0 1445 AD
Hire a geek in Shiraz to keep it from rioting; in turn that means it will decrease to size 8. Swap a few other citizens around but not much to be done. As rails become more common more tile swapping will need to be done when MMing the cities each turn.
[IBT]
We lose slaves to Celts inside Aztec borders.
Aztecs assume we want to talk with them. We don't.
In a move worthy of a human, the AI uses naval bombardment on our coastal Knight Army and redlines it.
Boston courthouse -> aqueduct in 20.
Indians are building Newtons University (Theory of Gravity).
Korea is building Shakespeare's Theater (Free Artistry).
1 1450 AD
In Prefreneces, turn on Animiate our Manual Moves, Animate our Automatic Moves and Animate Enemy Moves. This is helpful for me.
Around the Empire (west to east)
No trespassing in the West or East, mainly because all the action is inside AI borders.
Ninth Army got pounded by at leas 4 Indian and 5 Japanese frigates down to 5/17. A Jap Calvary is now adjacent to the Army but did not attack. Ninth Army is in no-mans-land, so moving it will be easy. Juggling the line will be the issue.
New Persepolis, near the East Wall, is railed back to Screwtape. That line is connected to the Pasedena - ura Tube line and now our core can ship directly to the East Wall.
Rail backwards from Dry Gulch to Mr. Peppermint. Rail forward from King of the Road to Suwon. Suwon to New Tyre is already railed. Rail from New Tyre to Seoul, our deepest city in the West.
Rail forward from New Persepolis to Gemer.
We now have rails to both fronts and can move units quickly back and forth.
Some units on automove.
Now that the rails are in place, start looking for targets.
In the west, Seoul has the only barracks near the front line. Per Map Stat, Seoul needs a maximum of 4 units to prevent it from flipping; currently 8 are in the city. If we have an Army here each turn, along with a garrison unit, flipping should not be a problem.
Thirteenth Knight Army (3/18) into Seoul.
Twenty-Fifth and Some Army annex Tula of the Aztecs, gain zero gold, and decide to keep it for now. Tula (11) has 9 resisters, barracks and a market. (4 of 4).
Sixth and Seventh Immortal and Fifteenth Knight stampede five units in flat land attacks (9 of 9).
One elite win (10 of 10, 0 of 1e).
Twenty-Fifth (11/17) and Some (13/17) armies spacebar in Tula.
Sixteenth Army (10/18) heals inside Aztecdom.
Twenty-Second Army (7/18) goes to Seoul to heal.
unnamed Army (7/17) does the same.
Immortal Pipsqueaks move through Seoul towards Tula.
Twenty-First (10/19), Twenty-Fourth (7/17) and Twenty-Sixth Army (12/18) heal in the field.
In the East, Twenty-Seventh Army (Cavalry, 16/16) moves to support the Ninth Army.
Ninth Army (5/17) moves to Screwtape, the nearest railed barracks, to heal.
10th Army (12/17) stays on a mountain to heal.
Twentieth Cavalry (12/18) and Twenty-Third Cavalry (13/18) heal next to Satsuma.
Dang Me, Chug-a-lug, Chug-a-lug, England Swings, Wines R Here, Engine, Engine No. 9 and Kansas City Star are built in the west, filling in towards Seoul.
Cycle through the cities.
New Tyre walls in 15 -> settler in 25.
Perelandra, with 4 flood plains in its city radius, needs some rails to grow faster.
Hire a geek in Gemer.
Pillage the one road into Herat, so we can continue to build warriors in this city.
[IBT]
Vikings venture to bother us. We ignore them.
India and Arabs sign a Military Alliance on us. Silly me, I thought we were already at war with the Arabs, but a quick check of Map Stat shows we were not.
We lose a tile in the East Wall to an Indian Cavalry, Pike was defending (10 of 11).
Beat off an attack at Tula (11 of 12).
Shiraz university -> market in 9.
2 1455 AD
Around the Empire
In the West:
Fifteen targets around Tula: 3 Greek Swords, 3 Celt Mace and a Pike and from Mongolia 4 Swords, 1 Archer and 3 Spears.
In the no mans land betwwen Seoul and Tula is a Greek Hoplite.
In the East:
Twenty-Seventh Army took the same bombardment as Ninth Army; dropped to 9/16.
One Indian vCav in a barricaded (?) mountain hex.
Babylon built Nineveh to join Satsuma to rest of Babylon.
eCav hammers the Hoplite (11 of 12, 0 of 2e).
Tula has too many attackers this turn, so we'll thin them out some, undefend the city and recapture it later.
Sixth Immortal mangles two Mongols (12 of 14).
First Immortal (16/18) whalops a lone Mongol Archer (13 of 15).
Two vcav split on the Celts (14 of 16).
Some Army (9/17) becomes Twenty-Ninth Cavalry Army, kills a Mongol spear and moves to Seoul (15 of 17).
Twenty-Fifth (11/17) takes down a Mongol sword and moves to Seoul also (16 of 18).
Twenty-Sixth (17/18) mows down 3 Greek Swords for only 1HP of damage (19 of 21).
eCav reclaims the lost tile (20 of 22, 0 of 3e).
eCav takes down Musket and an Indian settler (21 of 23, 0 of 4e).
Twentieth (16/18) and Twenty-Third (17/18) pillage towards Nineveh.
Twenty-Third destorys Nineveh (22 of 24).
In our core, we rail the mined hills NE of Mr. Peppermint. Then we connect to six cities making Cavalry.
Ninth Army heals in Screwtape.
Thirteenth. Twenty-second, and Twenty-Eighth heal in Seoul.
Immortal Pipsqueaks (16/18) move into the forest SE of Tula.
Seventh (13/18), Fifteenth (13/18), Sixteenth (14/18), Twenty-First (16/19) and Twenty-Fourth (12/17) heal in the field.
Tula is emptied.
10th Army fills the gap in the East Wall.
Do-Wacka-Do and In The Summertime are built.
Malacanra nets 3 spt of 5; settler in 9 -> library in 12.
[IBT]
Celts take Tula (10) and get 15 of our 2769 gold.
Twenty-Seventh Army is bombarded into redness. One vCav wins against Indian units, then the Army falls. Two more losses and we lose the tile, one settler and one cannon (23 of 29).
Greeks barge into the throne room; we kick them out.
Chicagogo aqueduct -> market in 20.
Shakespeare's Theater is built in Lahore, India.
Korea is building Smith's Trading Company (Economics).
3 1460 AD
Around the Empire
Korean Mace unloaded near 38th Parallel North.
Japanese breach in the East Wall on the north shore.
Twentieth (16/18) strikes down two Japanese muskets to destroy the newly built town of Bizen, and gain 565 in gold (25 of 31).
Two eCav wins gain us back the tile we lost (27 of 33, 0 of 5e).
Send Twenty-Second and Twenty-Eighth Armies (both Cavlary) to fill the gap.
Twenty-Second picks off a lone Indian Cavalry, pillages and regains our lost cannon (28 of 34).
eImmortal overcomes a Celt Mace (29 of 35, 0 of 6e).
Sixth Immortal (16/18) immortalizes two Celt units in Tula (31 of 37).
Twenty-Sixth (16/18) gets the last one and takes the city again (32 of 38).
Tula (9) has 8 resistors and gave us 0 gold.
Thirtieth Cavalry Army is found and awakened in Seoul.
Ninth Army arrives from the East Wall and rides down a Greek Sword (33 of 39).
Twenty-Fourth gets one Musket and Twenty-First gets two more as Ulsan of Korea falls (36 of 42).
Ulsan (10) is razed, giving us zero slaves and zero gold.
Twenty-Fourth steps on an Aztec Cavalry (37 of 43).
Immortal Pipsqueaks (16/18) decimate two Mongol swords outside Tula (39 of 45).
Two vCavs take out two assorted Swords (41 of 47).
Sixteenth scoops out the last two Mongol units SE of Tula (43 of 49).
Fifteenth claims coup on the last Aztec Cavalry and a Greek Hoplite (45 of 51).
Seventh Immortal buries a Celt Mace 1N of Tula (46 of 52).
Korean Mace at 38th Parallel North disappears (47 of 53).
Twenty-Third (17/18) pillages Babylon's Saltpeter.
All of our Cavalry producing cities are railed.
Twenty-Fifth and Twenty-Ninth heals in Seoul.
First Immortal (16/18) heals in the field.
You Can't Roller Skate In A Buffalo Herd and One Dyin' And A Buryin' get built.
[IBT]
The Northwest end of the East Wall gets bombarded by 15 Indian and 5 Japanese frigates.
Blue Sky library -> aqueduct in 34.
Resistance in Tula ends. Hire some geeks, set to zero growth.
OOps, Sapporo is also building Cavalary; missed it earlier.
Russia is building Smith's Trading Company (Economics).
Russia is building Newtons University (Theory of Gravity).
Japan is building Smith's Trading Company.
4 1465 AD
Around the Empire
No one intrudes on Tula, but targets are in the area.
Twenty-Third pillages Babylonian Gems and takes out a Musket at Ebla (48 of 54).
eCav triumphs over Aztec Cavalry (49 of 55, 0 of 6e).
Ninth (14/17) hacks an Aztec Pike (50 of 56).
Twenty-Fourth (12/17) dissapates an Incan Pike and gains an Incan Settler (51 of 57).
Twentieth pillages 1 of 3 Japense Silks.
Twenty-First moves onto Aztec Gems.
First Immortal moves next to Huexortia of Aztecs.
Immortal Pipsqueaks (14/18) move onto an Aztec hill.
Sixteenth (15/18) moves onto Aztec grass, protecting the eCav.
Sixth Immortal (13/18) moves to the NE corner of Tula.
Thirteenth Knight moves 1NW of Tula.
Twenty-Sixth (16/18) moves next to Heuxortia.
Twenty-Ninth moves onto the Aztec Gems, too, from Seoul.
Twenty-Fifth moves towards Heuxortia, from Seoul.
Rail to Sapporo.
Will alternate slave stack tasks, with one going to improve the core and the second on railing all our cities.
Next turn will rail from Seoul to Tula.
Atta Boy Girl and It Happened Just That Way are built on two different coasts.
Tula is empty, is has up to a 12% chance of flipping.
We have a west Wall just north of Tula. This will allow us to rail to Tula in peace.
Foppish Nose settler in 15 -> courthouse in 39.
Tlapanaloya walls in 1 -> settler in 11.
[IBT]
Armies get barraged again.
One Indian Cavalry dies on the IBT (52 of 58).
Pee-wee's Playhouse market -> university in 10.
Dutch are building Smith's Trading Company (Economics).
5 1470 AD
Around the Empire
Indian Musket at 38th Parallel North.
Aztec Cavalry at New Hamdan.
Rail to Tula.
Rail to New Hamdan.
Two eCavs eliminate the intruders (54 of 60, 0 of 8e).
Twenty-Sixth (16/18) drops 4HP taking out a vMusket at Huexotia (55 of 61).
Twenty-Fifth arrives and clears out the two remaining rMuskets (57 of 63).
Huexotia (6) is razed, we gain three slaves and zero gold.
The West Wall moves 1NE; we find Tamuin (11) and Teayo (7) of the Aztecs.
Twenty-Sixth (now 12/18) scoots over to Tula area and rails to Seoul.
Twenty-Third (15/18) smacks the rMusket in Elba, Babylon takes the city (58 of 64).
We raze the city and gain 6 slaves (2 Babylon, 3 Japan and 1 Viking) and zero gold.
Twenty-Third (13/18) steps on two Longbows of Babylon (60 of 66).
Cyrus the Great (2nd Immortal Army) moves to protect the newly acquried slaves.
Twentieth pillages 2 Japanese Silks; finds Toyko.
Bombard Me Hard is built where the bombs land. Move an eImmortal*, vPike and vMusket into it.
We throws rocks at the nearby boats and damage all that remain.
Twenty-Second (11/18) and Twenty-Eighth (10/17) block access from Babylon to this new city.
My Uncle Used To Love Me But She Died grabs us another Gem and Coal.
Aydin vCav in 10 -> market in 13.
Sidon vCav in 7 -> market in 9.
Mr. Peppermint hire three geeks but keep vCav in 4 turns; zero growth.
Pee-wee's Playhouse university in 10 -> vMusket in 6.
[IBT]
Twenty-Second gets bombarded 16 times and is redlined; fight off two Japanese Cavalry and is taken down by a Babylonian Knight (62 of 69).
Germans try to crash our party; we crash back.
Snow aqueduct -> library in 8.
Horse Town market -> vMusket in 5.
6 1475 AD
Around the Empire
One redlined Babylonian Knight stands over the grave of Twenty-Second Cavlary Army.
I thought the town would be the focus of the frigates, not the Army.
eCav whacks the gloating Bab Knight (63 of 70, 0 of 7e).
Thirteenth Knight puts the kabosh on two Muskets in Tamuin (65 of 72).
vCav promotes to Elite klinking the last one (66 of 73).
We keep Tamuin because it sits on Silks.
Tamuin (10) has 8 resisters and 1 gold, in addition to barracks and aqueduct.
Twenty-Nineth bowls over 3 Muskets in Teayo (70 of 79).
eCav picks up the spare Musket and Teayo is ours (71 of 80, 0 of 8e).
We keep Teayo for at least one turn.
Teayo (6) has 3 resistors, cataplut, trebuchet, 3 Aztec slaves and 2 gold.
Disband the trebuchet and catapult to rush a worker this turn.
One source of Iron moves from Aztec to no man's land.
Twenty-Third (13/18) heals inside Babylon's borders.
Twentieth pillages around Kyoto.
Twenty-Fifth (10/17) moves into Tamuin.
Empty Bombard Me Hard.
Shift Fourth Immortal and Twenty-Eighth Cavlary 1 SW.
Abandon Bombard Me Hard.
We now have opened a three tile coastal path to the undefended city of New Persepolis. The first two tiles are unroaded, the last tile is inside our borders. Foreign Cavlary will end their turn 1N of New Persepolis, where our artillery will redline them and our Cavalry kill them.
If we can't stay on the beach, we will make that fact work for us.
Cyrus escorts the slaves across the Babylon border.
New Sidon walls in 10 -> settler in 20.
Sidon clown -> geek.
Tula 2 clowns -> 2 geeks.
Sapporo clown -> geek.
Iri walls in 2 -> settler in 12.
Neruval walls in 3 -> settler in 13.
Tyre vCav in 7 -> market in 10, after hiring a geek.
Perseopolis vCav in 1 -> Army in 12 (factory prebuild).
Pasadena vCav in 1 -> Newton's University in 15 (factory prebuild).
Mr. Peppermint vCav in 3 -> palace in 47 (factory prebuild).
Industrialization is 3 turns away. These are our three most productive cities. Factories cost 240 shields, or 3 Cavalry each.
[IBT]
Iroquois ask for permission to irritate us. We decline.
We beat back 4 Babylonian Knight attacks in the East Wall (75 of 84).
7 1480 AD
Around the Empire
Two Indian vCav brave the Coastal Path of Doom, stopping at 1N of New Persepolis.
Two eCavs scalp the Indians, lickitysplit (77 of 86, 0 of 10e).
First Immortal, Sixteenth (15/18) and two vCavs win 4 of 5 and capture Cempoala (81 of 91).
Cempoala (9) is surrounded by hills and mountains; we keep it for easy access through the mountains.
We gain zero gold, six resisters and two catapults.
We gain another source of Coal.
Both captured catapults are disbanded to build a slave.
We have 11 catapults parked near Persepolis.
We rail to Teayo and Tamuin.
We have to rail two hills to get to Cempoala, but we've only enough free slaves to rail one tile.
In the East, Cyrus the Great reclaims his spot in the wall.
Four Babylonian came to bring death to the Cavalry that filled Cyrus' spot. Upon Cyrus' return, they deal death to the four Knights (85 of 95).
Twenty-Third (17/18) pillages towards Asher, the capital of Babylon.
Twentieth (14/18) isolates Kyoto and then razes the freshly built Babylonian city of Akkad (86 of 96). No gold.
Twenty-Sixth to Cempoala.
The armies that protect Teayo heal in place.
Thirteenth (12/18) and Twenty-Fifth (10/17) go to Seoul to heal.
Immortal Pipsqueaks (14/18) and Sixth Immortal (13/18) both heal in the field, too.
New Gordium walls in 7 -> settler in 17.
New Pasargadae walls in 5 -> settler in 15.
New Arbela walls in 5 -> settler in 15.
[IBT]
Wormwood courthouse -> library in 7.
8 1485 AD
Around the Empire
One Mongol Spear at Cempoala.
Two Incan Pikes at New Hamadan.
Aztec Cavalry at 38th Parallel North.
Four Indian Cavalry 1N of New Persepolis.
Four eCav attacks strike down 2 Pikes and 2 Cavalry (89 of 99, 0 of 14e).
We lose 2 vCavs as we run over 7 of the 8 remaining Indian Cavalry along the coast (96 of 108).
We find another eCav, which decimates the last Indian Cavalry (97 of 109, 0 of 15e).
The Coastal Path is clear again.
At Cempoala, the Mongol Spear is margainalized (98 of 110).
We rail to Cempoala.
First Immortal (2/18) goes to Seoul for some R&R.
Sixteenth (8/18) heals in the field.
Cempoala is bordered by 3 mountain tiles to W, NW and N; to the NE is the ocean.
Twenty-Fifth and Twenty-Sixth find Xochicalco 3N of Cempoala, size 11 on grass.
Each army takes out a vMusket (100 of 112).
Twenty-Third pillages a Wheat at Ashur, moves onto mountain Coal.
Twenieth (13/18), pillages in no man's land, ending 1N of Babylon of Babylon.
Drop science to 0%, Industrialization in 1, +368 gpt, 2451 gold.
[IBT]
Boston becomes the new target city of choice. Musket is redlined; city drops from size 6 to 3; library and courthouse are destroyed.
Aztecs annoy us; we ignore them.
We learn Industrialization, start on Electricity, 43 turns at 0%.
9 1490 AD
Around the Empire
Five units outside Cempoala; may abandon the city. Or leave it undefended and recapture it.
Two Dutch Knights and one Horse 1N of 38th Parallel North. Popular place to unload and die.
Two Indian Cavalry and one Viking AC are on the Coastal Path of Doom.
The three Dutch units fall like elm trees to eUnits (103 of 115, 0 of 18e).
Two Indians fall to our eCavs, ho-hum (105 of 117, 0 of 20e).
vCav bests the Viking AC (106 of 118).
The Coastal Path is clear again.
Rail to Boston and then to Stalled. Move 3/4 Musket in Boston to Stalled. This city is closer to India than Boston and is only making a settler. If it gets pounded to size 1 we haven't lost much.
Twenty-Sixth (14/18) and Twenty-Fifth (13/17) jam up two Muskets burning Xochicalco and gaining a total of 7 slaves and 11 gold (108 of 120).
Decide to keep Cempoala.
In mountain fighting around the city we maul two Aztec Cavalry, Celt Spear and two Incan Knights at the cost of one vCav (113 of 126).
Twentieth Army (13/18) heals.
Thirteenth (15/18) heals.
Twenty-Third pillages Babylon Coal and continues to isolate Ashur.
Twenty-First pillages westward from Teayo. This frees Twenty-Ninth to move towards Cempoala.
Twenty-Ninth puts a whooping on an Aztec Musket and two Aztec Cavlary, all in mountains, for only 6 HPs (116 of 129).
Twenty-Ninth ends on a mountain road, blocking easy access to Cempoala.
Sixth Immortal moves and blocks another mountain road.
vCav wipes out lone Incan Knight (117 of 130).
Twenty-Sixth (10/18) moves onto flat land to block Incan Knights from Cempoala.
Thirteth Cavalry clobbers two Celt Pikes and two Maces in the mountains around Teayo (121 of 134).
The mountains between Teayo and Cempoala are invader free at the moment.
vCav tramples Celt Spear (122 of 135).
The choke point at Teayo - Cempoala is six tiles wide. Teayo is merely grassland and Cempoala is another source of Coal. We have six sources; losing one will not hurt.
Next turn will use our Immortal Armies to make that wall.
Persepolis Army in 9 -> factory in 4.
Pasadena Newton's University in 11 -> factory in 5.
Boston aqueduct in 16 -> courthouse in 11 (grows in 10).
Mr. Peppermint palace in 44 -> factory in 8.
Hire three geeks in 38th Parallel North, now at zero growth.
Electricity @ 90%: -122 for 12 turns or -1464 gold
Electricity @ 80%: -75 for 13 turns or -975 gold.
Go for 80%.
[IBT]
The railed and mined plains 1SW of Boston is shelled 13 times by India; rails destroyed.
French frolick in front of our faces almost forcing us to give them the time of day; futile frogs.
Two of Japan's frigate target the Musket that was in Boston but is now in stalled; they do some damage. The others shoot at the same place that India did but miss.
Babylonian Longbow suicides on Twentieth (123 of 136).
Shiraz market -> vCav in 7.
Egypt is building Smith's Trading Company (Economics).
10 1495 AD
Around the Empire
In the West, 2 Aztec Cavlary could reach Teayo.
In the East, 1 Viking AC is in the Coastal Path of Doom.
Snuff out an Indian Settler pair that parked on the rails between Seoul and Tula. 4/5 Immortal does the deed, but gets no glory (124 of 137, 0 of 21e).
Move all of our railed artillery back to the capital and fortify.
Four eCav wins look nice, but gain us nothing (128 of 141, 0 of 25e).
We find a Viking Musket-Settler pair the Grassland Gap between Seoul and Tula (129 of 142).
In the East Twentieth (16/18) topples over three of Babylon's finest, leaving the city of Babylon defended by a Longbow (132 of 145).
Twenty-Third pillages four flood plains, to further isolate Ashur; finds Eridu and Babylonian Iron.
Back in the West, Immortal Pipsqueaks and First Immortal dislodge Celt Pike and Spear in a mountain (134 of 147).
Thirtieth (8/17) goes to Seoul to heal. Twenty-Nineth (11/17) and Twenty-Fifth (11/17) heal in the mountains; Twenty-Sixth (10/18) on some grassland.
I keep our Armies in place in the mountains instead of forming an interior West Wall. We are almost past this mountain range and no need to fight over through here a second time.
Going back to the East, send Twenty-Eighth to the attack the city of Babylon from the south; the Longbowman did not stand a chance (135 of 148).
We rescue 2 Viking slaves from Babylon and then burn the city; it had no gold.
Set Taumin to starve down from size 8.
Dancing Queen, Knowing Me, Knowing You, Take a Chance on Me, Mamma Mia, Lay All Your Love on Me, Super Trouper, I Have a Dream and The Winner Takes It All are all geek breeding grounds between Seoul and Tula.
[IBT]
The rerailed plains tile 1SW of Boston gets cratered by India. Then they focus on Bunyan, dropping it down a size to 6. Stalled gets hit twice.
Chalcedon market -> factory in 20 (zero growth).
11 1500 AD
Around the Empire
Greek Sword at Teayo; Greek Settler outside Teayo.
Two Aztecs Cavalry aiming at Teayo.
Two Japanese Cavalry in the coastal Path of Doom.
Three eCavs exterminate a Greek Sword and two Aztec Cavalry (138 of 151).
Third victory promotes eCav to *CavalryOne_1500AD* and Darius (1 of 28e).
Darius is born in a swamp, just dandy. However, rails are nearby, so Darius goes to Pasadena and froms Thirty-First Cavalry Army.
Fourth eCav win promotes, too; *CavalryTwo_1500AD* and Cyrus(139 of 152, 2 of 29e).
Thirty-Second Cavalry Army is made.

Fivth eCav win promotes also! *CavalryThree_1500AD* and Achaemenes (140 of 153, 3 of 30e).
Thirty-Third Cavalry Army is made.
We have one more eCav, but no more easy (redlined) targets.
We grab the Greek settler.
Thirtieth heals in Seoul.
Twenieth (14/18) heals on a former hill of Babylon.
Twenty-Third pillages a flood plain and then a mountain, before moving onto Babylon's Iron.
In a last act of futility, we ping the seven Indian Frigates 1N of Bunyan.
[IBT]
And the save is attached.