Cabledawg, the Mech Inf you got in 1 turn was certainly helped by the overflow. Still you'll get that overflow every turn, so it doesn't matter at all.
This is the best start I can get ... we have metal and oil close by. Question now is what should our starting strategy be.
Chinese begins with Mining and Argiculture. I think we should go Fishing first, then Masonry to enable Pyramids, thereafter BW for worker to convert forested hill to mines, and then head for Priesthood then Writing.
Build order I think we can go for barracks first, then work boat.
Definitely Fishing first... Your teching order seems fine, but I would put AH somewhere in the middle ( for the sheep )
EDIT In some recent games ( mine own and Invisiblestalke's one in the LHC VII and pawelo's version of the MLG 4 ) people got the almost forgotten CS sligshot on ( It looks that the AI now postpones Oracle a lot ). As we're in a OCC, that would give us a enourmous advantge... Should we try it ?
Looks good. Pre-Globe we can mine the sheep also as we'll get enough food from the sea. I'd go workboat first as I see no immediate need for the barracks, then worker, then barracks.
Why not build a warrior for fog busting then while we wait for fishing? I don't think we should do masonry until after oracle is done. Unless we're going to skip the oracle entirely (in which case priesthood really isn't high on the list of priorities).
So my tech order is fishing --> BW --> beeline priesthood. Chop out the oracle, take either CoL or metal casting. An early colossus may be nice with this start too - but that depends on if we have copper nearby.
fishing first works for me (I imagine Imhotep's pre-fishing Workboat being built, but set to sea without anyone in it ~ "whaddaya mean we have to go into it?!?!" ) and i may still be stuck in Vanilla, but BW is always one of the first few techs i get ~ even w/nerfed slavery and chopping, it's still too powerful a tech to ignore. Course, if we're not building a worker for a bit b/c of all the fish, then it's not that necessary. i say go w/masonry if we really want the pyramids, and hold off on BW till we are ready for a worker.
i'm torn btwn a rax and warrior first. W/archi, there's probably not a whole lot to explore on the island, so . . . i think rax first is good since we already have one explorer.
The reason why I say masonry first is obvious ... I saw the map There is marble just north of the sheep, and there is gems just south of spice. This aren't spoiler, as it would be apparent once we settle anyway.
We dont have the research power of gold and we dont have the extra sea coin from being financial, so the CS sling looks bleak. We dont lose much if you try it though. As long as we have things to build, ....henge, mids, library....while you going for CS sling, were still ok. And since math is on the way, we end up with a better shot at Hanging Gardens.....booyashaka! +2 makes it a wonder to get.
If we do get a CS sling, it puts us that much further towards education.
A city slicker shoots a duck out in the country. As hes retrieving it, a farmer walks up and stops him, claiming that since the duck is on his farm, it technically belongs to him. After minutes of arguing, the farmer proposes they settle the matter "country style."
"Whats country style?" asks the city boy.
"Out here in the country," the farmer says, "when two fellers have a dispute, one feller kicks the other one in the balls as hard as he can. Then that feller, why, he kicks the first one as hard as he can. And so forth. Last man standin wins the dispute."
Warily the city boy agrees and prepares himself. The farmer hauls off and kicks him in the groin with all his might. The city boy falls to the ground in the most intense pain hes ever felt, crying like a baby and coughing up blood. Finally he staggers to his feet and says, "All right, n-now itsits m-my turn."
The farmer grins. "Aw, hell, you win. Keep the duck."
After I loaded up the save, realized that I had mistakenly set to Normal speed. This isn't good, as we need epic speed to lengthen each units window. Fortunately, saving the worldbuilder save and reload allows me to change the setting.
I decided to play only two techs. First of all, we settled and go for fishing:
I switched from barracks to workboat next.
We have a hut near by, coaxed 48 gold out of it.
I think pyramids is more important than any wonder, so Masonry is next.
Meanwhile, two religions got founded.
I suggest we go for BW next, build another workboat before switching to worker then Pyramids. The barracks can be ignored for the moment.
After BW, it is pretty much open. Wheel is needed to connect marble before we get oracle. So maybe Wheel > Mysticism > Poly > Priesthood. AH may not be needed so soon, might be better as Imhotep suggested to mine it for the time being.
Oh, feel free to play 20+ turns for first round. I think it is better to stop when we finish a tech or building instead of stopping at whole numbers, but it is just me.
Gems under forests. Not something you see every day If we're going 2 techs at a time, I'd suggest BW --> wheel next. This will allow a worker to bring the gems online sooner as well, and also get the +1 from it.
So my overall plan would be to get a second workboat out while growing to size 3, then worker. Start building a pyramid until the marble + road is linked up for oracle at which point we can swap to the oracle and build that (and hopefully sling a nice tech). Then swap back to pyramids. Should we use 1 of the forests in our bfc to chop out workboats? There is one river grassland forest that we can farm over.
What does a man in Singapore do if he is away from his wife ?
He sits in front of the PC and fabulizes about his Wang...
Played my 20. Not much to report. We got BW and have Bronze nearby. I revolted to Slavery immediately (better know than later during a crucial wonder build). After BW I selected the Wheel.
At the end of my 20 the worker is nearly finished, we can then whip the workboat and let the overflow pass either into the barracks or the Pyramids.
Imhotep
Spoilermost interesting log ever :
Logging by BUG Mod 2.11 (BtS 3.13)
------------------------------------------------ Turn 23 (3425 BC) [22-Nov-2007 19:38:15]
Reminder: On Turn 43, Stop playing
IBT:
Turn 24 (3400 BC) [22-Nov-2007 19:38:37] Beijing finishes: Work Boat
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