Pre-flight:
Tax: 90 %
Lux: 10 %
Income 87 gpt
Treasury: 3161 g
Unit count: 98
1 Settler
8 workers
2 warriors
15 spearmen
2 horsemen
5 pikemen
12 catapults
4 armies
43 immortals
6 trebuchets
Support: 66 (32 gpt unit costs)
Short term goals:
- Abandon Chigaco and found city S-SW of original location.
- Return Persepolis to settler production when possible. Right now 4 other cities are making a settler, combined with the one we already have, we should be good for the short term.
Armies:
- Free up the 1st army currently holding Adrianople, abandon Adrianople if needed. But it looks like we can support it if we settle in between Sinop and Adrianople on a river.
- Eastern Pipsqueek army is healing in Sinop and will continue to raze towns when Sinop has a defender.
- The two eastern armmies are currently tied up. One with the Babylonian rush, which reached Darius Kabir, the other is in Chigaco and will need to help out with resettling Chigaco S-SW and the French stack.I'm guessing the Bab stack moved so far in because of their town way behind our lines.
We can still build Immortals. Always figured we'd have to build MDI's now.
West Greebley is in trouble it looks like. Nasty Aztec stack right next to the citie and no movement left? Has a river and walls though, so should be a nice slaughter on the IBT.
There's a Bab swordsman next to Tureng pe with no walls and an unfortified spearman.
Can't do anything about it, hope the spear wins.
Pre-IBT
Move 1st army and kill two swords, Byz and Korean (2 of 2)
I recognize the need for horsemen, at least we should have knights soon.
The Koreans not stacking their units is pretty annoying.
Press enter
Aztecs and Koreans ignore West Greebley, guess they want the workers near by.
French stack withdraws to attack Americans it looks like Japanese force moves all the way to Bactra.
Bab swordsman attack Tureng pe and beats spearman, we lose 52 gold and a town. (2 of 3)
Perhaps it was better to disband, but I say that now I know the spearman lost.
Persepolis Horseman -> Immortal
Aydin Treb -> Treb
Turn 1, 560 AD
Looks like it's not in range of anything in the coming IBT, so I decide to worker abandon Chigaco. Worker is in 1 turn, I halt growth. Hope it draws back the Babylonians in the IBT since it's now empty.
Found Chicagogo -> walls
Cyrus army kills horseman (3 of 4)
Kill 2 Korean sword at Greebley (5 of 6)
Take a bit of risk but kills the Bab bowman, swordsman and Jap horse near ruins of Turen Pe. (8 of 9)
1st army kills 2 Byz MDI (10 of 11)
Clear units around Bactra, one horseman promotes (14 of 15)
Kill Jap archer at Pee Wee (15 of 16)
Whew, completely miscalculated, horsemen can reach Chicago. Abandon it.
IBT
Lot of movement, no attacks. Japs place a big stack on a hill 2 NE of Bactra. Incans move two settler pairs right next to our army. Yummy.
Pasadena Immortal -> Immortal
Phananium Immortal -> Immortal
Icky Twerp Treb -> Treb
Turn 2, 570 AD
Time to deal with the Japanese stack and a Bab spear that got lost.
Ping the warrior, then kills two horsemen with Cyrus.
Elite Immortal from Seattle kills Bab Spearman, the next elite immortal from Seattle
kills archer and gives us Achaemenus a great leader. (19 of 20)
Fill army in Seattle, Achaemenus 5th Immortal Army. Add three vets, can add Achaemenus next turn.
Army quickly kills two more horseman and regular units mop up. (23 of 24)
Killing an incan spear and archer nets us 4 more slaves (27 of 28)
Western army kills otto spear and arrives at Antalya, new Otto Capitol. And it looks to be on the coast.
Clear four units in the west. But lose an elite immortal against a 2hp swordsman (32 of 34)
I think they're dropping settlers on our south eastern coast by boats, I spot a German town next to the Babylonian one.
I put Persepolis back on settler production. I feel short of them right now and I think it's not as bad as it looks.
IBT
Kill archer on defense (33 of 35)
Arbela Immortal -> immortal
Shiraz Immortal -> Immortal
Peppermint horseman -> immortal
Plains plains barracks -> pikeman
Turn 3, 580 AD
We kill 2 spears and capture Antalya, we've destroyed the Ottomans. City loses the fish tile, so it will starve. (35 of 37)-> walls
2 spears around Greebley (37 of 39)
Scatter the Inca workers since I cant bring them home.
Catapult catastrophe at Peppermint, followed by losing an immortal to 2hp swordsman. (40 of 43)
Finish things up at Chicagogo, last Jap horsemen dies (41 of 44)
Found Behistun -> walls
IBT
Worker scatter is fun the AI says. They completely forgot about the low hp army. And even pulled back troops to cover the workers after they were caught.
Persepolis Settler -> Settler
Adrianople walls -> barracks
Antalya starves to size 2
Egrili barracks -> Pikeman
Pee-wee pikeman -> Immortal
Johhny Quest (I hated that show) Treb -> Treb
Babylonians start on Sun Tzu's.`
turn 4, 590 AD
In the east, defeat 2 bab swords, 1 spear, 1 bowman and french spear (46 of 49)
In the northwest, defeat aztec spear and 2 swords, 2 korean spears and a sword (52 of 55)
Making a lot of attacks with elites now, no luck since last army though.
Armies are at 6, 9, 10, 10 and 14 hp right now. So most will need to recuperate.
Byzantines are only interested in Adrianople. Aztecs and Koreans for the most part land between Peppermint and Peewees. Babylonians new units seem to now arrive at Chicagogo, which is good.
IBT
See the first Korean MDI.
French and Americans continue their little war.
Istanbul settler -> trebuchet
Pasadena Immortal -> Immortal
Sidon Settler -> Immortal
Dariush Kabir barracks -> pikeman
Horse town walls -> barracks
Japanese also start on Sun Tzu's.
Turn 5, 600 AD
In the northwest. I hate catapults, six attempts, two hits of defense 2. Lose an elite immortal only redlining a swordsman. Finally get rid of the korean spear and sword.
Kill two byzantine mdi and 1 sword at Adrianople (57 of 61)
I've spotted an Byzantine iron supply when I took Antalya, going to leave the town empty to pillage it. Spot more coastline, so I'll take it instead next turn.
The east.
Kill Babylonian spear guarding a settler. Slice and dice a Babylonian sword and bowman (60 of 64)
We spot a grey settler stack, which I might have seen before, they look a lot like the French. We meet the Indians. Four settler stacks in total, so I'm guessing land is coming at a premium. I might have seen them earlier, but the colors confused me.
Indians have wine, but no iron or horses it looks like. They have a total of 15 cities.And don't know engineering or republic. We declare.
Kill babylonian spear and sword, lose an elite horseman. Get rid of 2 Japanese archers (64 of 69)
IBT
One army defeats two babylonian swords on defense at Chicagogo, redlines pretty bad.
Another Immortal defends against an American horseman, didn't know they had horses
At Adrianople, I almost get a heart attack when three Byzantine MDI's whittle the army down to 12 hp. Next MDI kills the immortal that was also there.(70 of 76)
Arbela Immortal -> aquaduct
Seattle barracks -> trebuchet
Peppermint Immortal -> Immortal
Peppermint gets a nice cultural expansion.
Bicowville riots, since I removed its garrison last turn. Hire a taxman for now.
Turn 6, 610 AD
West.
Kill 2 spears and capture Varna. Send a captured slave to scout mountain at the coast and manage to park it right next to a Byzantine settler stack dropped by dromon.
Kill Korean MDI and 3 swords. (76 of 82)
1st army is down to 1 hp so I will abandon Adrianople.
East.
Start barracks in Lisbon, it starts to get a lot of traffic.
Dispose of Japanese spear and archer
Kill 3 German swords, not a big first stack at all. (81 of 87)
IBT
Ye gods! Settler stacks everywhere! They're everywhere and can't be stopped! I guess this is how the people in Arizone must feel like?
Aztec stacks decides to chase our army.
And apparently there's a bit more than the inital 4 german swords. Since I'm now looking at a total of 7 swords, 1 archer, 2 spears and 3 warriors.
Shiraz Immortal -> Immortal
Tyre horseman -> Horseman
Bicowville Pikeman -> Pikeman
Turn 7, 620 AD
West.
Kill 3 swords of different colors and a spear. Lose an immortal to a spear, didn't shave off a single hp... (85 of 92)
Kind of messed up big now, probably lose another horse in the IBT, because I left it exposed. Didn't count the tiles it moved.
East.
Finish 3 germans, putting affairs in order, for the big stack (88 of 95)
IBT
Our lookout spear defends against 3 french swords before falling.
The horse dies like I figured, foresight of the consequences of my own stupidity. (91 of 100)
Persepolis Settler -> Ehm.. don't remember the cycle it was on. I guess it should have been 6-8? Put it on immortal until size 6.
Pasadena Immortal -> Immortal
Phantanium Immortal -> horseman
Bactra horseman -> Immortal
Most of the Babylonian forces withdraw, I'm guessing someone declared on them.
Americans start on Sun Tzu's.
Turn 8, 630 AD
West.
Found Kandahar -> walls
Korean settler pair and an aztec sword (93 of 102)
East
Bab bowman
Dispose of 5 german swords and 2 spears (98 of 109)
Really have no idea what to do with these settler pairs. Might as well take them when the town has grown to size 2.
IBT
Lots of boring movement
Peppermint Immortal -> Immortal
Germans start on Sun Tzu's
Turn 9, 640 AD
West.
Defeat Aztec spear, sword and archer. All elite kills no leader. (101 of 112)
East.
Bleh, elite horseman loses to a 2 hp warrior, we kill the last of the german stack (105 of 117)
Clear 3 more units + settlerpairs to protect workers (110 of 122)
Finally, kill Babylonian bowman for another great leader and some other thing, looked orange (112 of 124)
Will take some time to find immortals to add.
IBT
Lots of movement, see yellow, later find out they're Egypt.
Hamadan Treb -> Treb
Turn 10, 650 AD
We meet another settler stack from Egypt. They have 14 cities and only wine as luxury, they don't have any MA tech. We declare.
I'll pass it along here, since I'm pretty beat.