sonicmyst
Emperor
Poor Asoka, forgotten by Firaxis
The forgotten Asoka might become the new meme.
Poor Asoka, forgotten by Firaxis
Real life civs located along faultlines or next to volcanoes thought so, too.I don't have a problem with it, but "utterly destroy a city" level eruptions should happen two or three times a game at most. I mean, eruptions that destructive don't happen every millennia in populated areas IRL, but humans have gravitated to volcanic regions for the rich soil and access to obsidian (and other volcanic stones like basalt, granite, slate, and shale).
Another leader for Civ 7?The forgotten Asoka might become the new meme.
I will just say again, exploits are something that should be fixed. Basta bom, not "but"s.I'll just refer you to my signature.
- Sending a delegation is now cheaper by 10 gold
At one point in the Livestream while the people playing were selecting a pantheon they discussed how the community felt that “God of the Forge” was a weak ability and that they shouldn’t pick it. This really annoyed me because it sounds like high ranking members of the Civ team (high enough to be a public face, anyway) are aware of imbalances in the game and yet they have done nothing to fix them. They know the community has been complaining about something but rather than change it or defend their decision not to change it they have decided to do nothing but say “don’t pick that I guess”. That just seems... really lazy and apathetic.
That's fine but from memory sometimes they could randomly spawn from mountains
I will just say again, exploits are something that should be fixed. Basta bom, not "but"s.
For example, from the game was introduced the strongest district is already campus, but they nerved IZ, CH and harbor instead, making districts more imbalance, in R &F Commercial and Harbors are going to be further nerved.
Don't you try to strawman me. This is still about the AI being able to defend themselves.So you prefer the gamey AI that declares war upon you steal your settler if you don't escort it.
Don't you try to strawman me. This is still about the AI being able to defend themselves.
Did anyone else notice that the inspiration for political phylosophy is boosted to 1/3 instead of 1/2? (17:58 in the youtube video)
I haven't seen it in the comments yet.
In the other save they are playing it looks like it's boosted to 1/2 (42:55 in the youtube video)
So, have they met 2 city states and is 2/3 of 1/2 boosted? Is that it? Or is the savegame from a different build perhaps? Any thoughts?
I'm not trying to strawman you, it's just that I thought I wouldn't have to write five lines of explanation for what I wanted to say, but here goes.
You want that AI escort their settlers, because you - and some other players - make a habit out of declaring war on them to snatch up those settlers. At the same time, however, most human players do not escort their settlers either, fully counting on the AI not declaring war on them just to snatch the settlers away. If you want the AI to escort their settlers, that means - directly - that you want the AI to see other players at peacetime as a danger to their settlers - in other words, you want the AI to consider declaring war to snatch settlers a thing. And that means an AI that is not roleplaying, but gamey. And, as I mentioned a while back, most players aren't going to like an AI that plays that way - AI is, according to most people, supposed to role play. From what I've heard on this forum, the AI in Civ V was originally programmed to play more like a human, and people hated it because they felt it broke immersion.
I'm not trying to strawman you, it's just that I thought I wouldn't have to write five lines of explanation for what I wanted to say, but here goes.
You want that AI escort their settlers, because you - and some other players - make a habit out of declaring war on them to snatch up those settlers. At the same time, however, most human players do not escort their settlers either, fully counting on the AI not declaring war on them just to snatch the settlers away. If you want the AI to escort their settlers, that means - directly - that you want the AI to see other players at peacetime as a danger to their settlers - in other words, you want the AI to consider declaring war to snatch settlers a thing. And that means an AI that is not roleplaying, but gamey. And, as I mentioned a while back, most players aren't going to like an AI that plays that way - AI is, according to most people, supposed to role play. From what I've heard on this forum, the AI in Civ V was originally programmed to play more like a human, and people hated it because they felt it broke immersion.
Totally missed this, thanks for clearing it up!I think it has been commented in other threads (either the common one or for other livestream) and it is common knowledge (if not fully confirmed) now:
Tech cost varies depending on if the tech is game era (normal cost), before game era (reduced cost), or after game era (increased cost).
At the same time, it seems the beakers / notes you receive from an eureka keeps a fixed raw amount.
Therefore, if you trigger the eureka for a tech after the game era, it will not fill (for the moment), the full 1/2 of the tech. In the opposite way, if you have a pre-era tech unresearched, and you trigger the eureka, it will fill more than 1/2 of the tech. Same with inspirations and civics.
I know there've been several discussions about this before, but can you please just accept that 99% of the people on this forum disagrees with you and considers IZ and CH to have been the best districts, and can you please just accept that they may have a point, or even if you're absolutely certain you are a better player, can you then please just accept that on the level that most people play, IZ and CH were the best districts?