Tebryn stood atop the ramparts of Galveholm, surverying the lands. The fertile flood plains and the rich forests did not soothe his disquiet. For he knew that it must all be destroyed if his soul was to be saved. The goddess Ceridwen was very clear on that point. The problem was, he didn't know how to do it.
As he stood there pondering this problem, he heard a faint voice on the wind, an ethereal whisper. "I am coming" it said. A shiver ran down his spine.
Tebryn recognised the voice. It was the first voice that greeted him when he first died. Shoulders slumping, he realised he now had two problems to solve.
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Well our warrior got ambushed.
Research was sent to Crafting for the wines.
We should get a GS for Knowledge of the Ether, I'll employ a scientist when the settler finishes.
Speaking of which, there was no discussion on where to found, so the wines it is.
I built a warrior before a worker as we were down to 2 with 2 cities.
Animal Husbandry dialled up after Crafting.
I played to turn 75, AH came in, replaced by Philosophy. Great Scientist in 14 turns for Knowledge of the Ether (don't give Tebryn an Academy). Just Way of the Wicked, Corruption of Spirit and Infernal Pact left. Fishing would be the only other tech I'd consider at this stage.
It may be an idea to build a winery after the worker finishes the cottage as we could use the extra happiness.