Dawn of Civilization - an RFC modmod by Leoreth

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:banana: The good idea fairy dropped by, something to add some spice to Monarchy civics...no complaint here, not even a demand, just the good idea fairy asking why Sid didn't think of this random event. Usupration? What if the instability starts to wander below for a while, maybe in civic category or something, and a small army of indepedent soldiers spawns in your borders with a message saying "A hopeful pretender has arisen to seize your throne." That would really make the game interesting, wouldn't it? Make those monarchs work a little harder? Probably too difficult to code, so again, just the good idea fairy bothering you; discussion starter?

I think that sounds brilliant. There is already a random event I think that covers something similar to that but its quite basic and I rarely see it in my game.

Maybe it could be triggered when a Great General is born? I would certainly add a lot of spice when playing Dynasticism. Even if the already existing random event was made to happen more when playing this civ, and if it was tweaked a little :)

I noticed two or three civs (russia, usa and france) seem to have unique random events (france-antimonarchists, usa-impeachment,russia-radio station(?)), would it be possible for civs with traditionally monarchical governments to have more random events created for them that deal with Usurpation?
 
I know you're already planning this but a change to the civic system would be nice... All of my competitors end up with Autocracy + Parliament, which I thought was supposed to give them a stability hit.

Also, I think Communism vs. Fascism vs. Democracy should be big in Industrial/Modern eras. Early in the game, religion is the #1 deciding factor (usually) for diplomacy, and I think in the later game, government style should be like that. I understand there is a "you have wisely chosen your civics" number, but I believe it should be amped up. There are too many Fascist civilizations teaming up with Communist ones.

To add on to that, although this may be too hard to program, what about a Censorship national wonder? It removes all unhappiness from lack of parliament, but in exchange, you receive a diplomacy hit with all democratic civs, or all civs who don't have censorship. It's just an idea to throw out there, idk if it's possible or even a good idea.

btw, when you, through diplomacy, tell a AI civ to switch to secularism, if they accept, they adopt secularism but keep their state religion... Weird...

Also, when the UN is built, there's still some resolutions like "Have everyone adopt Free Religion" and "Have everyone adopt Environmentalism" even though those civics don't exist anymore.

Lastly, could you drop the incentive for America to vassalize or give it more incentive to expand west? It also never ends up being an important civilization.

Just my cent and a half.
 
I really agree with the "civics as religion" idea for the modern era. I'd love to see all monarchies in the neighborhood declare war on the first democracy. have a popup like the reformation: "the X Revolution has shaken the continent of Y, the traditional monarchies of etc etc are allying to defeat this radical wave" you join the counter revolution or not. if you join the counter-revolution you get better relations with the monarchies. if you join the revolution maybe you could get the democracy tech for free. same thing when the 1st civ goes communist. I would love to see this.
 
very easy to code if you know how to make popup events. I don't but Leoreth does. just like the Congresses or Reformation.
 
I've mentioned this before but I'd really like to improve the representation of Canada in DoC. some things as it is now are bad. the terrain could be more accurate, the settler maps, and the city name maps as well. its ok in the east but it gets worse as you go west, the prairies (great plains) are worst. none of the 5 biggest cities between Toronto and Vancouver ever appear. I'm very familliar with Canadian geography, physical and human, and I know how to work with all the files, so I'd like to help. I think the changes can be balance-neutral, except that I think there needs to be a wheat in western Canada and less marsh there. more than anything else I want to kill that damn York Factory. those tiles should be marsh. the towns around there are fly-ins where people get electricity from gas generators.

I also agree that America needs a secondary spawn or conquerors event or something to get them to the pacific and make them powerful.
 
Japan's problem is the naval invasion AI, so please be patient there until K-Mod comes into play.

For AI America, I've already added an event that gives them settlers on the east coast when they research Railroad, but I've never managed to test it. Has anyone played that far?

@srpt: Yes, definitely, Fort Albany is another annoying city that prevents more sensible choices like Toronto or Montreal. If you want to, take the scenario files and make the changes you want, I'll merge them in afterwards.
 
can you post or send me the spreadsheet versions of the settler map and city name map? I will try to be as conservative as I can in the changes.
 
All of them? I usually don't keep spreadsheets around and only copy & paste the parts I want to change into Office.
 
@srpt: I really like the idea of the first democracy and first communist shift to cause wars. If it's programmable, then the first European monarchy to go democratic should cause a euro war, and the first east asian should do the same (I can't think of any other continents where this would be rellevant). When the first communist shift occurs, all of the democracies should declare war on it (not necessarily any remaining monarchies) in Europe or East Asia, depending on where.

Also, I'd like to see Theocracy being de-incentivized throughout the game (or maybe just later in the game). There are MANY theocracies in the 20th century in all of my games, and ever earlier in the game, there are very few european countries that stay kingdoms with monarchies.

Once again, all suggestions. The game is already amazing.

Another note to Leoroth, I was playing a game as China, and Khmer was my vassal. When Thai showed up, they were at war only with Khmer and not me, even though I should be at war with anyone my vassal is at war with.
 
Your Theocracy observation surprises me, I thought Dynasticism is valued highly by the AI. Will keep an eye on that.
 
It could just be my games then. But I find that European civs are 50-50, theocracy vs monarchy.

EDIT: pre-industrial era


EDIT 2: Don't want to double post, so I'll put it here. If you put more focus on government type and its effect on diplomacy, it can solve another one of your problems: You wanted to change the "lose no cities before 1950" goal for Russia. You could replace it with "spread communism/socialism to X civilizations/X% of the population
 
Visit the UHV overhaul thread :)
 
Mongol onslaught against Russian human player is simply brutal. Within a turn after Mongol spawn scripted Keshiks defeated my 4 city Duchy! I forgot when was the last time I got -- "you have been defeated" message... Perhaps Mongols could invade Russia sometimes in 1236?
 
Speaking of communism, if you'd have all the democracies nearby declare war, why not add in Red Scare? There was a whole wave of communist uprisings in Europe in 1918, so you could add minor revolts, and citizens demanding action be taken against the wicked Bolsheviks.
 
Speaking of communism, if you'd have all the democracies nearby declare war, why not add in Red Scare? There was a whole wave of communist uprisings in Europe in 1918, so you could add minor revolts, and citizens demanding action be taken against the wicked Bolsheviks.

We'd have to make one for Fascism too, cause that was the other big bad that had to be taken down before Communism.
 
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