Dawn of Civilization - an RFC modmod by Leoreth

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What do you mean "should" lose? Of course you lose. The game throws you to replay screens and then back to the main menu.
 
There used to be an exilement feature where you take over a civ and have to recapture your original capital.
 
There is, but that assumes that you have other cities (not your capital). But the question was what happens if you last city goes. You lose, end of story.
 
Yes, I remember that I once lost the newly founded city of Berlin to viking berserkers, and got exiled in the Khmer Empire, asking to get it back within 3 (or so) turns... but you can be lucky and become french instead (with the same request)!
 
which civs outside europe have tech modifiers and would they be on par with their contemporary euro civs. Does late game india get a modifier?
 
Not finished, just stopped, sorta. There's a new update now (visit the SVN thread), and I'll probably release some more stuff relating to the New World and/or K-Mod over the next weeks.
 
****intermission***** ****intermission*****
 
I should have posted a 24 hours loop of the intermission music before I became inactive. Unfortunately I never plan these intermissions.
 
The download link/hosting site does not work and my antivirus is of the charts when clicking it reporting of malware. Might want to change it.
 
I've moved the RAR to Sourceforge.
 
If I may, I've noticed a few corrections that I think should be made to Byzantium's city names settling map. Granted, almost all of these are crappy cities that one should never, ever settle, but we all know that the AI is prone to settling such cities, and the player should not be subjected to them. ;)

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First, Anatolia and Syria. The Aegean coast of Anatolia especially had a couple problems, but the north coast of the peninsula is generally fine. :) I think the sheep and the tile to its south past the Euphrates should be in Byzantium's historical area, since it controlled them frequently throughout its existence before 1071, but that's a minor quibble.

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Cyprus and Crete have the biggest problems, but they're also settled the least by civs, whether player or AI. I've still seen it happen once or twice. I can't find any city called Tripolis on Cyprus, (perhaps it means Tripoli in Lebanon?), and Nikosia was the most major city there in Byzantine times. Similarly, 'Mistras' is the name for the eastern Cretan tile, though Mistras is a city in the Peloponnese.

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Speaking of which, Mistras is probably better for the eastern Peloponnesian tile than Monemvasia. Though the latter was a significant city, Mistras is more important to Byzantine history, as the capital of the Despotate of Morea. Similarly, Sirmion/Sirmium was a more important city in the Byzantine Empire than Singidunon/Belgrade, so if settled by the Byzzies rather than captured from the indies, it should be the former.

Barion should be moved a tile northwest to cover the nameless tile there, and Taranto should take its place on the heel of Apulia.

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It's a bit odd that when a few central Egyptian tiles are settled by the Byzantines, they have the name Kairo. Cairo was settled by the Muslims after Egypt was lost to the Byzantines, so Memphis (which is, I concede, present in the 600 start) makes a bit more sense. Upon closer examination, I think the tile I've marked 'More Memphis' should also be Oxyrhynchos.

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Spain is the oddest in my eyes, since the Byzantines have no city names there at all despite it being in their stability area. The sheep (what a poor city spot) should bear the name Septum, or modern Ceuta, which was the sole Byzantine fortress on the African side of the straits. I feel the tile I have marked as Carthago Spartaria should be added to their stability region, as Carthago Spartaria (modern Cartagena) was the capital of Byzantine Spania.

Again, these are just nitpicks of mine, but I think it can never hurt to expand and revise the city name maps. :)
 
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