FfH2 0.11b Bugs:

Corlindale said:
Well, what I found odd is that there were two of them.

Probably saving one for a golden age and using one to build an academy. The AI decided to build an academy and is probably doing "send great sage to build academy" instead of, "send one great sage to build academy". SO they'll both end up in the target city with the academy being built by one and the other being saved for a golden age.
 
Off topic:
The not building of Pact of the Nilhorns is related to the Way the AI evaluates Stuff. there is no advantage (that the AI can see) to Pact of the nilhorn so it is not built. Maybe we should introduce some Flavor Weights for buildings that will tell the Ai a building is good for something special . (We just have to make sure most of the Weights (all that ar not really applicable) are set to exacly 0. there is another problem with the selecting AI i just came over... Adept... the AI builts units as workers that can build improvements, and evaluates their worth depending on the number of improvements a unit can built. So Adepts are really relativeley valuable workers to the AI. Fortunatley normal worksers can built nodes as well or we would see only adepts and no workers in AI states ...)

@Great Artists: Ill take a look at the GP AI when i have time. This certainly seems odd.
 
I noticed that when I build World Units like Baron, Pack of the Nilhorn, etc. in a city with automatic promotions (Aqua Sec..., or Tower of Eyes) those units don't recieve those promotions. Is that intentional, or a bug? I'm guessing that the game doesn't recognize them as units, yet I can't hurry them with GC or GE either.
 
Kael said:
There is a patch for that in the main thread. Either way I set the flag breaks someone. So chekc out the main thread in the Modpacks directory and you will see a patch that switches it to the other way. Let me know if it doesnt fix your problem.
Still no symbols, but at least are different colors, thanks. :)
 
Chalid said:
Off topic:
The not building of Pact of the Nilhorns is related to the Way the AI evaluates Stuff. there is no advantage (that the AI can see) to Pact of the nilhorn so it is not built. Maybe we should introduce some Flavor Weights for buildings that will tell the Ai a building is good for something special . (We just have to make sure most of the Weights (all that ar not really applicable) are set to exacly 0. there is another problem with the selecting AI i just came over... Adept... the AI builts units as workers that can build improvements, and evaluates their worth depending on the number of improvements a unit can built. So Adepts are really relativeley valuable workers to the AI. Fortunatley normal worksers can built nodes as well or we would see only adepts and no workers in AI states ...)

@Great Artists: Ill take a look at the GP AI when i have time. This certainly seems odd.

Most of the python effect buildigns have aiweights in place, but I didnt have one on the Pact yet. I'll add one.
 
Whitefire said:
Probably saving one for a golden age and using one to build an academy. The AI decided to build an academy and is probably doing "send great sage to build academy" instead of, "send one great sage to build academy". SO they'll both end up in the target city with the academy being built by one and the other being saved for a golden age.

I like to pretend like the Ai is being smart too. :crazyeye:
 
Look at what perpentach says to me...

Its also a bug because in the last game he actually said hes greeting line.

This is just too funny! :rotfl:
See it for yourself!
 

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Perpentach: Welcome to belseraphs, care for some salad? I made it myself!

Thats too creepy with him saying it. It could be in his character or not.. I dont know. :eek:
 
Whitefire said:
Dude, I'm here because I want to play in a fantasy world. Stop ruining it with your reality. :D

hahahahahahahahah :lol:
 
Xanikk999 said:
Perpentach: Welcome to belseraphs, care for some salad? I made it myself!

Thats too creepy with him saying it. It could be in his character or not.. I dont know. :eek:

That sounds like the Vanilla Caesar greeting, but somehow it's classic for Perpentach. :lol:
 
I definitly wouldnt eat that salad.
 
Kael said:
I definitly wouldnt eat that salad.

Me neither. Him being that nice is way too creepy.

But i guess its ok for his character.

He is completely ALOOF!
 
crunch said:
This save crashes the game as soon as I end turn. Dunno what's the reason. The game version is 2011b I think.

I dont think this is a 2011b game, I cant load it.
 
Sorry if this has been explained before, but searching the forums didn't turn up anything:
What is needed for "gift vampirism" to work? So far I only was able to gift it once to one of my units, but all my other vampires had their icon greyed out.
 
I used World Builder to give myself a Loki unit early on. I used him to get a city to -10 culture, but it didn't go poof as I read was intended for having negative culture. Is this bugged or did I not take it down far enough?
 
Whitefire said:
I used World Builder to give myself a Loki unit early on. I used him to get a city to -10 culture, but it didn't go poof as I read was intended for having negative culture. Is this bugged or did I not take it down far enough?

Yeah, I have to reconsider all of the culture effects, Consecrate, Gypsy Wagons and Loki. They either arent doing enough, or there is some 1.61 change that im not understanding. Its on the wish list.
 
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