Dawn of Civilization - an RFC modmod by Leoreth

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The problem lies with the AI, not the terrain. In fact I'd even say the restrictions on when one can found on Tundra are way to harsh. Has that region in Siberia been fixed yet where there's a Fur and a Deer outside any possible city's BFC?
 
Is there absolutely no way to place Solomon's Temple in Jerusalem sometimes around 1000 BC, not 3000 BC? It is so powerful that early on. Not to mention that nothing Jewish existed at 3000 BC. If we go by Bible's internal chronology Abraham can be placed around 2000 BC, while Solomon around 1000 BC. That's a lot of turns to overpower this corner of the Earth. Jerusalem could resist Babylonian culture flip/revolt with free Ziggurat (why not?) if Minor Civ's Pagan temple produces too little culture to compete with with Babylonian Palace...

And can someone explain please why additional free Priest was given to this already very strong free Wonder? All the desired effects can be produced without that free priest.
 
I can put it off, sure. ToS has been in the mod for so long that I didn't even think about that.
 
I don't see how it's overpowered. Before 1000 BC I sincerely doubt any religion will spread to more than 20 cities.
 
It's not that. It is OP by itself, with no shrines, when in hands of Independents from the get go in 3000 BC. On every start the World's history begins with Jerusalem having largest size (2), largest army (3 archers), and 5 :culture:, 5 :gp: Wonder. Not to mention extra gold and hummer. And this all in times when major civs only have Palace and Warrior.

If we nerf TS a little (no free priest) and spawn it in Jerusalem a little later things wont look so striking. I understand that Jerusalem need to resist flip from Babylonian culture for the first 2 thousand years, and regular culture building could do the job...
 
I think the Temple of Solomon should be very powerful, to encourage everyone to conquer it. See History of Jerusalem; it's the most fought-over city in the world, and without the free priest and early spawn (to make sure plenty of great prophets get settled there) no one will try to conquer it.

And given how good it must be to make it realistic, it needs three archers to make sure it's not too easy to get.
 
Even Rhye had 3 Archers, I am fine with it. Temple was probably introduced to avoid Babylon capturing it choking with its culture, which is fine. In vanila RFC Judaism would be founded there at some later point and counteract against Babylon's culture. So Temple suppose to replace that, but it does it right away, not later and ... 5 GP points in 3000 BC? When the world is still empty? Child sacrificing Canaanites who lived at that time in there would be really flattered :eek:

Everyone around Independents will try to capture ANY city in sight, especially those located at the choke point between Asia and Africa. I am not against Temple in there, just asking for a nerf and late introduction (around the time when Judaism was getting founded in vanila RFC). And I think one can number more major sieges of Constantinople than Jerusalem, just as one counter example.
 
I'd way rather see Yerushalayim be conquered by the Egyptians or Babylonians before the Persians spawn really.
If it wasn't for the Tanakh, nobody would ever had heard of another small weak canaanite kingdom amongst a dozen other viciously warring Canaanite kingdoms. Ancient Israel was never a major military or cultural power, period. 2 warriors and a hill would be enough.
 
I thought ToS was present to make sure that Jerusalem will not be razed. Jerusalem is a bad city spot, inferior to Sur. Being razeable is dangerous for their existency imo.
 
I have a question, not sure if it's bug or feature, or if I am just not getting how DoC works:

When I found Islam before 600AD as a Civ not Arabia, it seems that some Islamic wonders are not accessible to me. For example, I cannot built La Mesquita, The Spiral Minaret, The Blue Mosque.
I can built the Dome of the Rock and the Red Fort though.

Do I have to convert to Islam for these specific wonders? Can they only be built in specific cities? What am I missing here?
I had this issue as China and as Rome.
 
Yes. Some wonders require a certain religion to be your state religion to be able to be build.
Ah ok that makes sense then. Can I see somewhere which wonders require a state religion?

Also, will Secularism make them accessible?
 
Yes. And ... you can always see requirements in Pedia...
 
The civilopedia should specifically state when a wonder requires a state religion (also, some wonders require a different state religion than the religion required in the city).

Running Secularism always equals having the required state religion.
 
Is it possible to mod the U.N. to have parliamentarianism rather than universal suffrage and then mod the other civics like this?
 
I think I already did that in the SVN.
 
Have you added in the missing descriptive files for the new UN resolutions? You know, replacing TXT_EGALITARIANISM_VOTE or whatever it is.
 
I think so ...?
 
It seems everytime I try to play as Spain in 1700AD scenario, it will crash about 40 turns in. Very disappointing since it's a great mod. :confused:
 
In the same game, or even if you roll a new start?

A save a from the turn before the crash would help in any case.
 
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