Cabledawg
King
My suggestion is to put the research off of steam power and onto Physics, then Artillery. Thats 27 turns of research plus the free scientist from physics and we get monster siege. We are down to 2 cannons in total. We might build a unit in 1 turn, but we are losing units too. Artillery would solve that completely. With 6 Artillery and 6 Grennies or Riflemen, 4 Galleons, and 3 frigates...thats a stack that can take any city without any losses and keep moving. And as those artillery gain experience.....who cares if the enemy get rifles or grennies...artillery will tear through them without any losses. We need siege to reduce that first defender down, but we will lose alot of cannons.