IBT
We go 1-1 against the Japanese in the IBT, losing a pikemen at Bunyan.
Babylon is dropping LB's next to Persian Potpourri
We learn education and chemistry -> metallurgy
Houston library -> trebuchet
bicowville musket -> knight
plains plains knight -> knight
Johnney quest barracks -> knight
kandahar settler -> settler
koreans are building sistine's
Turn 1, 1010 AD
We have 44 enemy units in our territory
Sardis is building a courthouse at 90% corruption, heh think that one slipped under the radar. Switching it to a regular knight since there are already 61 shield into the build
Switch taxmen to scientists and hire some more.
Metallurgy and mil. tradition are both around 4600 beakers. We have 4600, so we can easily run science at 90 % at -78 pgt. Metallurgy in 14 turns.
We'll still have gold to spare after research mil. tradition.
The north.
Kill 12 units in the north (12 of 13)
Move some trebs around for better spread.
Group two stack of 16 slaves to move to the north
The west
Kill 11 units in the west (23 of 24)
Ugh, first misclick and an ugly one, mental note to save more often
Found Pasargadae -> wealth
caught a worker on auto move
Send out one army in the north to scout the region we want to fortify and spot a Japanese crusader that way. Nasty unit.
There are now 18 units in our territory.
We're really low on artillery for my feeling.
IBT
Defeat a german mdi and babylonian knight on defense (25 of 26)
Sardis knight -> trebuchet
horse town immortal -> immortal
antioch settler -> settler
winetown walls -> barracks
Turn 2, 1020 AD
46 units in our territory, hrm
Metallurgy now in 13 turns
North
Nile is under a lot of pressure, army is yellow lined. Pull an extra knight army there to help defend and rush walls
kill 6 units in the north (31 of 32)
West
kill 13 units in the west (44 of 45)
34 units in territory
IBT
Go 1-1, lose a spear kill an MDI (46 of 48)
The north gets flooded with units..
Pasadena knight -> knight
West greebley musket man -> musketman
Peewees aqauduct -> musketman
Chiconaut riots, hire two scientists to starve it to size 1
Nile walls -> trebuchet
ghulaman settler -> settler
hadji settler- > settler
Turn 3, 1030 AD
49 units in territory
north
13, lose one immortal to a 2 hp spear
west
kill only 5 units, apart from Korea, they're drieing up (66 of 68)
We capture Zitlapetc, now called Zit
IBT
Kill one MDI but lose a pikemen and seattle. I couldn't cover it, being spread. I can capture it back and reinforce now though. (67 of 69) Lost about 37 gold.
Lots of Celts in the west
Istanbul knight -> knight
Persepolis knight -> knight
Atlanta walls -> barracks
Tyre immortals -> knight
Peppermint knight -> knight
Turn 4, 1040 AD
Metallurgy now in 10 turns
There are only 21 units in our territory now, let's ignore that some are around Seattle which is no longer us. This is progress.
The North
We take back Seattle. Lot of easy marks, but almost all the units need to heal.
We kill 7 units there (74 of 76)
The west
Feeling a shortage of settlers here, want to expand, but taking cities would leave big gaps.
Kill 2 units in the west. (76 of 78)
IBT
Lots of movement, Babies pillage one of our tiles again
Newer York Settler -> Settler
Arbela knight -> knight
Shiraz knight -> knight
turn 5, 1050 AD
30 units in territory
The north
Almost miss some units 4 tiles in our territory, whoops
Kill 13 units in the north (90 of 92)
The West
Kill 13 units in the west (103 of 105)
Dispose of a LB in Southwest and get a military leader. (104 of 106)
There are now 11 units left in our territory
IBT
French pillage another floodplain, grr
Spot two Indian Dumbo's
MDI dies on a knight army which was redlined earlier (105 of 107)
Horse town immortal -> immortal
Turn 6, 1060 AD
15 units in territory
The north
We take Karana -> walls
Kill 10 units in the north
The west
Kill 12 units in the west (127 of 129)
IBT
Spot Korea's first musketman
PAsadena knight => knight
Hindana settler -> settler
Phantanium knight -> knight
Plains plains immortal -> immortal
Turn 7, 1070 AD
20 units in our territory
Found Gordium and capture Coyotepec (129 of 131)
The north
We capture the russian town but I accidently raze it, turns are long enough, so not reloading for this
Kill 8 units (137 of 139)
the West
Kill 10 units (147 of 149)
Pulled the old irrigate irrigate irrigate.. pillage!
Found Samaria -> trebuchet
9 units in our territory
IBT
Guimaers courthouse -> trebuchet
Bactra -> aqauduct
Icky twerp aquaduct -> immortal (needs an MP)
Turn 8, 1080 AD
23 units in territory
The north
Trebs miss samurai 4 times in a row..
Kill 9 units (156 of 158)
Raze Adab, accidentally attack with an immortal instead of army and lose it (158 of 161)
Found Zohak -> harbor
The West
Kill 10 units (168 of 171)
IBT
Lose a knight to an elephant (169 of 172)
Whoops accidentally lose 6 slaves, my bad
Settlers seem to be turning around now
Lisbon settler -> settler
Varna Settler -> Settler
Aydin aquaduct -> musketman
Bicowville riots, not sure if I pulled out a unit there..
Turn 9, 1090 AD
26 units in territory
Raze Jilotzingo (170 of 173)
Counting 10 war elepants in total, 4 german knights and 3 babylonian knights
The north
Found Istak -> walls
Lose a lot of hp just killing 4 elephants with a knight and immortal army...
Kill 10 units
West
Kill 11 units (191 of 194)
Found Jinjan
IBT
Persepolis knight -> knight
Arbela knight -> knight
Horse town immortal -> knight
Tolosa walls -> barracks
Karana walls -> barracks
Far West Greebley barracks -> immortal
Japan is building Bach's
Turn 10, 1100 AD
Lots of fast movers in the north, leaving it to the other player so he can plan for it.
There are 4 stack of 16 slaves at the north now.
Metallurgy comes in 4 turns, we could lower the science slider by a few and still get 4 turns.
Aydin, Darisuh Kabir, Bicowville need MP´s.