Preflight:
100 % tax: +56 gpt
Unit support:
2 settlers
13 workers
4 slaves
14 archers
29 spearmen
23 swordsmen
3 armies
Allowed 84 and we have 84.
We are
strong compared to all civs that we know of.
MM'ing cities:
Almarikh (size 5, 7spt): swordsman (5 turns), wastes 5 shields at 7 spt, but sadly can not pop a worker in one turn. So next turn (uneven foodbox right now) I'll switch to an undeveloped grass so it grows to size 6 quicker, without losing a turn on the swordman.
Dalandzadgad (size 3, 3 spt): Is building Forbidden Palace
Switch a BG from Hovd to Ulaan, since Hovd doesn't need it building a spear. HE is in 4 turns now instead of 5. Can always switch back if it will build a sword.
MM Ta-Tu and Karakorum to 3 turn swords both.
So far only Banana Bob's Chutney is building a catapult.
Enemy units: There are 17 enemy units within our cultural borders.
One Impi is in our core on a hill, two tiles from capitol. Can't risk it pillaging so I decide to try to take it out. One redlined horse and another archer on a hill, near almarikh.
Thirteen Celts are near Choybalsan, six of those are right next to it. Send two swords to reinforce.
Six Sumerian swords on the line of hills but spread out. Army is down to 4 hp and one elite sword is in the open, susceptible to attack in the IBT. Can't do anything about it.
Six Dutch units to the south, next to Banana Bob's and Mandalgovi. No way to reinforce with swords so spears will have to do.
Ashur area is looking peachey.
Chop chop:
vet. sword kills impi and promotes (1 of 1)
e. sword kills celt horse (2 of 2)
Cross fingers and press enter.
IBT
Dutch archer suicides on Bob's (3 of 3)
Dutch horse retreat and one dies on spear (4 of 4)
Dutch archer kills spear (4 of 5)
Dutch sword dies to our archer defending Bob's Chuntey place! (5 of 6)
Sumerian sword kills the e. sword we couldn't cover (6 of 7)
Two Celtic warriors and a horseman die on our Spearman at Choltbayan (9 of 10)
Persian archer kills the archer at Bob's. (9 of 11)
Karakorum sword -> sword
Hovd Spearman -> Spearman
The Persians are building the Temple of Artemis
The Celts are building the Great Wall
Turn 1, 260 AD
There are now 16 units in our territory.
The two sword army needs a whole turn just to move two tiles across the river. There must be a second river that we can't see.
Banana Bob's Chutney has one redlined spear left. Sadly, I also need an extra spear in Dalandzadgad and in Candygram. :/ Shuffle spears to cover Banana Bob's, Candygram can wait a turn. Army goes to Ellipi to heal, one spear from Ellipi to Dalandzadgad to protect the settlers. Actually, send one settler to Almarikh.
First sword army destroys one Persian archer (10 of 12)
v. sword kills zulu archer (11 of 13)
v. sword kills celtic horse (12 of 14)
v. sword dies to celtic horse (12 of 15)
e. sword kills celtic horse (13 of 16)
IBT
Spearman retreats Dutch horse
Zulu horse dies attacking e. swordsman (14 of 17)
Two Sumerian swordsmen kill two spears in Ellipi and Dalandzadgad (14 of 19)
Celtic warior and horse die on spear, one kills the spear (16 of 22)
Persian archer dies to swordsman (17 of 23)
Mongo barracks -> spearman
Dutch are building Great Wall
Turn 2, 270 AD
There are now 10 enemy units in our territory. Another Sumerian stack of three appeared north, luckily, three are Enkidu.
Area around Dalandzadgad is pretty bad. Rush a barrack at Banana Bob's or we'll lose it.
Should have done it right away. Now I'm stuck with wounded spears. Shuffle spears around.
Dalandzadgad is under a lot of pressure without barracks. It will survive one more turn and then the army will have healed.
Change two builds to cats
First sword army defeats Baby bowman (18 of 24)
e. archer defeats Persian archer (19 of 25)
Third sword army defeats Sumerian sword (20 of 26)
IBT
A lull in the action
One Dutch swordman kills another spearman (21 of 27)
One Celtic horse retreats from spearman
The Persians are starting to pick up in numbers around Ashad.
Babylon barracks -> catapult for now, it's only doing 1spt at size 3. MM for growth.
Ta-tu swordsman -> worker
Kazan sword -> sword
Erdenet spearman -> catapult
Banana Bob's barracks -> catapult
Mongo catapult -> catapult
Ottomans complete ToA
Arabs complete the Great Wall.
Turn 3, 280 AD
14 enemy units in territory. 32 units if you count outside the borders.
A Celtic spearman has cut off jungley swamps, nothing I can do about it
e. sword kills sumerian sword (22 of 28)
2nd sword army defeats sumerian sword (23 of 29)
3rd sword army defeats sumerian sword, but down to 3 hp (24 of 30)
e. sword kills celtic horse (25 of 31)
IBT
Dutch archer dies to spearman (26 of 32)
Two Dutch swords kill swordman and spear (26 of 34)
Baby bowman dies on army (27 of 35)
Karakorum swordsman -> swordsman
Ta-tu worker -> swordsman
Almarikh swordsman -> spearman
Tabriz Spearman -> catapult
We build the Heroic Epic in Kazan
Ulaan HE -> catapult
Mandalgovi barracks -> catapult
Turn 4, 290 AD
Switch Jungley Swamps to catapult, MM a few cities. Move second settler to Almarikh
elite archer kills persian archer (28 of 36)
and creates a leader.
Send leader to Ellipi before turning it into an army
2x v. sword kills celtic warrior (30 of 38)
v. sword kills dutch spearman (31 of 39)
2nd sword army kills sulu archer (32 of 40)
e. archer kills Persian archer (33 of 41)
IBT
dutch archer suicides on spear (34 of 42) other dutch units pass the towns instead, going for workers
celtic horse dies on spear (35 of 43)
Choybalsan spearman -> spearman
hovd catapult -> catapult
candygram barracks -> spearman
Turn 5, 300 AD
Create army in Ellipi
e. sword kills dutch warrior
and creates another leader! (36 of 44) Move leader towards Kazan to rush pentagon
v. sword kills dutch horse (37 of 45)
e. archer kills persian archer (38 of 46)
e*. archer kills persian archer (39 pf 47)
2nd army kills sumer sword (40 of 48)
Move settler towards 2N of Almarikh
3 swords kills 3 celtic horses (43 of 51)
archer loses to persian archer (43 of 52)
1st sword army kills persian archer (44 of 53)
IBT
Sumerian sword kills a spear in Nineveh (44 of 54)
Persian archer suicides on army (45 of 55)
Ellipi spearman -> spearman
Tie-Dye Frenzy spearman -> spearman
Jungley Swamps catapult -> catapult
Turn 6, 310 AD
Swat a celtic spear who just cost us a turn on a sword from Kazan (46 of 56)
2 archers kill persian spear and archer (48 of 58)
army wins but redlines against a single spear (49 of 59)
Ashur is in some trouble. Army has only archers to support and it's hard to keep up.
e. archer kills sumerain sword (50 of 60)
e. sword kills celtic horse (51 of 61)
v. sword kills zulu horse (52 of 62)
2nd army kills sumer enkidu and sword (54 of 64)
IBT
Impi dies on sword (55 of 65)
Persian archer dies on spear (56 of 66)
Celts are no longer a problem. Sumerians, Zulu and Persians are starting to come in numbers however. Dutch have given up on assaulting the towns, but choose to pass them instead. Which is worse, because we had the river as extra defence.
Karakorum sword -> sword
Ta-tu sword -> sword
Ashur barracks -> spearman
Kazan sword -> pentagon
Almarikh spear -> spear
ulaan catapult -> catapult
Celts are building hanging gardens
Turn 7. 320 AD
Rush Pentagon with leader.
Form Fourth Sword Army
e.sword kills celtic archer (57 of 67)
Found Pooh Bear, 2N of Almarikh
FFFF>>>>> too many cities. I can't keep them there, pull settler worker and escort back
v. sword kills dutch warrior (58 of 68)
2nd army kills sumer sword and zulu horse (60 of 70)
4th army and sword kills dutch sword and spear (62 of 72). Still one sword and warrior on our mined grass, can't kill them. So hope they go for workers
third army kills sword (63 of 73)
IBT
Impi destroys road N of Dalandzadgad
Dutch sword attacks a fortified spear on a hill, across a river. (63 of 74)
Persian archer kills spear in Dalandzadgad (63 of 75)
Persian archer dies on Army in Ashad but redlines it to 4hp (64 of 76)
Another Persian archer kills our first army! This is bullcrap, worst string of rolls I've seen in a long time. (64 of 77)
Persian horse kills archer (64 of 78)
We complete the Pentagon in Kazan => sword
Turn 8, 330 AD
I have to abandon Ashur I think. Only two archers left, one of which is down to 2 hp. I'll see if they can hold out for one turn so I can get a settler in place.
4th army kills dutch sword (65 of 79)
e. sword kills dutch sword (66 of 80)
v. sword kills dutch warrior (67 of 81)
Ohh come one 2nd army redlines against impi on the grass (68 of 82)
3rd army kills sword (69 of 83)
4th army kills dutch horse (70 of 84)
Celts seem to have given up for now
IBT
Persian archer kills archer at Ashur (71 of 85)
Persian archer dies to archer at Ashur, redlining the defender but promotes to elite (72 of 86)
Persian horse dies to the last defending archer of Ashad! (73 of 87)
Nineveh Sword -> catapult
Tabriz catapult -> catapult
Hovd catapult -> spearman
Tie-Dye Frenzy spearman => spearman
Erdenet catapult -> catapult
Candygram spearman -> catapult
Turn 9, 330 AD
We now have 10 Sumerian swords and enkidu's in our territory, all on hills and they're all defence 2. That's just a really bad situation.
Zulu's are also entering from the north, two imps and two archers.
I'm abandoning Ashur, found Pooh Bear 2N of Almirakh and merge worker. -> walls
zulu
v. sword kills impi (74 of 88)
v. sword dies to impi (74 of 89)
e. archer kills archer (75 of 90)
v. sword kills archer (76 of 91)
dutch
4th army kills warrior (77 of 92)
Need to make sure a few cities don't riot, size 6 needs 2 MP. Babylon gets a taxman
IBT
two sumer swords die on army and spear (79 of 94)
Karakorum sword -> worker
Ta-tu sword -> sword
almarikh spear -> catapult
ulaan catapult -> catapult
Choybalsan spear -> catapult
jungley swamps catapult -> catapult
Mongo like candy catapult -> catapult
Koreans finish hanging gardens
turn 10, 350 AD
Bit short on spears in the north, change Erdenet to spear.
Join a 4th sword to
Rush walls in Pooh Bear.
I'm going to keep things as they are, so the next player can decide how to deal with the enemy.
Third and second army both are with a sword in their city which can be merged. Fourtj army has four already and first army is no more.
We are now average compared to Sumeria. They've been building nothing but swords. We're strong compared to the others.