I certainly would not mind, as sometimes in that particular timeframe you end up pretty darn gold-hungry due to ramping up upkeep costs and the long, long time between Banks and Weigh Houses. Pretty nice idea too, as this benefits wide more, which tends to also have more of said upkeep problems.What do you think about introducing a new building for EE ?
Tax Office (at Economics)
When you spend Gold to purchase Units or invest in Buildings in this City, 10% of the cost is returned.
+1 Gold for adjacent Luxury Resources.
+2 Gold (1 with Open Borders) for each foreign caravan or cargo ship that is in your territory.
+20% Production when building Trade Units.
I'll be delighted to expose your Tax Office MOD hereSeems outside the scope of this mod to be including more building types. Maybe that should be a more buildings mod?
Hi. Does anyone know the latest Vox Populi edition this is compatible with?Update for 2-9 VP.
This. BumpHi. Does anyone know the latest Vox Populi edition this is compatible with?
Thanks!
Are you getting this error with 4-17 version?I'm trying to create a modpack with this enlightenment era mod. However, when I load the game, every texture picture seems to be cracked no matter what i do.
View attachment 548829
How can i fix this?
After a break, I find myself in the same problem. Granted, it's only the text but it does slightly take one away from the experience.I dont think its compatible. At least i have a bug that, doesnt show the correct text for buildings only the TXT_KEY as well as for the Tooltips i tried to dig in the modfiles and fix it myself but to no avail. Am i the only one?
Update for 6-19-2 VP (some text errors and minor adjustments)