sicily (connected to Italy by land on the map) and Crimea, along with tiles of Viking Culture (like the tiles flipped when a new civ spawns). The Viking AI would then declare on the civ next to those tiles with a certain chance, and disbands them otherwise.

I personally prefer (1). Not everything historical needs to be scripted.

As for medieval France vs. England, if no mandatory city flips/unit spawns are implemented, those wars will necessarily remain naval, which surprisingly does not favor England.
 
I personally prefer (1). Not everything historical needs to be scripted.
Agreed.

As for medieval France vs. England, if no mandatory city flips/unit spawns are implemented, those wars will necessarily remain naval, which surprisingly does not favor England.
Well, the medieval English navy wasn't all that impressive anyway. Even the Battle of Sluys was won mainly by better tactics while using mostly drafted merchant ships, iirc.
 
yes. I live in Deli: Owned by Indonesia
40% Malay
60% Indonesia
will never flip to malaysia. LOL!

Spoiler :

Jangan sampe.. wkwkwk.. Amit amit dah ada Sipadan-Ligitan kedua di Sumatra awkwakwka.. Gue kelar Ujian Nasional pgen cba bkin RFC of Indonesia nih.. butuh bnyk volunteer.. berniat join? hehehe..

Ini kan OOT.. jdi klo mw PM gw aj yuk mari awkaka..


Translation.
Don't you dare flip to Malaysia lol. After the High School Examination finished, I'd like to experiment creating something like RFC of Indonesia, but still need some more volunteer. Care to join? ;) #OOT-Sorry.

@Leoreth Guess what? I just found out that DoC is pretty famous among Indonesian gamers here.. Congratulation!
 
I've got two questions :

Do you lose less stability when in Occupation when razing a city than when you are in another expansion civic? If it is so, Persia's UP might be a bit abusable. I did it once in one viceroy game, razing all of Egypt, Rome, France, England, Turkey, Arabia, Russia, Scandinavia, Germany, Spain, India and Portugal without collapsing.

What are the best cities to found in the central part of N-A? There is a lot of resources clustered around there, but I have no clue how to settle them...
 
I think you lose the extra +2 stability when razing a city, I remember seeing it in stability.py but don't know programming so I'm not sure.

As for the cities, I usually settle these 4:
Spoiler :
tAQwM.jpg
 
Thank you, I usually found the Eastern (Chicago?) spot too, but I had no clue what to do with the rest of the land.
 
I've got two questions :

Do you lose less stability when in Occupation when razing a city than when you are in another expansion civic? If it is so, Persia's UP might be a bit abusable. I did it once in one viceroy game, razing all of Egypt, Rome, France, England, Turkey, Arabia, Russia, Scandinavia, Germany, Spain, India and Portugal without collapsing.
Razed cities don't give the +2 stability bonus from Occupation (or Persia's UP). The permanent razing penalty adds up regardless of civics. Why do you think this would make the Persian UP abusable?
 
It's not my invention, I think the lower 3 cities are more or less a norm, and I settle the northern one to block off foreign settlement further west.
 
It's not my invention, I think the lower 3 cities are more or less a norm, and I settle the northern one to block off foreign settlement further west.

You don't need all this cities (unless you want, but i'm trying to avoid have more than 10-12 cities before computers), i'm using only one to render USA completely useless. However the key is build the city soon enough to expand the borders (it's usually not problem, because i'm trying to have all wonders, including Sistine chapel, and lot of specialists). The city i'm using is Oostburg (for Germany) - it's 2 tiles West, and 1 Norht from the "C" city. If you are good with culture this single city, can cover with your culture everything between then a,b,c,d cities and some more without any troubles. I found this good strategy to avoid annoying quickly growing and researching USA (also you steal them some strategic resources - Oil, Aluminum, Uranium, etc.)
 
Razed cities don't give the +2 stability bonus from Occupation (or Persia's UP). The permanent razing penalty adds up regardless of civics. Why do you think this would make the Persian UP abusable?

Really? In that game I mentioned, I razed over 30 cities and was still stable :crazyeye: It was on a version from half a year ago, though.
If razing with the Persian UP would give +2 and razing with Occupation would give +2, then you could just raze cities for a (-2 +2 +2 =) +2 stability boost and never have to worry about stability again :p
 
It's not my invention, I think the lower 3 cities are more or less a norm, and I settle the northern one to block off foreign settlement further west.

Yes the lower three cities are something that I call the triangle of wealth and you should always aim to build when going for domination or such victory. Another good spot that fits the Fresol's city placement (which is the same as mine, unless York Factory has been built) is a National park city 1E of the Edmonton oil.
 
Really? In that game I mentioned, I razed over 30 cities and was still stable :crazyeye: It was on a version from half a year ago, though.
If razing with the Persian UP would give +2 and razing with Occupation would give +2, then you could just raze cities for a (-2 +2 +2 =) +2 stability boost and never have to worry about stability again :p
Oh, Persian UP and Occupation don't stack anyway.
 
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