Eight Civs start with roughly equal power, and all technologies. The world is full; there's only one way to expand: through conquest. The only way to win this game is by conquest.
So this is a pure warmongers deathmatch. The trick is to make the right allies in the beginning and gain as much as you can from war.
The colours don't matter; everyone may pick every Civ (s)he likes.
Some additional info:
Happy hunting! :rocket:
So this is a pure warmongers deathmatch. The trick is to make the right allies in the beginning and gain as much as you can from war.
The colours don't matter; everyone may pick every Civ (s)he likes.
Some additional info:
- Almost all cities have 1000 culture and are size 13 (though some shrink the first turn).
- The only units you have in the beginning are two mech. inf.'s per city and six workers.
- Everyone owns just one of every strategic resource, except iron: two.
- Everyone owns eight pieces of the same luxury. Each Civ has it's own luxury resource.
- Almost all cities have the same improvements. All except: stock market, research lab, manufacturing plant, recycling center, any plant (except nuclear when possible). Some have: harbor, airport, offshore platform, commercial docks.
- There are no Great Wonders. Small Wonders are not yet built, except Manhattan Project which is now a small wonder.
Happy hunting! :rocket: