Tinkez said:
I think we have to check often F3 just to see when AI enters monarchy and use that time to estimate how long we have until they get spearmen.
I can't check the save now, but will do so in the evening. It really seems that war is emminent.
Btw. I'm currently crossing my fingers and hoping that we get math first and therefore a trade option to catch up. Maybe my gamble works out after all!
It has payed out...we discovered Math first! I had a close look on AI governments each turn.Here is my log:
IBT:
+ the barb raider SW of Bison River decides to move a tile S instead of attaking
2110(1):
+ Got mathematics, research weaving(6t) (none of our neighbours has it and we might benefit from additional resources; urb would be possible to12(t)-also not known yet by the AI- but my experience show they get the non-optional techs very fast...and I'm not playing deity usually)
+ Little Bighorn: t. guardsman-->t. guardsman (5t)
+ Trade with Germany: math for masonry+50 gold
+ Bison River: h.c. -s-> worker housing (6t)
+ Trade with Persia. math+73gold+ 2gpt for scrape mining
+ Good news: We have an iron ressource in the SW of Little Bighorn/Bison River (~4 tiles away).I guess this tile would be agreat spot for the next city...
+ Trade with Babylon: they offer ritualism for math, 1 gold+1gpt (paying complete with lump sum wasn't possible); I decided
against that,since I don't want take away the option of declaring war for 20 turns.Instead I traded math for pottery+1 gold
+ Lux slider down to 0%.
2070(2):
zzz
IBT
+ barb raider moves west, away from bison river
+ babylon brings a tribal guardsman as defense for the settler east of Bison River...guess they preparing for settling
2030(3):
zzz
IBT:
+ 2 persian tribalguardsmen are heading towards Ashur
+ another barb raider shows up of the fog and heads to wards Bison River, while his twin is moving towards Little Bighorn
1990(4):
+ bad news: all of our neighbours have already learned weaving and urbanization
IBT:
+ persian tribal guardsman invades our territory S Wounded Knee
+ both raiders are now heading towards little Bighorn
1950(5):
+ Wounded Knee: tribal guardsman --> american champion (2 turns)
IBT:
+ Babylon demands 20 gold tribute...decided to give in this time...20 gold are not worth war if you aren't ready...
+ the 2 raiders approach tiles outside Little Bighorn and new one shows up, heading towards Wounded Knee from S (2 tiles away)
+ Babylon founds Uruk E of our capital
1910(6):
+ got weaving, research now urbanisation (reason: preq. for Dynasticism) (8 turns)
+ sad news: no ressources from weaving - only babylon has 2 sheeps in mountains
+ Bison River: worker housing -> tribal guardsman (3 turns)
+ Little Bighorn: tribal guardsman --> worker housing (8 turns) (to get production 5 spt)
IBT:
+ the raiders pass Little Bighorn instead of attacking (I guess they go for a Babylonian target instead), while the single one progresses towards Wounded Knee and is now one tile outside S - I decided against an attack with the 2 a.c. there, since they are only regular, the barb is on hill and you don't get a barb combat bonus on Deity
+ Babylon establishes embassy
1870(7):
+ Wounded Knee: american champion --> american champion (2 turns)
IBT:
+ Barbarian attack at Wounded Knee! The spearman defends sucessful without even losing a hitpoint!
+ One of the raiders near Little Bighorn threatens the worker
1830(8):
+ attacking the raider results in loss of the a.c. in Wounded Knee (barb damaged down to 2 hp), I decide to retreat the worker inside the city
IBT:
+ A new barb raider shows uo SW of Little Bighorn, the damaged one pillaged the road on tile, while the other moves toward Bison River
1790(9):
+ Bison River: Tribal Guardsman--> worker(2t) (Bison river has grown and I want to road an additional flood plain - the two shields more on another bison-forest would be lost when building american champions)
+ Wounded Knee: american champion --> american champion(2t)
+ one of our scouts discovered a barbarian ancampment N of München (and probably will pay this discovery with his life)
+ noticed that Babylon and Germany are now in anarchy (persia remains still in chiefdom)
IBT:
+ A barbarian RIDER shows up SW of Wounded Knee
+ the injured one retreats N towards Babylon
1750(10)
+ Persia is now in Anarchy, too...while Babylon has entered Monarchy!
End report: Our military consists now of 5 tribal guardsmen and 3 american champions.We will research urbanization in 5 turns.