Pre flight
Science: 70 % (warrior code in 3 turns)
Lux: 10 %
Income: +5 gpt
Treasury: 268 g
The Great Library finishes in 7 turns.
I switch Persepolis and Bactra to building an Immortal and move a few units around to get two immortals towards Bactra.
Need to road towards the spot 3E of Phantium, but will take a turn to get a worker there.
Our stack finds the new Otto capitol of Izmit, size 2 and it is on a river.
Immortal red lines against American archer at Bactra, but promotes.
Kill another Port. archer at Aydin. (2 of 2)
Hit enter
American archer kills a spearman at Bactra
Another spearman 2 hp and immortal successfully defend at two others.(4 of 5)
Phantanium spearman -> catapult
Turn 1, 130 BC
Lose one immortal at Izmut, killing three spears. It gets razed, I thought that the palace would have given them culture? (7 of 9)
Kill Portugese archer and two American archers (10 of 12)
Otto. spear, Byz. archer all say bye bye. (12 of 14)
Looks like THERAT was right about being stretched in the west. I'm not in the position to use the army somewhere else.
IBT
Byzantine units (archer and two swords) huddle up on the hill west of Tyre.
Tyre walls -> catapult
Turn 2, 110 BC
WC in 1 turn, drop science down to 50 %
Immortal kills another American archer, army gets rid of the Byzantines. (15 of 17)
We find horses at the ruins of Izmit. Will definitely settle towards the SE now.
IBT
We learn Warrior Code
Istanbul barracks -> spear (town has whip unhappiness and war unhappiness, so I stop growth and maximize shield output)
Arbela Immortal -> Immortal
Shiraz Immortal -> Immortal
Sidon Spearman -> Catapult
Turn 3, 90 BC
4 turns towards the GLib, I put the slider down to 0 %, making +50 gpt.
army kills last byzantine unit (16 of 18)
IBT
Bactra gets annoyed by a lot of spears, best mind our infrastructure.
Persepolis Immortal -> Immortal
Turn 4, 70 BC
Nothing much
IBT
Nothing
Turn 5, 50 BC
Army kills two Korean swords (18 of 20)
Immortals kill port archer (19 of 21)
Cover iron with spearman, we need catapults at the east for all these spears so I switch Phantanium to catapult
IBT
horsehockye, I messed up and allowed two slaves to get captured and killed.
Peppermint catapult -> catapult
Turn 6, 30 BC
Found Hamadan on gold hill -> walls
Kill Korean sword, Byz archer, Port archer and American spear (23 of 25)
The GLib in 1 turn
IBT
We get the Forbidden Palace message
Persepolis immortal -> settler (grew to size 7, my bad)
Pasadena The Great Library -> Immortal
Arbela Immortal -> Immortal
Shiraz immortal -> Immortal
Phantanium Catapult -> Spearman
Turn 7, 10 BC
Move stack next to Lagos
Kill American spearman and archer with elite, not sure how many elite kills I've had in this game, but I don't feel lucky with my rolls.
Portuguese archer and spear eat dirt (27 of 29)
IBT
Byzantines want to talk, but we don't speak stupid.
The Great Library gives us... *drum ruffle*
Ceremonial burial, Mysticism, Philosophy, Map Making,Horseback Riding and Polytheism!
I decide a min run towards Monarchy isn't a bad idea and switch a taxman to scientist.
Bactra Immortal -> Immortal
Byzantines are building ToA
Turn 8, 10 AD
Found Ergili -> walls
We assault Lagos
We lose one immortal, but the two spears fall and our final immortal..
We raze Lagos for two slaves. (30 of 32)
Start mining another plains at Arbela so it can build 3-turn immortals.
We've got enough units now to free up both armies, I think.
IBT
Aydin catapult -> catapult
Tye Catapult -> Catapult
Icky Twerp Catapult -> Catapult
Aztecs also start on ToA.
Turn 9, 30 AD
Switch Peppermint to barracks, didn't realize it didn't have one.
Kill three American archers at Ergili (33 of 35)
Kill Porto archer at Aydin (34 of 36)
IBT
About nine Korean and Byzantine swordsmen now to the west, army is still there. So I spoke to soon about freeing up two armies.
Lots of Portuguese archers to the SE, but they are easy pickings.
Spot an American galley, we need to start watch our coastline.
Istanbul Spearman -> Spearman
Persepolis Settler -> Immortal
Sidon Catapult -> Catapult
Turn 10, 50 AD
Pasadena threatens to riot at size 7, hire a scientist and it is building immortals at 8 spt. Probably could use an extra worker after the immortal.
I've started Sidon on a library so it can work those two whales and fish bonus.
Other than that start two workers on roading. I'll leave the rest of the choices to the next player.
Unit count: 56, with 60 allowed
1 Settler
1 Worker
2 Warrior
14 spearman (2 elites)
9 Catapult
2 Army
26 Immortal (4 elites that can still make a leader)
8 slaves