Frustrated with immortal

Seems like I'm not managing to solve the BUFFY issue. Thought I did a clean install but judging from the fact that all of the saves were still there that probably didn't happen. I have both BUG and BUFFY folders in my custom assets. Would there be a way to turn this into a WB save, @Gumbolt ?
 
@lymond can you help on Buffy? I think it needs to be in a new folder. That link did give a lot of help.

Are you steam or disc based?
 
We'd have to understand the issue you are facing with BUFFY as it could be one of a few things. Is it an issue running BUFFY or loading a save? Steam version does have an issue that can be resolved.

Not sure what you mean by BUG and BUFFY in CA folder. BUFFY is not installed into CA. BUFFY has to run on a clean version of CA which is easy to fix.

I just don't know what the specific issue is without more detail.
 
We'd have to understand the issue you are facing with BUFFY as it could be one of a few things. Is it an issue running BUFFY or loading a save? Steam version does have an issue that can be resolved.

Not sure what you mean by BUG and BUFFY in CA folder. BUFFY is not installed into CA. BUFFY has to run on a clean version of CA which is easy to fix.

I just don't know what the specific issue is without more detail.
How would I clean custom assets? Just my removing the existing bug and buffy folders there?
 
We'd have to understand the issue you are facing with BUFFY as it could be one of a few things. Is it an issue running BUFFY or loading a save? Steam version does have an issue that can be resolved.

Not sure what you mean by BUG and BUFFY in CA folder. BUFFY is not installed into CA. BUFFY has to run on a clean version of CA which is easy to fix.

I just don't know what the specific issue is without more detail.
I'm also still trying to figure that out. For now it's opening the save that's giving me issues. But maybe the real issue is that buffy hasn't actually been loaded.
 
Okay so I did some testing with deleting the custom assets folder, the game runs normally and without any mods. BUFFY is installed in the program files mods folder (C - Program Files - Firaxis Games - Sid Meier's Civilization 4 - Beyond the Sword - Mods - BUFFY-3.19.005), but doesn't appear in the 'load a mod' menu in game.
 
How would I clean custom assets? Just my removing the existing bug and buffy folders there?
CA is completely disposable. You can just delete the folder and the game will auto-generate a new one. What I do is create a "BUG" version of CA which I use mainly when I need to to play some forum games here since running BUG in CA can load vanilla saves. When I want to run BUFFY or BAT, I save off this folder by just changing the name so the game does read it ..like "ca-BUG". Then I'll play BUFFY with the newly generated vanilla folder. (Well, actually I save off a vanilla version of CA as I have Blue Marble installed and much of that goes into CA)

Here is a screenshot of my CA folders:

Spoiler :
1728826463919.png
 
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Okay so I did some testing with deleting the custom assets folder, the game runs normally and without any mods. BUFFY is installed in the program files mods folder (C - Program Files - Firaxis Games - Sid Meier's Civilization 4 - Beyond the Sword - Mods - BUFFY-3.19.005), but doesn't appear in the 'load a mod' menu in game.
Are you running the STeam version? If so, there is actually a BTS folder within the BTS folder. The lower level BTS folder IS the BTS folder. Reason for this is the higher level BTS folder has the vanilla CIV IV assets, as Steam has all versions of the game - Vanilla, Warlords and BTS - running as standalone games. (Originally, CIV IV ran as just one game with expansion packs installed back in the disk days) So mods need to be installed in BTS/BTS/Mods folder.


edit: hmm...looking at your path mentioned above, I doubt you are using the Steam version as "Steam" would be part of the path. I'm trying to remember a path that had "Firaxis Games" in there. Are you actually using a disk version? Did you install the game in a special folder?

If the mod is not showing up through the menu the game is not finding the mod folder for some reason. Anyway, we still need more info I think.
 
I hereby announce that the issue has been solved! I have the GOG version. Turns out the executable wanted to install the mod into the program files path. Which was strange because there were no other mods in that folder. Then there is the documents etc. path, which also has an empty mods folder. But I finally found the real mods folder, which was in the root directory (C: GOG Games - Civ4 - Beyond the Sword - Mods. So the mod is now working and I am able to open the save! I'll be updating you guys on my progress with the game. Will probably do a first update at turn 15 or so.
 
I hereby announce that the issue has been solved! I have the GOG version. Turns out the executable wanted to install the mod into the program files path. Which was strange because there were no other mods in that folder. Then there is the documents etc. path, which also has an empty mods folder. But I finally found the real mods folder, which was in the root directory (C: GOG Games - Civ4 - Beyond the Sword - Mods. So the mod is now working and I am able to open the save! I'll be updating you guys on my progress with the game. Will probably do a first update at turn 15 or so.
GOG version also needs some kinda code for BUFFY. However, it may only be for playing HOF or GOTM games, which the mod was originally intended. Regardless, I'll ping @Noble Zarkon here as he is the man with the code. He'll PM you with it when he is around next.
 
T15
Spoiler :

Moved my scout 2SE. Then went in northern direction to meet AI and get agri bonus (we are south of the desert). Met Wang Kon and Charly. WK is extremely close, as you can see from the screenshot. Then ran back and explored around the capital.

SIP because I didn't see seafood. City worked corn, started on a worker. Tech order agriculture (deselecting for first 5 turns), and then AH. I figured the plains cow was such a power tile that it was worth beelining AH. Next tech either the wheel (because I didn't find any directly connectable early city spots) or BW, which is a high priority. I feel like I'm tending towards the wheel in order to avoid an early commerce crunch.

Settling ideas: see dotmap. Obviously the gold looks super nice. But I can't let WK take the northwest. I feel like grabbing the elephants for later elepult attack on WK (if no horses). That city has the FPs to work and can share some cottages with the cap. It also blocks off a chunk of land to my west. Then, after that, I could settle the gold real quick and solve any commerce issues for a while. 1N of that city could eventually be farmed to spread irrigation. Given that I'm creative, I will get the rice anyway and it's nice to be on the coast.

The worker will be idle for two turns. No point in walking over to the wine and back, that would be a waste of worker turns and would delay the cow. So be it. In this situation, settler at size 2 looks good. Apologies for the picture, I couldn't get my computer to take a screenshot of the game, it returned a screenshot of the desktop for some reason. Maybe the issue is the fancy pantsy windows 11 snippet function where you have to actually select the area you want to print.

3400 BC.jpg

 

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Spoiler :
For me, the southern spot is the obvious 2nd city. The gold spot is rather trashy, simply mediocre tiles and takes time to set up. Deer-spot is instaconnected for +2:commerce: and the first tile is +2:hammers: compared to rice. Elephant-spot is nice if you can get it, probably just on the ivory rather than 1S though (extra :hammers:, doesn't kill forest, is on river).

I would also switch to settler immediately at size 2 instead of getting the warrior out. It's a rare situation where you don't do much with the warrior.
 
Spoiler :
For me, the southern spot is the obvious 2nd city. The gold spot is rather trashy, simply mediocre tiles and takes time to set up. Deer-spot is instaconnected for +2:commerce: and the first tile is +2:hammers: compared to rice. Elephant-spot is nice if you can get it, probably just on the ivory rather than 1S though (extra :hammers:, doesn't kill forest, is on river).

I would also switch to settler immediately at size 2 instead of getting the warrior out. It's a rare situation where you don't do much with the warrior.
Spoiler :

Wow, I would have never thought of going for the deer first! But I see your point. It's all about the short term. The only thing I'm a little worried about is being super boxed in and not having horses and not having much of a way to break out before engineering or so. But it's a matter of trusting the process I guess!

Settler at size 2 is basically the plan, yes, as @Gumbolt said, it will be a good deal having both corn and plains cows.


I had some hours to spend tonight and so I rather than waiting for tips here I decided to fire up a second practice game and put into practice all of the things I have learned in this thread. I was feeling courageous and went random leader. Rolled Washington. Not top tier but definitely nothing to complain about. Got a gold start that was otherwise quite mediocre (probably moving the cap later to one of my fp cities). Long story short, it's 500 BC and I have already taken half of Catherine's empire (3 cities, including Moscow) with HAs. The tips I got from you guys were really game changing!
 
I think size 2 is a good plan for settler. There is no great 3rd resource. If you grow to a 3h tile you only gain 1 hammer towards the settler a turn. Would of taken 5 or so turns for growth. Take the easy win to get second city up and running.
 
^ You might all be right. I think it's worth considering growing to 3, given the terrible commerce situation.

Settler at size 2 is 12 turns.
Growing to 3 + settler is 15 turns. So, that's a 3 turns delay towards the new city. Farming the wine comes late, you're only able to work it for 6 turns while building the settler.
The question, then, is : how long are you gonna stagnate on size 2 or 3 ?
Obviously, the longer you stagnate, the more growing up pays off. It's also a question of simple techs needs : Agri, AH have already been researched. There is no world in which Pottery is a skip, so we're looking at the full monty. Eeek.
Seeing how there are several high priority spots to settle, it seems to me we're going to stagnate for a while and shaving turns of techs could prove pretty useful.

Why are you so high on the deer site ?
I get that the capital's borders expand in 10 turns and the deer can be improved beforehand. Is that good ? It's a 3F3H tile.
Growing on that tile takes 8 turns. That's no useful. So, I guess we're going straight Worker, right ? Perhaps because of the river network this allows to go BW before the Wheel ?
Tweaking the tech path is actually a pretty good argument. Is this really why we want to rush a settler from size 2 with no commerce ?
edit : it's not that bad, it's actually 4F2H. It's a lot better, actually. Still,

I mean, I have my eyes on the western corn, it also comes with a sheep...
It think it does require The Wheel before BW, granted. Are you so sure about your stuff ?
 
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The elephant spot is nice to get but man it is costly and slow. Going west of the wine looks nice to me but as Sampsa mentioned it will need a road unlike the deer one. But still seems like a better spot. Agree gold is not that great and can be settled later.
 
I'm wondering if you should wait for AH because presence (or absence) of horses could impact your settling decisions.
 
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