Fall From Heaven NES

Calabim Law has not changed. We have always been strongly against any alternate religions other than the True Order (or Natural Order) , a Calabim-specific sect of the Fellowship of Leaves teaching Vampiric dominance over man. Our ways have not changed. Upon entering our nation, these men and women accepted our laws. It is illegal to teach a religion other then the Natural Order.
 
TO KOL.7

OC:

Sorry to be a dud but does that mean that you will be executing them?
I would offer to take them off your hands... if you are interested, we would be willing to trade you something for their lives (we could come to some arrangement via PMs).
 
OOC:
Empyrian would fit well with order but also reduce the influence of fanatics amongst our people.
 
To: All.
From: The Mighty Calabim Empire

All Illegal Priests who are tried and found guilty by Internal Affairs will face the standard punishment for breaking the laws of the Empire. They will have all their status and privelleges removed and will be given the rank of Kraltavoi. They will then be entered into the nearest Kraltavoi Pit, where they will spend the rest of their days as amusement for the Vampire Nobility.

The Kraltavoi Caste have no rights. It will be up to the owners of the Pit what fate they receive. Some people live quite long in the Pits, but again, it depends on their owner.

This is the punishment that all criminals face in the Empire. Why should foeigners be treated any differently? Visiters to our lands are always briefed on our laws and customs. They knew what to expect.

We will not accept any interferance from third parties in this matter.

(OOC: :p)
 
William of clan Eb'Lis had managed to convince the local potato farmers to sell him their crop so he could in turn sell them to the Amurites.

The travel had been long and somewhat rough, travelling through unfamiliar countries, but when William Eb'Lis finally reached Cevedes, he sold his ware for a big profit and decided he would try to find the chap he had played with in Hallowell a long time ago during the Somnium tournament. The man was called Marcell and was very bright. And lucky. William remembered that he had once drawn 7 cards in a row during a game and managed to get 3 sevens and a six out of it, plus a fool as the seventh card. He had then made some fuzzy explanation about counting cards, statishtics or something to explain his good luck, but William knew better. William only counted gold, and he didn't bet much on luck games. That's how one becomes rich.

So it was a bit of a surprise when William realised that the same Marcell he thought he would have a hard time finding in a country recently desolated by civil war happened to be nothing less than a minister of the new government.

William was a bit afraid at first to go and try to speak to such an important character, but he thought that, after all, they had played cards together, and knowing important people can only be good for business. So it happened that William Eb'Lis would ask to be received by the Amurite minister of culture. He had to go through a few secretaries, but stubborn as he was, William finally managed to meet his old acquaintance. However, Marcell had a busy schedule, so he proposed that William meet him the next day at the "stadium" for the "rugby" match. William didn't know what that ment, but decided to go anyway.

So the following day, William managed to find the field where Marcell welcomed him. Marcell made a speech that the dwarf didn't listen to. The minister then went on the pitch, where he shook hands to about two scores of big humans, many of them among the largest William had ever seen. One of them in particular, clad in a striped blue and white jersey, was at least twice as large as William. How could someone be that fat when the country had been suffering so much recently, wondered William.
Then Marcell joined William on a bench set up so they could both see the pitch. It was a bit hard for William to understand what happened at first, but when he decided to stand up, he saw better, and Marcell explained him the laws of the game.
After a moment of incredulity, William started jumping around. "That's like our Soule", he said, surprising everyone around him. William then started explaining the Khazad game to Marcell (that was fast), and commented on every action of the game, telling how they would have done it at home. He then criticised the player in black for never playing the ball, but Marcell explained this was the "umpire", and he was there to "referee" the game.

William was shocked. He instantly fell in love with the game. Like Soule, but with rules which would prevent the likes of Marcus Gar'Meg from openly stomping the head of other players. And so refined that there was a neutral player who told them to stop when they started punching each other. And you could even kick the ball. William was very good at kicking despite his short legs. (They were actually long legs, but only a dwarf would understand that.)

William didn't realise that his comments were sometimes out of place, but sicne he didn't favor either team, the Amurites around him found that rather... let's say cute. The rest of that day William doesn't remember very well as he went with the big fat guy (a "prop" they called him) and proceeded to explain him what you could do with potatoes, and that you could even drink them if prepared properly. They ended drunk as William had rarely been, but it didn't matter.

William then travelled back home. He had a bunch of papers with lots of symbols and drawings on them explaining the laws of the game in detail. He would definitely be teaching his clan this game. Then the best Soule players could play it, and spread it to the whole country.

With a bit of luck, on his next trade travel, William would be able to bring enough dwarves with him to play such a game against the local team. It would be so fun. And William was sure he could sell them a lot of beer and potato alcohol after the game, too.
 
William of clan Eb'Lis had managed to convince the local potato farmers to sell him their crop so he could in turn sell them to the Amurites.

The travel had been long and somewhat rough, travelling through unfamiliar countries, but when William Eb'Lis finally reached Cevedes, he sold his ware for a big profit and decided he would try to find the chap he had played with in Hallowell a long time ago during the Somnium tournament. The man was called Marcell and was very bright. And lucky. William remembered that he had once drawn 7 cards in a row during a game and managed to get 3 sevens and a six out of it, plus a fool as the seventh card. He had then made some fuzzy explanation about counting cards, statishtics or something to explain his good luck, but William knew better. William only counted gold, and he didn't bet much on luck games. That's how one becomes rich.

So it was a bit of a surprise when William realised that the same Marcellus he thought he would have a hard time finding in a country recently desolated by civil war happened to be nothing less than a minister of the new government.

William was a bit afraid at first to go and try to speak to such an important character, but he thought that, after all, they had played cards together, and knowing important people can only be good for business. So it happened that William Eb'Lis would ask to be received by the Amurite minister of culture. He had to go through a few secretaries, but stubborn as he was, William finally managed to meet his old acquaintance. However, Marcellus had a busy schedule, so he proposed that William meet him the next day a the "stadium" for the "rugby" match. William didn't know what that ment, but decided to go anyway.

So the following day, William managed to find the field where Marcellus welcomed him. Marcellus made a speech that the dwarf didn't listen to. The minister then went on the pitch, where he shook hands to about two scores of big humans, many of them among the largest William had ever seen. One of them in particular, clad in a striped blue and white jersey, was at least twice as large as William. How could someone be that fat when the country had been suffering so much recently, wondered William.
Then Marcellus joined William on a bench set up so they could both see the pitch. It was a bit hard for William to understand what happened at first, but when he decided to stand up, hesaw better, and Marcellus explained him the laws of the game.
After a moment of incredulity, William started jumping around. "That's like our Soule", he said, surprising everyone around him. William then started explaining the Khazad game to Marcellus (that was fast), and commented on every action of the game, telling how they would have done it at home. He tehn criticised the player in black for never playing the ball, but Marcellus explained this was the "umpire", and he was there to "referee" the game.

William was shocked. He instantly fell in love with the game. Like Soule, but with rules which would prevent the likes of Marcus Gar'Meg from openly stomping the head of other players. And so refined that there was a neutral player who told them to stop when they started punching each other. And you could even kick the ball. William was very good at kicking despite his short legs. (They were actually long legs, but only a dwarf would understand that.)

William didn't realise that his comments were sometimes out of place, but sicne he didn't favor either team, the Amurites around him found that rather... let's say cute. The rest of that day William doesn't remember very well as he went with the big fat guy (a "prop" they called him) and proceeded to explain him what you could do with potatoes, and that you could even drink them if prepared properly. They ended drunk as William had rarely been, but it didn't matter.

William then travelled back home. He had a bunch of papers with lots of symbols and drawings on them explaining the laws of the game in detail. He would definitely be teaching his clan this game. Then the best Soule players could play it, and spread it to the whole country.

With a bit of luck, on his next trade travel, William would be able to bring enough dwarves with him to play such a game against the local team. It would be so fun. And William was sure he could sell them a lot of beer and potato alcohol after the game, too.

OOC:

HELL YEAH!

I'm quite enjoying this.


Good work Jopa- you made a living breathing world with lots going on. its fun for us to play in.
 
Ah crap, I forgot to fix my trades... Good writing by the way, it's nice to see the world become more full.
Svartalfar Trades: Lanun, Lanun, Calabim. Specifically Timber and Wine to go to the pirate folk, preferably in exchange for some of you're less desirables. We'll make sure they serve their proper sentence.
 
The Svartalfar's reclusive nature, as well as their arrogant disregard for the rest of the world, means that they rarely venture forth into the world for very long.
Not so for one; Vyra Tyrs, the eldest daughter of a relatively unimportant noble family. Dreaming of magic, and power, she wandered far away into the war-torn lands of the Amurites, to study personally at the feet of one of their greatest minds, Govannon. True to her elven and Svartalfar heritage Vyra latched on to Shadow magic, as well as Nature, and soon became an extremely proficient sorceress.
Hearing rumors of strife in her homeland she returned, to gain advantage through the troubled times.
From Origin of the Sorceress-Queen

Faeryl Viconia sat on her throne in the center of the Winter Court, arguing bitterly against her most power-hungry rivals among the noble families, wishing she could simply eliminate them. At one time she could have, but she just wasn't as strong a leader as she used to be.

The large double doors cracked, then were flung open, despite the lack of hands touching them. The lights darken. The torches do not go out, the windows do not shut, the light and color simply drain away intro increasing darkness. A think mist creeps through the shadowed arc of the doorway. A figure steps through.

Hours of muffled screaming later, a servant dares to peek through into the darkened throne room. bodies litter the floor, Faeryl Viconia looks to have literally been frightened to death, and a lone figure sits upright on the thrown. Vyra Tyra. She speaks. "Get somebody to clean up this mess. I'm in charge now"


OOC: Eh, there's my attempt at writing an interesting story. And my response to nobles that want more influence.
 
Awesome story Tyrs. Appropriately bloody.
 
"Usurper Queen sits on the throne of Winter Court..."

From the highest to the lowest, elvenkind heard the news with their jaws dropped open. The Queen was dead. How could it be? Faeryl appeared strong and cunning. How could she ever let this happen?

Vyra Tyrs, the relatively unknown member of Great House Tyrs, Lords of the Winters Creek, made a coup d'etat with her personal army of adepts, personally killed the Queen and styled herself Vyra the Sorceress, though smallfolk called her Vyra the Witch, and nobility Vyra the Usurper Queen.

But no doubt she had power. Many nobles already pledged the allegiance to the new queen, as she was obviously stronger than weakling Faeryl who let herself be disposed. Dukes of many duchies and governors of all cities pledged allegiance to her already.

Not all were happy. League of the Moon, an alliance between lords seeking a counter-coup and return of rightful heir Gloria Viconia to the throne was already formed. Not all wanted to see heir to Faeryl on the throne. Many pretenders rose to arms, Great House Aratheon, Great House Hares, and Archdukes of Five Towers all had their vision on who should be on throne, and they shared the same vision of decentralized kingdom. Some suggest that these dukes might be supported by other foreign kingdoms.



30mvm82.jpg

But the most interesting uprising was on south. Messenger with the banner of the great stag came to palace with the words of Archduchess Lydia, from the Great House Valary. She proclaimed herself Queen of the Summer Throne, which would be ruled by Valary dynasty and the people themselves, introducing a 100-member Senate.

A swift action is required, as they must all be taken down, for the good of Winter Court.
 
Your candidate on the Elven Throne! Just 100 gold each! Just for you, offer you cant pass, your candidate! Make Svartalfarl your puppets, just 100g!


In reality, all those uprisings are minor in the scope of Royal power. Depending on decisions, they will grow or be crushed.
 
From: Asterna Lae, Internal Affairs

Calabim Internal Affairs has received this unfortunate news of chaos in the Great Forest. However, until Lord Agron is available to comment we will support neither party, and do nothing. We hope that in due time, order will be regained.
 
Politics I

Lord Agron smiled slyly, showing his pointed teeth in all their glory. Although he was now a Vampire, he had stayed on at Internal Affairs and immediately rose to the top, displacing his human predecessor. Rank truly had its privileges in Calabim society. Internal Affairs had previously been concerned only with the chasing of criminals and the general burocracy that resulted from running such a rigid and well-ordered society. But Agron had plans. After numerous ''meetings'' he had become Queen Alexis's clear favourite, and in the Empire the Queen's favour was everything. Internal Affairs was now practically the ruling party, and Agron was practically in charge. Of course, this caused some tension with the Nobleman's Council, who had traditionally been the ruling body, but his favour allowed him to brush them aside on many issues concerning the Empire. One thing that Agron didn't control, however, was the problems and situations that arose on a local level, these were decided either by the Nobles involved or by the Council, and as a consequence he was now seated at his place in the Council, with all the Noblemen and women, in the midst of a long-extended feud.

Agron had been carefully playing both sides of the feud for many months prior to the Council meeting, working on a divide and conquer strategy aiming to gain even greater power on the Council. He now sat silently at the Queen's right, overseeing the events and barely hiding his amusement. The Council Chamber was a large room, rectangular but rounded at the far end. It was separated into many different levels, with higher ranking Nobles and Government Bodies traditionally occupying the highest levels, or ''seats'' as they were called in the government. Both the men and women of the noble families sat in the Council, in their family's seat, and families traditionally acted as the ''parties'' of the government. These parties did not vie for leadership of the Calabim, that was the Queen's job alone, but instead for local control of their territories, as well as influence over foreign relations, and in the past, Internal Affairs. Lord Agron was not particularly popular in the Council, as he had been quick to gain power over the past years and was expected to start shaking things up a little, however he was a dangerous enemy to make.

In the low centre of the Chamber, a young Lord was speaking. He was the new head, or Uhro as it was known in the Calabim tongue, of the Daternii Family, following the suspicious death of their previous Uhro, the young man's Grandfather. ''...As such, the Daternii Family demand the rightful return of the village of Gheiraen to our control!'' he now finished his speech. Another Vampire stood up, he was old beyond imagination, although naturally he didn't really show it. Some Vampires never left politics, and these were always amongst the best in the business, leaders of the most influential Noble Houses. It was utter madness for this upstart to take him on, but under advice from Internal Affairs, he had, and it was looking like he might just win. ''The Rhorntii family are the rightful owners of Gheiraen! The village has always been a core part of our territory.'' The Council stirred uncomfortably. Haeron, the younger Vampire, had presented a pretty convincing argument as well as some fairly conclusive documents that clearly showed that the village was originally owned by the Daternii, and that it was usurped the Rhorntii in past years. A second man stood up, also from the Rhorntii seat. The Governor of Gheiraen. ''This argument is irrelevant. I will not leave!'' All around the Council, quiet murmurings confirmed what Agron had been hoping for. Although young, Haeron was the Daternii's Uhro, the man who opposed him now was a mere Village Governor, and despite his family's greater influence, it was still no way to behave in civilized society. The Council was filled with hushed talk as the argument reached some kind of mutual ceasefire. Above the noise, Agron heard the ancient Rhorntii Uhro addressing the Governor of Gheiraen. ''I told you to leave it to me!'' He hissed, ''Do you have any idea what you have done?''.

Lord Agron sat back in his chair, relaxed. Today he would destroy one of his primary opponents, and tomorrow a precedent would have been set. The Records controlled by Internal Affairs were full of situations like the Leadership of Gheiraen, and with a few more confidence boosts like this one to the weaker Noble Houses, more and more people would be prepared to challenge them. The council's best politicians would soon be overthrown. The outcome would, of course, be a weak and disorganised Nobleman's Council, which would bow to Agron's every word. Lord Agron leaned towards the Queen to ask her who she supported in the matter. ''I think it's time we got rid of that old dog.'' She replied, spitefully. Influential politicians were the Queen's greatest danger, Agron knew from the beginning that she would take any chance she could get to remove a few of them. ''I couldn't agree more, your majesty.''

The next stage in proceedings was the vote. This was a chance for any other nobles with an opinion on the situation to try to sway the Queen's opinion. Technically, she didn't have to listen to them, but it was important that she remained on good terms with the Council. The argument bounced back and forth, a lot of the more influential Houses supported the Rhorntii, but many others came to the agreed that the village should be transferred to the Daternii. Some seats were divided, where Vampires in the House supported different parties. For Agron, it was always good to see seats split. A House had far less influence when it was divided. The governor of Gheiraen remained silent, he noticed.

Eventually, Alexis raised her hand and the conversation quickly died down. ''The village of Gheiraen will go to the Daternii.'' she said, decisively. She then left her throne, walked down the stairs to the Chamber floor, and out of the back door. As soon as she left, the Chamber erupted with the sounds of a freshly opened argument.
 
I like this kind of political (or history) stories.

Kuriotates lose access to pearls, while Calabim gain access to slaves, food (salted fish) and pearls. This resource system is fancy, isn't it? :p
 
I must agree Kol.7- you did a great job; you also write well.

the resource system is complicated- but it works and its fun.
 
Roughly how many years have gone by since the start of the NES? I have tended to assume that its a couple of hundred but I don't know if this is right or not.

EDIT: Thanks :). Also, I really need to know how many trade routes I have to give. It would be good if this was includsed in the stats. Also the latest stats I have seem to be from turn 9, how do I work out how much gold I have?
 
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