GR12 - AWM vs 30 civs, Pangea

yes, vmxa, please do make sure we get our UU so we can get a GA which would be a huge boost at this moment.

Anyway, great progress Greebley :goodjob:
 
Awesome ! :thumbsup:

GA, leaders, knight army ... looks like the RNG finally gave up to your strongarming it ;)

Agreed on markets first; a few libraries in good gold cities would be nice before the second half of the GA.
 
Yep. I think if we had the lone scientist all the time we would have gotten it a turn earlier or something like that.

I was very pleased that the horses were so close.

It took me a lot of time to play this. Not only were the AI turns long on my clunker, but when there is so many AI units it takes time to figure out what moves are safe (for example if I want to expose a Cat to bombard an AI, I have to first verify that I have a Pike to cover, that I can knock down any adjacent enemies stacks down enough so the AI won't attack, etc as well as considering where the unit will be needed the next turn.

I suggest having something to do for AI turns. I was reading the Complete Calvin and Hobbs in mine. (I was up to the one where Calvin's dad was explaining to Calvin that babies came from Sears with assembly instructions but Calvin was a K-mart Special).

Also feel free to play either 5 or 10 turns and take up to 4 days to play. Beyond 4 days, it gets long between turns (going over a bit is ok, but aim for no more than 4 days play time). You can play some other number as well.

Note that it may not take 4 days yet, but things will slow more as we go on.

Roster:
Greebley - Just Played (swap)
ThERat - On Deck
Northern Pike
Beorn-eL-Feared
markh
Vxma - Up
 
Ok, you want the GA now. Yup it does require looking for any place that something can jump on you before venturing out. Still even with a lot of effort it is not hard to miss something. There are so many attacking points.
 
I got in a couple of turns last night and will get back to it after I get back in about 2 hrs. I just wanted to see if I cold get some feedback on two issues in the mean time,

1- galley.

I am thinking I do not want to see it go on. I have already run into the Iroq and I see another new border, at least I think it is new. Do we really want more troops coming now?

Maybe it does not matter, if we expect them to met us soon anyway, then we may as well see more of the land, but I figure scouting on a map like this is not wise, so what say anyone else?

I would rather it was home and maybe it could sink a redlined ship once in awhile.

2- leader.
I got one pretty quick and we need anthoer town to use it for an army, if my count is correct. I am now inclined to burn it for something else. I do not see a new town in the next 3 or 4 turns and hate to have elites fight with a leader in the bank.

I was thinking of looking for a city to rush a market or a town to rush an aqua. The other choice is to rush a structure that can be switched to a knight.

The GA was triggered so a market in one of the bigger places could yield some gold and we would not have to build it later. An aqua lets us get a city out of a town. A knight could let us kill some of these redline units that get to go heal now.

BTW I see Germany now has Theo, so we will gain that on the IBT.
I do not have the game up right now, so I am not sure which of the three ideas is the most useful at this time.

I was thinking that the UU could function as a redline spear/bowman/horse killer, but even a redline one is not a lock for an attack 2 unit. So I am starting to think I would rather not keep building them in a bunch of places.

Unless we are going to upgrade them to get more kights online sooner. We are starting to pile up cash, so that would seem like a good place to use some of it.
 
my opinion:

1. do not scout, we do not need any more enemies for now. recall the galley

2. rush markets if we do not have any other build

3. do not build the UU, it was good for the GA but it will be a lousy unit costing us more support. I rather have less and better units
 
ThERat said:
1. do not scout, we do not need any more enemies for now. recall the galley

I agree.

ThERat said:
2. rush markets if we do not have any other build

An army would still be far more useful than anything else we could get from the GL, and if we only have to found one junk city to be eligible for another army, I'd do that.

It's true of course that marketplaces would be helpful during our GA. But otherwise, this is a textbook case of a situation in which they aren't much use, since IIRC we have only one luxury, and no powerful commerce cities. So wherever the choice between a marketplace and an aqueduct occurs, I would favour the latter.

ThERat said:
3. do not build the UU, it was good for the GA but it will be a lousy unit costing us more support. I rather have less and better units
I agree.

Can we deduce anything from the fact (as reported by Greebley) that the game is slowing down badly? The tech position, and the number of enemies we know, haven't changed much recently.
 
Northern Pike said:
An army would still be far more useful than anything else we could get from the GL, and if we only have to found one junk city to be eligible for another army, I'd do that.

It's true of course that marketplaces would be helpful during our GA. But otherwise, this is a textbook case of a situation in which they aren't much use, since IIRC we have only one luxury, and no powerful commerce cities. So wherever the choice between a marketplace and an aqueduct occurs, I would favour the latter.

If you are saying we should make a junk city and abandon it after creating an army, that may be alright. I doubt that we can make a town and hold it right now, but will be able to soon.

I don't see any rush to take the chance or waste a settler as we cannot fill an army right now anyway. It was 4 turns before I got the one waiting filled.

We will need 5 towns to get to an additional army and that is not going to happen real soon, so a delay of a few turns seems reasonable.

I burnt off two leaders, that is all I am going to do. The next one will wait for the town. We do not have that many elite attackers now. It was the need to use the elite attackers that drove the whole thing as we had so very few MDI's available with most being in the armies.

I made one market and the other was a knight. Some of the answer to the other question is that the AI is fighting each other to some degree. I have seen Henry Vs Hawatha and Bismark Vs the Sumerians.
 
Northern Pike said:
I agree.
Can we deduce anything from the fact (as reported by Greebley) that the game is slowing down badly? The tech position, and the number of enemies we know, haven't changed much recently.

The thing that effects it most appears to be the connectivity of roads and (later) the connectivity of rails. It probably means the AI's are becoming interconnected and the road network spans the continent.

It might be an indication that more AI are meeting one another, but I am not sure on that.
 
Greebley said:
The thing that effects it most appears to be the connectivity of roads and (later) the connectivity of rails.

Yes, that's plausible. I knew rails had this effect, but not roads.
 
harbors slow these kind of maps down as well. Later on in the game, whenever you raze a city with a harbor, it will take ages...even pillaging can be a pain..
 
Harbors are brutal on 250 maps with lots of water. Even now the army cuts a road and it takes a few secodns for the animation to finish.

Anyway here is the 1250AD save. I think that is where I am to stop. Logs coming. I can say I played it tightly as I did not want to risk making a mess in my first turn (leave that for later). Note sure how you name them as some have AD before and others after the date.

Whoops I guess I need to figure out how to get it uploaded, since it is over 500k.

Hum, the tool told me each time I needed to make it lower case. I finally look at the FTP site and it was uploaded each time. I was able to download it so try it and let me know if I got it.

It went to UPLOAD12, I had no control over that part with the tool provided.

http://www.civfanatics.net/uploads12/gr12_ad1250.zip
 
you need to upload the file to the upload11 folder. Please do so even if you can't figure to provide the link here. I can always find the file on the folder if you tell me the name of the file or pm the file to me

a link would look like this

save[/URL ]
 
I made this log as I went along. Not from memory.

Pre:
Take a tour to see if I can keep from making a fool of myself.

Tarsus and Aleppo are in a tight spot with so many units around them and the army they each have are each damaged.

Not too sure about making the settler in Ugarit. With the GA it could make some troops and Worker Pump also has a barracks. I am not so sure we need another settler right now with so many to defend against.

Karatepe is also making a settler and starving with a taxman. Not sure about the reason for starving it as it can be size 6 with no issues.

Mind you not saying any of this is wrong, only I am not sure I understand it. Two less pop to work tiles during the GA, at least Work Pump will recover quickly. The other two will not.

31 units and 3 ships, but the ones that worry me are around Tarsus and Aleppo. Tarsus only has the 12hp army. I am tempted to move the other army into it to ensure its survival. The lost of Aleppo is not as big as the loss of the horses and the armies.

Ankuwa had an archer to move, but it needs it for MP and it can get nowhere useful this turn anyway.

Hit then enter key.

IBT:
Started well 5-1 and then two straight pikes die at Kultepe to swords. One horses kills the MDI exposed at Samuha and one horse retreated. Finally tally was 6-3-1 with one pike going elite. The horse was regular no less. [6-3]

1170AD:
Ankuwa: finished UU, starts a knight as we have several UU's underway.
Samuha cats redline the horse and a pike, but cannot attack them with one move units and 4 german MDI on the next tile. Retreat the eMDI to town.

Move the two units (MDI/pike) guarding the road to Samuha as they are both yellow and are facing 4 MDI. Consider moving units out of the town to the road, but Henry was able to hit them from someplace that I could not see. They may be exposed to any number of horse and German Knights. Will wait to see what else I can do.

Yalburt: fired 7 cats and a treb to get 3 hp off of two bowman. E-MDI kills bowman and gets a leader. I do not know how many towns were are short for another army. I usually rename all towns to have Letter for my civ appending a number. Captured get a letter for that civ and a number. This way on AW domination/conquest I always know the number of towns I have.

Ok we have 27 if I counted correctly, so one more needed.

Emar: workers finish task. I am not sure what it was, I guess it was jungle clearing with that many. I use two to mine the tile as GA coming and send the rest to a jungle tile.

Karatepe: One other value of using Hnnnn for names is it is easy to type them in logs. I moved the damaged MDI into town so I can use the one in town.

Hope you meant the GA bit as I used some cats from Kummanni to redline a spear near Malice and the new UU to kill it and we trigger the GA. (2-0)

Ugarit: I switch it from settler to pike we need quite a few more at the front and I really hate to make settlers during a GA. May come back with a settler next though.

Yalbert: 2nd Sword kill bowman. (3-0)

Lots of cats in Samuha, I would like to move a few to Tarsus. Name mace army to MDI-4th for easier location and identification. Well keep some of the UU builds to kill of these redline units, instead of using armies, when unit next to town.

Redline archer 4th kills it (4-0).

Aleppo: switch pike to walls. 6 workers on forest had to be moved as I could not be sure they were out of reach. Move to forest near Kultepe as it cannot be reached. Moved empty army towards knights so it can be filled and ensure it is out of reach. Also moved settler back a town. What can I say I do not know what exactly to expect, so why risk it.

Alisar: Named army MDI-5th and it kills a spear (Bab) (5-0).

4th kills Nippon spear (6-0).
1st Mace kills Nippon sword (7-0).
2nd Sword kills Bab bow (8-0). [14-3]
2nd Mace pillage lux on to next lux, but needs to get off of the hills to cover ground and stay away from towns to prevent bombardment and accidental attacks. Do not want to get yellowed way out here.

Too many units about that can pillage us and no attackers to do anything about them right now. Need more UU's and Knights.
 
IBT:
only two attackers (2-0) [16-3]. See Iroq archher attacked by someone near the galley.

1180AD:
Kummani cats suck going 1 for 5 on a bow. I see we had not known Hawatha, so I declare. They do not know Chiv. Move Galley and see another border, but with the crappy color scheme I have no idea who it is. It does seem to be a new civ to us though. You sure the galley is a good idea on this map? I would not think we want to see everyone coming quite this early and the contacts will not do much for our research right now.

Cats are streaky right now, 3 hit, then 5 miss.

Aleppo: 4th kills redline sword and enter town as 6 Sumerians are at the door. I probably should have moved in and forted it, oh soon some fast movers please. (1-0)

5th gets poor rng, but kill bow (2-0).
2nd Sword kills bow (3-0).
UU kill redline spear (4-0).
eMDI kills redline spear (5-0) cover with pike, just in case. Yeah no leader was possible, but I wanted to take out as many reds as I can.
*MDI One kills one of the bows in the stack next to Yalburt (6-0) [22-3].
Rushed market with leader in Tyrana.

IBT:
Army at Tarsus and Aleppo both kill one sword and get yellow, bad RNG there (2-0).
Sumerians are crazy. They send many units in attack position back to some place as if they have a war to fight, but send in others? [24-3]

Theo comes in.

1190AD:
Cats do poorly in Malatya and Sumuha, need all of them to redline 4 units. eSword kills redline pike and makes leader (1-0).
Panic and rush the walls in Tarsus and Aleppo for 60 each.
MDI at Malatya kills redline spear (2-0).
Send leader to rush a market in Malatya to switch to Knight. There is no place to send the leader and use it this turn and I have several elites to use and I could stand a knight at this end.
Malatya can't grow until we give it space and water, so it does not need an aqua or a market right now.

One knight into 6th and kill horse by Kummanni, eMDI kills bow there (4-0).
Rush walls in Alisar for 40. We have 22 Bab units in the area and only 1 pike, 1 mdi and a damaged army there.
eMDI kills red spear (5-0) cover with pike.
2 more eMID wins (7-0).
Upgrade the UU's we now have 6 knights and the army will be filled next turn. [31-3]

IBT:
I see that Iroq are fighting Henry. It looks like the reason the Sumerians pulled some troops back is that they are fighting the Germans. Germany sent the knight that was next to Aleppo back, even though I failed to ding it with any of the cats last turn.

7 attacks, one killed a covering pike on a hill. The MDI there was also atacked, but killed an MDI and retreated a horse. The army at Tarsus was nearly killed by swords.

(6-1-1) [37-4]

1200AD:
6th kills three near Kummanni (3-0). 4th kills redlined horse (4-0).
MDI kills bab spear (5-0). 5th kills bow (6-0). Move 2 cats into Alisar.
2nd Sword kills redline spear (7-0). Ping 2 galleys to try to turn them around.
Sumeria is the only civ we know that is not in the Middle Ages. Babs have Invention. The Germans can't be far behind. [44-4]

IBT:
2 horse, 2 archer and a sword attacked Tarsus all die. The army was yellow to start, but the walls helped (5-0) [49-4].

1210AD:
Upgrade the *sword in Samuha. Knight there kills redlined knight and moves over to Aleppo (1-0).
Another knight there kills redline spear and goes elite (2-0).
4th kills two redlined units (4-0).
5th kills one and MDI another at Alisar (6-0).
2 more MDI wins (8-0).
6th kills bow (9-0).
2nd Sword kills 2 bows (11-0).
6th kills spear (12-0).
New knight kills bow and is elite (13-0).
2nd Mace captures two German workers and I disband them, too far away.
MDI kills another bow at Malice (14-0).
Yalburt MDI kills spear (15-0).
The Alisar/Yalburt/Kummanni area is finally getting cleared. Need to get the armies healed and found that town next. [64-4]
 
IBT:
Korean finished Sistines. Lots of troops move into attack position, but no one attacks.

1220AD:
Cats go 4 for 15 on two German units at Samuha, ouch. Neither redlined. eMDI kills mdi (1-0).
eMDI kills EW and leader arrives (2-0). MDI wins (3-0).
4th kills Knight (4-0).
New knight kills bow and is elite (5-0).
6th kills spears and goes to heal (6-0), pressure off of Malice now.
*MDI kill bow (7-0).
*MDI kills pike (8-0).
Knight kills archer (9-0).
Knight kills knight (10-0).
MDI kills MDI (11-0).
4th kills sword (12-0).
Second Mace is now MDI 3rd. It is easier to log 3rd than the other full name and it also lets you know how many you have without looking at the advisor. You will remember the 6th or whatever the last one was at any given point in time. It has to move up the mountains to find the Geraman homeland after cutting all the improvements in Frankfurt.

I see horse now, don't know if that is the only one they have, but it is likely the case. I think I was premature on the war with Germany and Sumeria as I have not seen them fight when they are in adjacent tiles. I saw lots of Sumerians head home and lots of German units head toward a Sumerian city, but it seems to be a coincident.

MDI at Kultepe kills spear (13-0).
1st kills EW (14-0) [78-4].
5th kills spear (15-0) [79-4].

IBT:
The hard part is trying to remember what happen on the ibt. Henry ask for a talk, I guess he wants peace, refused to speak to him. Korea makes Leo's, so I guessing they are in their GA as well or rushed it will an MGL. Are SGL enabled? Anyway they got Sistines as well so something good is going on for them.

Two attackers die (2-0) [81-4). No sure how you all feel about upgrades, but we have some cash and I am tempted to upgrade a few more cats to trebs. I think I have done 1 or 2 already. I have no real numbers, but I prefer them to cats.

1230AD:
I have to go around some German knights with the 3rd, but at least I step on their iron, so will cut that next turn and try to get to the horses. They are by Bremen.

MDI kills pike (1-0), knight kills spear (2-0).
Knight kills spear (3-0). MDI retreeat horse, Knight kills horse (different one)
(4-0).
Knight kills sword (5-0).
1st kill horse (6-0).
4th kills mace (7-0).
Knight kills spear (8-0).
MDI killed a pike (9-0).
2nd finishes a spear (10-0).
5th kills a spear (11-0). 5th moves into place to pick up the settler to found that 28th town (I hope it is the 28th). Leader waits.
Take small risk with an elite pike and kill a redlined pike (12-0). I just got tired of the Germans retreating safely from getting redlined.

I have moved the elite spear to the front where it may actually have a shot at a leader sometime. [91-4]

IBT:
no attacks on us, but Henry had a horse kill a Spanish horse next to Samuha. No wonder Henry wants to talk. He is fighting at least three civs that I know about.

I have seen quite a few German knights head our way, but they have to travel over mountains and hills where we cut the roads, so not much has shown up so far.

Much of the roads/mines are pillaged near Tarsus and Aleppo/Kultepe. They have been covered with 4-6 units in several stacks, so not much could be done.
Sumeria seems to have remember we are at war as 13 units show up near Malatya.

1240AD:
MDI retreats horse and another kills one of them. A knight was coming and finished the retreating horse (2-0).
MDI kills horse (3-0). Two knight win (5-0).
5th and 1st win and settler under 5th now (7-0).
MDI kills bow (8-0).
Knight kills archer (9-0). MDI and Knight win (11-0).
Knight wins (12-0). 4th moves into Samuha as it has little defense for the units around it. I do not attack with the army as it is barely green an will do most of the defending.

3rd pillages iron.
6th is back in action and kills spear (13-0). This is the best the land has looked since I started. Two turns to get the settler on site and then another army can be formed and filed with knights. If you can find enough that are not elite. [104-4]

IBT: nada

1250AD:
MDI kills bow (1-0), eKnight redlines itself on a yellow bowman and retreats.
5th kills pike and its crew moves next to the site. Knight kills that bow and is covered by pike.
(2-0) eKnight redlines killing a 2hp horse (3-0). Kinht kills redline spear (4-0).

Note I do not always denote the health of the units attacked, but most of them are redlined and the rest are yellow with few exceptions and those are usually hit by armies.

2 MDI killings of swords (6-0). Knight kills MDI (7-0). MDI goes redline, but kills the 2hp sword (8-0). Knight kills horse (9-0). 3rd pillages and moves on mountian next to horses.

Knight kills EW (9-0) one horse left no one can reach it. May or may not pillage road.
Wrong, the 6th came to the rescue and killed it and the other redlined sword on a hill, so both tiles are cleared. (11-0).
Knight kills redline archer (12-0).
MDI kills archer (13-0). [117-4]

Move pop off the fish to a mine while the Aqua is being built, swap the 1 gold for 1 net shield.

Spike is about to make a barracks, so if you have something else make the swap.
Move a few pop around that had lost their roads/mines.

Malatya needs water to grow so I steal BG from Wonder City for now the extra shield won't matter to it right now.

Three frontline towns are making a barracks, that may no longer be a priority, so take a look.

The 4th at Samuha will heal this turn, but it could be use if you want. I did not want to have it out of the town stuck on the hill so I left the horse alone. You could kill one or two German units, but they are not going to be doing anything and can wait.
 
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