Dawn of Civilization - an RFC modmod by Leoreth

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I updated this mod up to the latest version, (revision 31), but when I tried to start up a game, it just crashed! Is that just a temporary problem?
 
Leoreth (or anyone who could help), I have been frustrated at the SVN... I am not able to use Tortoise or many other SVN programs (it says "installation not supported by this process type"). I mean, you've released early versions of the Byzantines as well as the Babylonian and Roman's UP... it would be fun to try them out!! THANKS IN ADVANCE!!
The message sounds like you tried to install the 32-bit version of Tortoise on a 64-bit system or the other way round. If that wasn't the cause, report back please :)

Just tried Rome's new UP out. I must say, it is quite delicious. I was able to take down Greece, Egypt, and Phoenicia within historical times, and probably could have actually gotten the whole Roman Empire conquered if I wanted to go that far. This is really, really going to help things for both the AI and Human. Hooray for uber Rome!
So far, so good :)

Edit: Some things I noticed-
-Sometimes, after a victory, Rome gets another Legion spawned. I first noticed it after a successful amphibious assault and somehow 3 units were on my galley.
Yeah, Rome currently has three UPs:
1) Its old one isn't disabled yet,
2) the aforementioned conquerors and
3) another idea that spawns a legion for every fifth victory you have.

I have implemented them all to test if they work and what their effects would be. If (2) proves to be sufficient, I can disable 1 and 3 and also decrease their starting units to their original amount.

Another question: how often did it happen that your army against the Greeks spawned on Crete? I had it happen to me three times in a row, although the algorithm should choose a random tile in one of their BFCs.

Also, does anyone have a good idea for a name for this UP? "The Power of Conquests" is obvious, but generic and boring. Is there anything uniquely Roman that might fit into the concept?

-Monarch auto-load for at least Epic and Marathon lengths is broken for Byzantium. The game crashes every time when I try to do these. I'm going to try loading on Viceroy to see if it happens again.
Thanks for the report, I haven't tested them again yet. Will see what's wrong with them.

Awesome, I'm sure this will do the trick, or at least create the possibility for a realistic empire by human players, and bring us a lot closer with the AI. I can't wait to try it out. Do you have any kind of time-frame for an official stable release?
Timeframe no, because I can't reasonably predict how much spare time I'll have the next weeks. But I've already worked out a roadmap I'll try to stick to. That means special care for Mongols or new wonders gets delayed until the next version, but a faster release for this one.

On your Babylonia ponderings:
This is exactly what I thought as well - the problem is that the Babylonian UHV is already that well designed. It incorporates every aspect of the game available to you at the time, so your UP is doomed to either trivialize that UHV or be useless for much of the game.

I updated this mod up to the latest version, (revision 31), but when I tried to start up a game, it just crashed! Is that just a temporary problem?
Revision 31 didn't crash for me, and others don't seem to have problems with it as well. When did your game crash? On a new game (as who?), on loading an old game or already when launching the modmod?
 
Also, does anyone have a good idea for a name for this UP? "The Power of Conquests" is obvious, but generic and boring. Is there anything uniquely Roman that might fit into the concept?

"Power of the Legions" would be fine.
 
But legions are their UU already ...
 
Also, does anyone have a good idea for a name for this UP? "The Power of Conquests" is obvious, but generic and boring. Is there anything uniquely Roman that might fit into the concept?

"Mandate of the People of Rome" or "Mandate of SPQR" - one reason for the continous military achievements of Rome was the willingness of the populace to contribute heavily to warfare which wouldn't have been possible in a more monarchic and top-down state. The extra legions symbolize the extra efforts of Roman people to contribute to war and raise new legions.

EDIT: For the first hundreds of years Rome was a republic which can't be effectivly portrayed in RFCDawn now.

Second thing: How often wonders like Great Library and Colosseum get built in your games? In my games, it seems there's not enough time to build them all (the ones you need Pantheon for); especially when the Greeks get crushed early on. Once Christianity is founded and spreads like wildfire everyone adopts Patriarchate.
So I was wondering if the Greek UP could be changed to the Egyptian UP (wonder building)? Or is it intended that the Greeks get many engineers and rush wonders through them?

Third thing: Have you thought about the Cog/sailer proposal, as an upgrade to the galley?
 
The mandate idea is quite good, thanks.

On the wonders: I too noticed that many don't get build, and also that many classical wonders are still under construction in 300 AD. Maybe giving a wonder construction boost to Pantheon would do the trick?

On the cogs: I've not dismissed your idea, but it won't be likely to make it into this version, unfortunately.

Edit: ran a few games and had the game crash once, no idea what happened so far. The Romans created results like that, which really is sufficient if you ask me (though they have the problem of letting their troops sit around after the first captured cities like the conquerors, so maybe I'll throw in some UNITAI_CITY_ATTACK_LEMMING).
Spoiler :
attachment.php

I don't know why they found Vindobona so often recently, maybe I'll reduce their settler values there to guide them more to Iberia.

Also, with that in mind, we can start making their second UHV goal more demanding. What about:

3 cities in France
3 cities in Italy
2 cities in Spain
2 cities in Greece
2 cities in the Near East (Anatolia, Levant, Mesopotamia)
1 city in Africa
1 city in Egypt
1 city in England
 
Also, with that in mind, we can start making their second UHV goal more demanding. What about:

3 cities in France
3 cities in Italy
2 cities in Spain
2 cities in Greece
2 cities in the Near East (Anatolia, Levant, Mesopotamia)
1 city in Africa
1 city in Egypt
1 city in England

Would there be any overlaps with the UHV? i.e: A city in egypt would count as one in Egypt and one in Africa; Byzantium counts towards Greece and Near East...
 
Awesome! I get more and more excited with every screenshot! If this situation with Iberia is common though definitely something needs to be done to correct it, as Iberia was an early addition to Rome and a core of their empire.

The early roman army consisted of a citizen levy that served as part of their responsibility to the social contract. Their is a Latin word for when these levies were called up, but it escapes me right now. This should be the name of the power.


I agree with the idea to change the power to only work for Mediterranean civs as well as your list of objectives for the conquest UHV condition. I noticed you removed the German city from this list. Is this an oversight or by design? For gameplay reasons it might be better if it is omitted. For historic realism, defining the Rhine/Danube frontier requires at least one German city.

What have you done with the barbarians? At one point you were talking about removing most of the barbarians from Roman lands in favor of Celts, as well as removing barb spawns in pacified areas? Is this still part of your design? If you are including the German city condition, then an increasing barbarian presence east of the Danube in mid to late game (roman times), would insure that the traditional frontier would be upheld, and that the proper conditions for Roman collapse to make way for medieval civs (Byzantium!) would occur. However, care must be taken to insure they lay waste to the west and not the east.

You are on the verge of accomplishing something very epic.

On a side note: I have enabled python exceptions and have triggered a couple. However, I have program on my computer for taking screenshots that I use for other things, which interferes with my ability to take screenshots in civ (or other full screen apps). Is their a log file created, or a way for me to report them short of copying down the code by hand?
 
The message sounds like you tried to install the 32-bit version of Tortoise on a 64-bit system or the other way round. If that wasn't the cause, report back please :)


I would just like to note that Leoreth, you were correct, it didn't occur to me to try both the 32 AND 64 bit... <----not that I understand the difference between the two :D and please, no judging
It was successful, so I'm off to try ur changes!! :crazyeye:

And if u are looking for a 3rd Roman LH, why not Constantine or Romulus Augustus (last Roman emp of the West half)
 
Now that Rome is nicely brokensauce, does this mean that we need to buff Classical China and India too? :p
 
The Roman province of Iberia alone produced more gold per year than the entire Han dynasty.
Rome being comparatively uber is perfectly historical. Any changes that reduce this should be done for game play purposes.
 
Carthage founding more cities in Spain may help with Rome getting cities in Spain. My concern would be that with Rome's current UP, Pheonician Carthage would be destroyed prior to their holdings in Spain.

To help Roman borders in Germania, maybe placing another Celtic city there would help.

Also, is there any way to match Roman and Celtic settler maps/city placement to better match city locations that will not screw over later European civs.

I think Africa might mean Africa minus the Aegyptus province.

Can AI-controlled Rome get more soldiers from this UP compared to human players? I don't think the AI can take advantage of this as well as human players can. An exception of this would be when the AI-controlled civ is facing a human-controlled civ to make it easier for the human player not to get completely slaughtered.
 
Yeah, Rome currently has three UPs:
1) Its old one isn't disabled yet,
2) the aforementioned conquerors and
3) another idea that spawns a legion for every fifth victory you have.

I have implemented them all to test if they work and what their effects would be. If (2) proves to be sufficient, I can disable 1 and 3 and also decrease their starting units to their original amount.

Another question: how often did it happen that your army against the Greeks spawned on Crete? I had it happen to me three times in a row, although the algorithm should choose a random tile in one of their BFCs.

Also, does anyone have a good idea for a name for this UP? "The Power of Conquests" is obvious, but generic and boring. Is there anything uniquely Roman that might fit into the concept?

Ah, I see. I wouldn't recommend getting rid of all those extra Legions at the beginning, it's a nice way to steamroll your way into power. On Crete, my Legions always spawned there. However, as Greece, the Legions would spawn just about anywhere but Crete. For the UP name... I don't have much. I'll need to go pick up one of my history books, and perhaps my Latin textbook. I'm going to off and try the new city conditions, just to see if it's possible.

Rome being comparatively uber is perfectly historical. Any changes that reduce this should be done for game play purposes.

For sure. When the Medieval civilization spawn, they'll be knocked down to a second rate power.

The early roman army consisted of a citizen levy that served as part of their responsibility to the social contract. Their is a Latin word for when these levies were called up, but it escapes me right now.

I know exactly what you're talking about, but the name escapes me as well. I know we talked about this in one of my classes last year... It isn't Auxilaries, is it?
 
Could you explain how exactly does the UP work ? If I understood correctly, the Roman civ gets a free army whenever it DOW another civ, but where does it appear ? Next to the ennemy capitol or next to the closest ennemy city ?
 
I am having a problem with SVN, hopefully someone can help. I am following the directions from the original post, however, as I am running vista, the program folder is read only and needs administrator privileges. When i reset the attributes to get rid of the read only, it restores itself and i get access denied errors.

Forget about it, fixed
 
Carthage founding more cities in Spain may help with Rome getting cities in Spain. My concern would be that with Rome's current UP, Pheonician Carthage would be destroyed prior to their holdings in Spain.


Historically, Phoenicia settled the coast, while the interior of the peninsula was Celtic. Celtic cities on the peninsula would help. I have mulled over Phoenicia quite a bit and without some serious AI tweaking and a major reduction in the cost of settlers for them, reproducing their colonization in it's entirety is difficult
http://en.wikipedia.org/wiki/File:Iberia_300BC.svg


To help Roman borders in Germania, maybe placing another Celtic city there would help.

Barb city at Frankfurt?

Also, is there any way to match Roman and Celtic settler maps/city placement to better match city locations that will not screw over later European civs.


I would prefer if we let the barbs take care of this muahahahah


I think Africa might mean Africa minus the Aegyptus province.

Can AI-controlled Rome get more soldiers from this UP compared to human players? I don't think the AI can take advantage of this as well as human players can. An exception of this would be when the AI-controlled civ is facing a human-controlled civ to make it easier for the human player not to get completely slaughtered.

brokensauce? more like awesomesauce
 
I updated this mod up to the latest version, (revision 31), but when I tried to start up a game, it just crashed! Is that just a temporary problem?

I have problems like this when i try to start as the Byzantines. It either crashes at some random point while loading, or it (evily) waits until I get a few turns in...
 
The Roman province of Iberia alone produced more gold per year than the entire Han dynasty.
Rome being comparatively uber is perfectly historical. Any changes that reduce this should be done for game play purposes.
behold, the glorious Mauryan Empire
Maurya_Dynasty_in_265_BCE.jpg


Indian needs boosts between 1400 and 1700. By 1700 India had ~25% of the world's GDP
 
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