Fox09 - This Means War!

Ouch.... I know a certain fox that looks similar to the subject of your joke... Nah, it can't be... :lol:

On the game: looking good so far... Now , time for thinking wonders, methinks ;)
 
do we really need the extra food from the fish or would it be better to net the clams for extra coin first?

Whipping the workboat and overflows into pyramids is a good idea. (Definitely Pyramids, we have no use of barracks for now).

Roster
-- GreyFox
-- Imhotep
>> Pholkhero == UP
-- r_rolo1
-- Shyuhe
-- Ozbenno
-- Cabledawg
 
Off the top of my head, I'd go for the extra coin to speed up research. Are we going to whip overflow all of our workboats in to the pyramids? If so, we don't have a particular need to grow very rapidly. Also, we've already built our first worker and we won't be needing a second until quite a bit later. So I think research is more important than growth. We can whip overflow another workboat after the current one in the queue.


What's the best order to improve the tiles in this case? I think the gems should be the first to get improved but I'm not certain... We don't need the marble until priesthood is done (but we should time the two as close as possible). I don't think we'll be working the sheep until after the seafood and gems...
 
I would whip the workboat sending overflow to mids and send the worker to chop the gems forest. When the chop comes due, switch to a worker 1 turn before. An extra worker will be needed.
 
I don't see what we need the second worker for either. We have 3 tiles that need worker improvements in our bfc. I don't think the second worker will speed things up that much. The hammers would be better spent on a workboat or the pyramids.
 
ditto on the no 2nd worker right now, unless we really look like we won't get the marble hooked up fast enough for the Oracle.
 
The second worker wasnt for the marble. If we are going for a CS sling....are we still doing that?, it was discussed earlier......we need to prechop some forest outside the BFC so we can get a library inbetween the mids build and get the mathmatics chopping bonus. Im guessing the oracle will only take 7-8 turns, but itll be reserarch that slows us down to a CS sling. Itll be about 70/30 that we get the sling ...maybe better odds on this water map as the AI will prioritize sailing and boats.

I will agree that a second worker isnt needed, but it would be nice to have him for a quick chop on a library, which will be crucial to get quick and prolly have to interupt the mids for it. We need to make sure we are working a good mix of commerce tiles as well.
 
If we chop all those forests for the CS sling, then the national park will be weakened later since we won't get the extra preserve specialists. Do we want to commit that much to a CS sling attempt?
 
^^I believe that the real question is: Do we really want Nat Park? We don't have much of trees anyway, so the usefulness of that Nat wonder is limited..... but if we chop those trees and do not build the Nat Park ,we'll have serious :health: problems, because we can't buy or conquer :health: resources..... :dunno:

Decisions, decisions...... :wallbash:
 
usefulness of nat'l park is teh no unhealthiness

edit: from population, that is (he says after dbl checking). That's still no small bonus, esp combined with the Globe, allowing us to grow as high as the food allowed.
 
^^And the free specialists from the preserves ( that in a normal game can easliy outweight the no :yuck: thing .... ) ;) ... but here this is a secondary issue, as we don't have much of woods anyway, I must reckon ......

I'm still undecided if with this map we should aim Nat Park. remeber that we have only 5 nat wonders, and that we've a heavy water BFC... Remember Dawg list?

Globe
Natl Epic
Oxford
Natl Park ( or Moai , I add )
Ironworks

I believe that all the team concur that Globe, Nat Epic ( AW ,remember? ;) ), Oxford and IW are a must have.... That leaves most of the discussion of the merits of Nat Park vs Moai.....
 
Well, we have sheep (+1), fish (+2 with harbor), clams (+2 with harbor), spices (+2 with grocer). Aqueduct +2, Hanging Gardens +1. Forge -1. Is that it for the pre-industrial era? We will have +3 (x2) food from clams, +4 from fish, +2 from sheep (sorry, I'm doing these numbers from memory). So that's 12 extra food and 9 health which will put us in the low 20's for population. That's not taking in to account any of the health we may get from forests.

Edit: ignoring forests, I think we have a base health of 4 (2 + 2 for freshwater). So that's 13 with a forge and accounting for resource bonuses, 12 with a factory, 10 with power, 8 with a coal plant, 6 (I think) with oil, 4 with IW. Late game health bonuses are +3 hospital, +0 supermarket... I don't think skipping National Park is really an option given the fact that we can't trade for health resources...
 
Once we have a Mil Academy + Ironworks, well be building 1 turn units anyway with or without Moai.

I wasnt talking about chopping the forest in the capitols BFC except the hill tiles, but the forest outside of the when math comes in.
 
Oz, since Greyfox has looked at the map and has said there is oil and metal nearby, its prolly iron as well be building alot of cannons. Since IW helps production of everything and Heroic only units, then IW is prolly better.

We should get enough Great Generals from wars to make West Point not that important.
 
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